Player Matchup

Hun Batz
Hun Batz
DRKJosemanu
Hun Batz
Level 29
God Stats
3W - 0L
1,720 SR
Queue Stats
83W - 85L
1,402 Elo+
Party 1
Charybdis
Charybdis
Djaanssen
Charybdis
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,483 Elo+
Party 3
Sylvanus
Sylvanus
SugarCarry
Sylvanus
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 24L
1,542 Elo+
Party 1
Neith
Neith
YunoM
Neith
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,427 Elo+
Party 1
Sobek
Sobek
fransiewillem
Sobek
Level 6
God Stats
3W - 1L
1,729 SR
Queue Stats
4W - 2L
1,628 Elo+
Party 3
Team Averages
Level 40
1,590 SR
1,497 Elo+

VS

Team Averages
Level 19
1,644 SR
1,517 Elo+
He Bo
He Bo
ADERERROR
He Bo
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,404 Elo+
Solo
Charybdis
Charybdis
Bobbekop
Charybdis
Level 7
God Stats
1W - 1L
1,787 SR
Queue Stats
2W - 3L
1,510 Elo+
Solo
Camazotz
Camazotz
OnlyLagsCz
Camazotz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,575 Elo+
Party 2
Fenrir
Fenrir
creepp1
Fenrir
Level 18
God Stats
4W - 4L
1,890 SR
Queue Stats
88W - 91L
1,615 Elo+
Solo
Osiris
Osiris
swe7n
Osiris
Level 36
God Stats
1W - 3L
1,545 SR
Queue Stats
19W - 14L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DRKJosemanu
Hun Batz
20
10 / 3 / 9
15,193
608
17,740
20,477
11,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Djaanssen
Charybdis
20
8 / 1 / 7
13,841
554
12,198
13,855
6,136
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
SugarCarry
Sylvanus
20
9 / 4 / 6
14,281
571
20,823
22,937
28,645
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
YunoM
Neith
20
13 / 6 / 9
15,528
621
24,121
19,232
9,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

18
3 / 2 / 15
12,642
506
5,904
18,654
25,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ADERERROR
He Bo
18
4 / 12 / 0
11,483
459
12,220
20,915
5,216
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charybdis
Bobbekop
Charybdis
18
2 / 5 / 2
10,932
437
8,799
14,271
4,700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Camazotz
OnlyLagsCz
Camazotz
17
5 / 10 / 5
11,624
465
18,233
26,460
22,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
creepp1
Fenrir
17
5 / 8 / 5
11,697
468
11,131
19,704
8,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
swe7n
Osiris
16
0 / 8 / 7
10,532
421
15,573
27,126
24,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
35
43
Kills
16
16
Deaths
43
46
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
ADERERROR
He Bo
4
12
0
0.33
L
Charybdis
Bobbekop
Charybdis
2
5
2
0.6
W
Hun Batz
DRKJosemanu
Hun Batz
10
3
9
4.83
W
Charybdis
Djaanssen
Charybdis
8
1
7
11.5
L
Camazotz
OnlyLagsCz
Camazotz
5
10
5
0.75
W
Sylvanus
SugarCarry
Sylvanus
9
4
6
3
W
Neith
YunoM
Neith
13
6
9
2.92
L
Fenrir
creepp1
Fenrir
5
8
5
0.94
W
3
2
15
5.25
L
Osiris
swe7n
Osiris
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,786
Damage
65,956
95,155
Taken
108,476
81,200
Mitigated
65,294
35,442
Healing
27,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ADERERROR
He Bo
12,220
1,831
149
3,617
20,915
5,216
111
6,133
14,782
61,946
0
L
Charybdis
Bobbekop
Charybdis
8,799
6,086
0
2,646
14,271
4,700
1,910
3,019
11,252
0
77,457
W
Hun Batz
DRKJosemanu
Hun Batz
17,740
7,665
0
4,588
20,477
11,742
2,455
2,803
16,697
0
123,820
W
Charybdis
Djaanssen
Charybdis
12,198
7,396
0
6,260
13,855
6,136
2,361
2,614
11,048
0
115,207
L
Camazotz
OnlyLagsCz
Camazotz
18,233
2,766
0
8,865
26,460
22,666
884
4,618
21,842
0
63,194
W
Sylvanus
SugarCarry
Sylvanus
20,823
4,837
1,853
10,499
22,937
28,645
0
4,179
17,407
69,453
18,584
W
Neith
YunoM
Neith
24,121
11,075
0
7,859
19,232
9,510
7,920
1,371
16,922
0
129,106
L
Fenrir
creepp1
Fenrir
11,131
3,671
0
5,263
19,704
8,416
0
3,580
16,124
105
57,796
W
5,904
338
70
4,313
18,654
25,167
436
3,643
14,578
15,288
0
L
Osiris
swe7n
Osiris
15,573
4,219
0
7,415
27,126
24,296
0
8,129
18,997
0
65,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,485
Gold Earned
56,268
665
Minions Killed
506
0
Camps Cleared
0
2,232,976
Distance Traveled
2,127,930
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,483
459
85
3
0
372,335
0
L
Charybdis
10,932
437
131
5
0
433,896
5
W
Hun Batz
15,193
608
169
7
0
499,438
6
W
Charybdis
13,841
554
153
6
0
464,071
7
L
Camazotz
11,624
465
70
3
0
453,832
3
W
Sylvanus
14,281
571
137
5
0
396,966
1
W
Neith
15,528
621
184
7
0
405,949
4
L
Fenrir
11,697
468
105
4
0
445,483
4
W
Sobek
12,642
506
22
1
0
466,552
3
L
Osiris
10,532
421
115
5
0
422,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role