Player Matchup

Neith
Neith
ChaosStyleMD
Neith
Level 8
God Stats
1W - 7L
1,426 SR
Queue Stats
1W - 7L
1,402 Elo+
Party 2
Odin
Odin
Drukari
Odin
Level 14
God Stats
1W - 1L
1,409 SR
Queue Stats
4W - 6L
1,499 Elo+
Party 2
Arachne
Arachne
RaB14BiT
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,410 Elo+
Solo
Vulcan
Vulcan
XxSonsorxX
Vulcan
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,744 Elo+
Solo
Ymir
Ymir
carrascosa13
Ymir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 88L
1,549 Elo+
Solo
Team Averages
Level 13
1,467 SR
1,521 Elo+

VS

Team Averages
Level 19
1,522 SR
1,477 Elo+
Nemesis
Nemesis
 
Nemesis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Gusto1400
Baron Samedi
Level 12
God Stats
1W - 4L
1,118 SR
Queue Stats
8W - 12L
1,296 Elo+
Party 3
Odin
Odin
KomandoKubata_
Odin
Level 20
God Stats
8W - 3L
1,664 SR
Queue Stats
137W - 129L
1,553 Elo+
Party 1
Merlin
Merlin
RubberFriend
Merlin
Level 29
God Stats
9W - 9L
1,569 SR
Queue Stats
269W - 288L
1,521 Elo+
Solo
Sol
Sol
Skylix36
Sol
Level 28
God Stats
6W - 3L
1,761 SR
Queue Stats
110W - 112L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,848
532
3,735
5,830
1,592
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Odin
Drukari
Odin
8
1 / 3 / 1
5,141
467
3,459
7,557
4,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
RaB14BiT
Arachne
7
0 / 1 / 0
4,805
437
1,057
4,949
1,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
XxSonsorxX
Vulcan
11
0 / 1 / 2
6,226
566
2,975
4,155
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 2 / 2
5,613
510
2,071
7,355
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 0 / 0
5,910
537
2,123
3,894
1,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Gusto1400
Baron Samedi
10
0 / 2 / 7
6,231
566
2,952
7,621
4,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 2
5,865
533
2,391
5,718
4,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
11
1 / 0 / 0
6,015
547
2,217
2,705
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
6 / 2 / 1
6,649
604
8,071
7,542
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
10
10
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
0
2
L
2
3
1
0.83
L
Odin
Drukari
Odin
1
3
1
0.5
W
Baron Samedi
Gusto1400
Baron Samedi
0
2
7
1.75
W
1
1
2
2
L
Arachne
RaB14BiT
Arachne
0
1
0
0
W
Merlin
1
0
0
1
W
6
2
1
3.25
L
Vulcan
XxSonsorxX
Vulcan
0
1
2
1
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,297
Damage
17,754
29,846
Taken
27,480
14,217
Mitigated
12,301
5,918
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,123
637
0
924
3,894
1,414
516
841
2,979
0
28,980
L
3,735
2,431
0
1,040
5,830
1,592
0
3,867
1,963
0
29,001
L
Odin
Drukari
Odin
3,459
960
0
1,709
7,557
4,078
400
1,001
6,116
2,929
17,165
W
Baron Samedi
Gusto1400
Baron Samedi
2,952
548
602
2,598
7,621
4,071
99
2,012
5,531
17,697
0
W
2,391
281
0
1,066
5,718
4,149
276
839
4,867
0
22,890
L
Arachne
RaB14BiT
Arachne
1,057
639
0
1,477
4,949
1,514
0
1,815
3,134
0
21,241
W
Merlin
2,217
54
0
1,357
2,705
731
0
864
1,771
33,214
0
W
8,071
3,876
0
4,556
7,542
1,936
643
964
6,578
44,110
0
L
Vulcan
XxSonsorxX
Vulcan
2,975
114
0
500
4,155
1,330
0
1,914
2,201
45,785
0
L
2,071
41
0
1,192
7,355
5,703
0
4,643
2,672
10,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,633
Gold Earned
30,670
257
Minions Killed
294
0
Camps Cleared
0
991,250
Distance Traveled
1,035,584
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,910
537
57
5
0
219,681
1
L
Neith
5,848
532
56
5
0
181,323
2
L
Odin
5,141
467
40
4
0
182,537
0
W
Baron Samedi
6,231
566
30
3
0
192,694
2
W
Odin
5,865
533
52
5
0
222,482
4
L
Arachne
4,805
437
48
4
0
192,822
3
W
Merlin
6,015
547
76
7
0
196,532
3
W
Sol
6,649
604
79
7
0
204,195
5
L
Vulcan
6,226
566
96
9
0
226,349
1
L
Ymir
5,613
510
17
2
0
208,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role