Player Matchup

Pele
Pele
AirborneF
Pele
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
35W - 36L
1,263 Elo+
Party 1
Zhong Kui
Zhong Kui
FitchBros
Zhong Kui
Level 100
God Stats
1W - 0L
1,114 SR
Queue Stats
58W - 45L
1,195 Elo+
Party 1
Chaac
Chaac
TrollWrighty
Chaac
Level 17
God Stats
1W - 1L
1,278 SR
Queue Stats
38W - 25L
1,211 Elo+
Party 1
Neith
Neith
Wiskas0
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,715 Elo+
Solo
Aphrodite
Aphrodite
annelotte
Aphrodite
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 29
1,378 SR
1,377 Elo+

VS

Team Averages
Level 15
1,537 SR
1,318 Elo+
Sobek
Sobek
DesannChitari
Sobek
Level 17
God Stats
1W - 5L
1,388 SR
Queue Stats
2W - 11L
1,225 Elo+
Party 2
Guan Yu
Guan Yu
Sel25
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,145 Elo+
Party 2
Olorun
Olorun
Taukar
Olorun
Level 28
God Stats
72W - 74L
1,451 SR
Queue Stats
92W - 99L
1,325 Elo+
Solo
Chernobog
Chernobog
skeletoned
Chernobog
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
souper13
Cthulhu
Level 26
God Stats
5W - 4L
1,845 SR
Queue Stats
75W - 90L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
21 / 2 / 12
16,983
586
33,236
29,061
13,263
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
FitchBros
Zhong Kui
20
13 / 2 / 13
15,921
549
34,176
32,853
25,237
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
18 / 3 / 18
15,388
531
29,209
40,632
33,762
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Wiskas0
Neith
5
0 / 0 / 0
8,825
304
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
annelotte
Aphrodite
20
7 / 0 / 12
13,724
473
4,267
6,932
5,359
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 14 / 1
10,280
354
4,946
23,197
32,870
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Sel25
Guan Yu
14
0 / 16 / 2
9,279
320
1,937
20,732
18,845
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Taukar
Olorun
18
2 / 14 / 2
12,998
448
16,472
33,797
11,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
skeletoned
Chernobog
7
0 / 7 / 0
8,066
278
2,310
8,288
2,153
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
souper13
Cthulhu
16
2 / 9 / 2
11,260
388
9,545
35,152
25,978
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
12
59
Kills
5
7
Deaths
60
55
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
21
2
12
13.5
L
1
14
1
0.11
W
Zhong Kui
FitchBros
Zhong Kui
13
2
13
9.75
L
Guan Yu
Sel25
Guan Yu
0
16
2
0.06
L
Olorun
Taukar
Olorun
2
14
2
0.21
W
18
3
18
9
W
Neith
Wiskas0
Neith
0
0
0
0
W
Aphrodite
annelotte
Aphrodite
7
0
12
13
L
Chernobog
skeletoned
Chernobog
0
7
0
0
L
Cthulhu
souper13
Cthulhu
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,888
Damage
35,210
109,478
Taken
121,166
77,621
Mitigated
91,681
67,833
Healing
14,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
33,236
13,946
0
17,764
29,061
13,263
1,639
9,209
18,241
0
172,935
L
4,946
1,326
78
2,171
23,197
32,870
1,067
3,706
18,462
29,878
0
W
Zhong Kui
FitchBros
Zhong Kui
34,176
6,295
485
19,024
32,853
25,237
6,982
14,879
17,488
142,198
0
L
Guan Yu
Sel25
Guan Yu
1,937
1,329
253
734
20,732
18,845
732
1,906
18,015
0
31,129
L
Olorun
Taukar
Olorun
16,472
11,512
204
4,232
33,797
11,835
0
15,647
17,765
74,277
0
W
29,209
10,294
0
16,707
40,632
33,762
2,332
10,756
29,876
0
126,329
W
Neith
Wiskas0
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
annelotte
Aphrodite
4,267
1,672
8,981
4,872
6,932
5,359
648
4,390
2,542
34,344
0
L
Chernobog
skeletoned
Chernobog
2,310
1,583
0
446
8,288
2,153
634
3,265
5,023
0
16,890
L
Cthulhu
souper13
Cthulhu
9,545
577
230
6,599
35,152
25,978
108
13,919
20,588
34,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,841
Gold Earned
51,883
542
Minions Killed
292
0
Camps Cleared
0
2,159,581
Distance Traveled
1,930,589
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
16,983
586
191
7
0
589,782
0
L
Sobek
10,280
354
41
1
0
450,192
8
W
Zhong Kui
15,921
549
191
7
0
490,256
5
L
Guan Yu
9,279
320
62
2
0
397,247
1
L
Olorun
12,998
448
102
4
0
440,438
2
W
Chaac
15,388
531
117
4
0
552,734
0
W
Neith
8,825
304
0
0
0
0
0
W
Aphrodite
13,724
473
43
1
0
526,809
0
L
Chernobog
8,066
278
38
1
0
171,392
2
L
Cthulhu
11,260
388
49
2
0
471,320
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role