Player Matchup

Jormungandr
Jormungandr
Evergreen0
Jormungandr
Level 10
God Stats
3W - 6L
1,679 SR
Queue Stats
9W - 10L
1,472 Elo+
Party 1
Neith
Neith
HarryNoScopePro
Neith
Level 25
God Stats
26W - 33L
1,527 SR
Queue Stats
115W - 111L
1,427 Elo+
Solo
Thanatos
Thanatos
Madebrandon
Thanatos
Level 17
God Stats
13W - 10L
1,569 SR
Queue Stats
16W - 17L
1,463 Elo+
Party 1
Amaterasu
Amaterasu
ZeroAfx
Amaterasu
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 17L
1,463 Elo+
Party 1
Artemis
Artemis
dragonwarter
Artemis
Level 79
God Stats
2W - 0L
1,283 SR
Queue Stats
38W - 40L
1,475 Elo+
Party 1
Team Averages
Level 30
1,512 SR
1,460 Elo+

VS

Team Averages
Level 22
1,456 SR
1,444 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AntiKanacke
Skadi
Level 18
God Stats
22W - 11L
1,642 SR
Queue Stats
29W - 23L
1,469 Elo+
Solo
Yemoja
Yemoja
RESISTANCE510
Yemoja
Level 22
God Stats
1W - 1L
1,397 SR
Queue Stats
5W - 5L
1,442 Elo+
Solo
Loki
Loki
profBoysen
Loki
Level 7
God Stats
9W - 16L
1,240 SR
Queue Stats
238W - 227L
1,528 Elo+
Party 2
Zhong Kui
Zhong Kui
retnip
Zhong Kui
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Evergreen0
Jormungandr
11
2 / 0 / 1
6,951
535
1,826
2,733
2,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
7 / 0 / 1
8,766
674
7,346
4,452
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Madebrandon
Thanatos
12
2 / 0 / 4
7,226
556
3,688
6,269
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
ZeroAfx
Amaterasu
13
2 / 0 / 3
7,643
588
3,240
5,502
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
dragonwarter
Artemis
13
2 / 0 / 0
7,250
558
3,175
4,234
1,507
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 4 / 0
6,042
465
3,462
7,963
4,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 0
6,312
486
2,445
4,169
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 0
5,254
404
798
4,107
3,667
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
0 / 2 / 0
7,083
545
832
6,924
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
retnip
Zhong Kui
10
0 / 6 / 0
5,798
446
2,173
11,119
7,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
15
Kills
0
0
Deaths
15
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
0
0
L
0
0
0
0
W
Jormungandr
Evergreen0
Jormungandr
2
0
1
2.5
W
7
0
1
7.5
W
Thanatos
Madebrandon
Thanatos
2
0
4
4
L
0
3
0
0
W
Amaterasu
ZeroAfx
Amaterasu
2
0
3
3.5
W
Artemis
dragonwarter
Artemis
2
0
0
2
L
0
2
0
0
L
Zhong Kui
retnip
Zhong Kui
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,275
Damage
9,710
23,190
Taken
34,282
11,022
Mitigated
19,010
14,789
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,462
841
0
880
7,963
4,875
168
598
7,365
0
25,119
L
2,445
692
0
0
4,169
1,185
0
120
4,049
0
38,571
W
Jormungandr
Evergreen0
Jormungandr
1,826
636
0
610
2,733
2,302
0
323
2,410
18,634
0
W
7,346
3,496
0
1,663
4,452
1,915
742
1,983
2,469
0
61,250
W
Thanatos
Madebrandon
Thanatos
3,688
1,479
0
8,101
6,269
2,094
0
281
5,988
0
44,397
L
798
100
252
4
4,107
3,667
0
260
3,847
18,595
0
W
Amaterasu
ZeroAfx
Amaterasu
3,240
906
0
2,663
5,502
3,204
556
117
5,385
0
33,453
W
Artemis
dragonwarter
Artemis
3,175
1,153
0
1,752
4,234
1,507
349
267
3,967
0
49,112
L
832
0
0
3,428
6,924
2,166
0
472
6,452
0
47,995
L
Zhong Kui
retnip
Zhong Kui
2,173
268
0
3,836
11,119
7,117
0
376
10,743
28,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,836
Gold Earned
30,489
409
Minions Killed
354
0
Camps Cleared
0
1,276,732
Distance Traveled
1,218,064
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,042
465
66
5
0
242,729
1
L
Skadi
6,312
486
81
6
0
246,905
5
W
Jormungandr
6,951
535
34
3
0
243,898
2
W
Neith
8,766
674
106
8
0
238,613
9
W
Thanatos
7,226
556
87
7
0
272,332
2
L
Yemoja
5,254
404
27
2
0
217,444
0
W
Amaterasu
7,643
588
77
6
0
271,540
5
W
Artemis
7,250
558
105
8
0
250,349
6
L
Loki
7,083
545
117
9
0
279,607
2
L
Zhong Kui
5,798
446
63
5
0
231,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role