Player Matchup

Olorun
Olorun
HustlevsHate
Olorun
Level 29
God Stats
4W - 7L
1,305 SR
Queue Stats
122W - 153L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
KuzenboCommander
Kuzenbo
Level 30
God Stats
149W - 137L
1,570 SR
Queue Stats
176W - 160L
1,560 Elo+
Solo
Heimdallr
Heimdallr
Toch13
Heimdallr
Level 18
God Stats
2W - 0L
1,730 SR
Queue Stats
2W - 0L
1,646 Elo+
Solo
Loki
Loki
culinary-pear4
Loki
Level 14
God Stats
3W - 0L
1,841 SR
Queue Stats
25W - 21L
1,601 Elo+
Solo
Odin
Odin
hitsquadonpoint
Odin
Level 26
God Stats
2W - 1L
1,828 SR
Queue Stats
137W - 122L
1,525 Elo+
Solo
Team Averages
Level 23
1,655 SR
1,562 Elo+

VS

Team Averages
Level 23
1,483 SR
1,547 Elo+
Pele
Pele
BoRiGaNgPR9
Pele
Level 29
God Stats
8W - 7L
1,618 SR
Queue Stats
14W - 16L
1,674 Elo+
Party 1
Susano
Susano
PistolaSucia
Susano
Level 24
God Stats
3W - 4L
1,735 SR
Queue Stats
172W - 139L
1,700 Elo+
Solo
Poseidon
Poseidon
WeArePDs
Poseidon
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,517 Elo+
Solo
Ra
Ra
chandyel1223
Ra
Level 20
God Stats
0W - 1L
1,309 SR
Queue Stats
4W - 4L
1,693 Elo+
Party 1
Neith
Neith
joker diblack
Neith
Level 14
God Stats
0W - 1L
1,255 SR
Queue Stats
1W - 2L
1,148 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
4 / 1 / 7
8,964
498
3,372
7,056
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 5 / 8
9,044
502
5,373
14,845
19,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Toch13
Heimdallr
18
16 / 2 / 2
11,636
646
15,235
12,895
5,619
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
12 / 2 / 11
11,486
638
15,728
10,867
4,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
5 / 4 / 6
10,339
574
6,876
14,854
9,810
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
7,774
432
6,144
14,511
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Susano
12
7 / 5 / 1
8,730
485
8,530
11,458
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
WeArePDs
Poseidon
16
5 / 7 / 3
10,285
571
13,243
13,105
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 8 / 4
7,812
434
6,808
12,776
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 11 / 1
7,059
392
1,591
13,152
2,810
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
38
Kills
14
14
Deaths
39
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
W
Olorun
4
1
7
7.5
W
1
5
8
1
L
Susano
7
5
1
1.5
W
Heimdallr
Toch13
Heimdallr
16
2
2
8.5
L
Poseidon
WeArePDs
Poseidon
5
7
3
0.93
L
0
8
4
0.25
W
12
2
11
8.75
W
5
4
6
2
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,584
Damage
36,316
60,517
Taken
65,002
41,832
Mitigated
16,972
14,380
Healing
11,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,144
1,425
0
906
14,511
3,654
10
691
13,819
0
45,435
W
Olorun
3,372
2,136
96
4,103
7,056
2,613
842
2,513
4,363
37,977
0
W
5,373
1,618
0
875
14,845
19,135
0
5,948
8,815
37,275
0
L
Susano
8,530
1,287
0
3,129
11,458
3,628
0
1,633
9,825
0
45,554
W
Heimdallr
Toch13
Heimdallr
15,235
8,116
0
5,872
12,895
5,619
2,174
2,861
9,984
0
80,973
L
Poseidon
WeArePDs
Poseidon
13,243
2,479
166
3,191
13,105
3,926
208
3,294
9,811
69,588
0
L
6,808
667
130
1,907
12,776
2,954
463
2,521
10,255
36,074
0
W
15,728
5,590
0
699
10,867
4,655
540
2,394
8,264
0
86,730
W
6,876
1,884
0
2,735
14,854
9,810
191
5,865
8,969
0
51,844
L
1,591
766
0
1,664
13,152
2,810
0
606
12,545
0
35,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,469
Gold Earned
41,660
502
Minions Killed
426
0
Camps Cleared
0
1,622,372
Distance Traveled
1,556,950
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,774
432
68
4
0
351,266
3
W
Olorun
8,964
498
75
4
0
313,962
1
W
Kuzenbo
9,044
502
67
4
0
325,434
7
L
Susano
8,730
485
84
5
0
263,343
0
W
Heimdallr
11,636
646
137
8
0
274,198
3
L
Poseidon
10,285
571
133
7
0
295,377
4
L
Ra
7,812
434
85
5
0
296,585
0
W
Loki
11,486
638
113
6
0
393,679
2
W
Odin
10,339
574
110
6
0
315,099
0
L
Neith
7,059
392
56
3
0
350,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role