Player Matchup

Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
 
Gilgamesh
Diamond IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond V
CaptainNaybeck
Mulan
Diamond V
Level 139
God Stats
3W - 5L
1,415 SR
Queue Stats
55W - 37L
2,338 MMR
Party 2
Nu Wa
Nu Wa
Diamond III
EsLebt
Nu Wa
Diamond III
Level 158
God Stats
11W - 10L
1,675 SR
Queue Stats
434W - 440L
2,184 MMR
Party 2
Skadi
Skadi
Diamond V
hospyjunior
Skadi
Diamond V
Level 125
God Stats
20W - 7L
1,825 SR
Queue Stats
63W - 49L
2,115 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,583 SR
1,927 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,651 SR
2,240 MMR
Fenrir
Fenrir
Diamond II
Felino7072
Fenrir
Diamond II
Level 147
God Stats
8W - 11L
1,731 SR
Queue Stats
139W - 123L
2,263 MMR
Party 1
Thoth
Thoth
Diamond II
Kyngu
Thoth
Diamond II
Level 160
God Stats
5W - 2L
1,764 SR
Queue Stats
122W - 94L
2,425 MMR
Party 1
Jormungandr
Jormungandr
Diamond V
LazyR3x
Jormungandr
Diamond V
Level 147
God Stats
15W - 9L
1,587 SR
Queue Stats
277W - 249L
2,063 MMR
Solo
Loki
Loki
Diamond III
russianSALAME
Loki
Diamond III
Level 45
God Stats
2W - 6L
1,516 SR
Queue Stats
80W - 85L
2,285 MMR
Solo
Chronos
Chronos
Diamond IV
Трейвор
Chronos
Diamond IV
Level 143
God Stats
72W - 59L
1,655 SR
Queue Stats
193W - 175L
2,165 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
2 / 6 / 2
9,154
538
6,315
12,882
3,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
 
Gilgamesh
14
0 / 5 / 4
7,825
460
3,918
16,460
10,263
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
3 / 9 / 1
8,688
511
8,557
19,198
13,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
EsLebt
Nu Wa
12
0 / 6 / 1
7,574
446
7,623
10,183
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 7 / 1
9,684
570
6,522
14,514
2,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Bans
AthenaUllrOdinArtioTiamat

VS

Bans
Morgan Le FayHelHeimdallrChironHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Felino7072
Fenrir
15
7 / 2 / 14
11,092
652
12,250
15,540
10,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Kyngu
Thoth
19
8 / 0 / 13
12,975
763
17,822
8,602
2,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
LazyR3x
Jormungandr
18
3 / 3 / 12
11,948
703
11,360
13,388
14,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
13 / 2 / 7
12,423
731
10,600
12,968
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 1 / 8
11,411
671
6,010
12,531
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
8
Kills
33
33
Deaths
8
9
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
6
2
0.5
L
Gilgamesh
 
Gilgamesh
0
5
4
0.4
L
3
9
1
0.39
L
Nu Wa
EsLebt
Nu Wa
0
6
1
0.08
W
Fenrir
Felino7072
Fenrir
7
2
14
7
W
Thoth
Kyngu
Thoth
8
0
13
14.5
W
Jormungandr
LazyR3x
Jormungandr
3
3
12
3
L
3
7
1
0.5
W
13
2
7
8.25
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,935
Damage
58,042
73,237
Taken
63,029
33,041
Mitigated
37,381
15,394
Healing
20,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,315
2,012
0
4,277
12,882
3,946
0
5,785
6,974
0
64,728
L
Gilgamesh
 
Gilgamesh
3,918
1,073
0
3,722
16,460
10,263
0
11,231
5,128
0
38,352
L
8,557
1,020
0
3,656
19,198
13,388
0
6,847
12,128
76
26,573
L
Nu Wa
EsLebt
Nu Wa
7,623
1,460
0
436
10,183
2,512
0
4,428
5,587
53,139
0
W
Fenrir
Felino7072
Fenrir
12,250
3,743
0
4,498
15,540
10,652
285
2,834
12,706
4,358
26,412
W
Thoth
Kyngu
Thoth
17,822
848
126
4,204
8,602
2,925
2,453
1,531
7,071
107,710
0
W
Jormungandr
LazyR3x
Jormungandr
11,360
3,530
0
2,691
13,388
14,830
623
2,063
11,325
74,338
0
L
6,522
2,557
0
3,303
14,514
2,932
0
7,158
7,243
0
63,561
W
10,600
3,225
0
4,578
12,968
4,471
74
1,210
11,758
0
83,423
W
6,010
2,177
0
4,629
12,531
4,503
6,851
1,400
11,131
94,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,925
Gold Earned
59,849
456
Minions Killed
686
0
Camps Cleared
0
1,572,912
Distance Traveled
1,862,246
21
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,154
538
118
7
0
347,793
1
L
Gilgamesh
7,825
460
73
4
0
309,017
2
L
Mulan
8,688
511
35
2
0
324,712
6
L
Nu Wa
7,574
446
102
6
0
302,393
6
W
Fenrir
11,092
652
32
2
0
394,885
7
W
Thoth
12,975
763
201
12
0
377,181
10
W
Jormungandr
11,948
703
157
9
0
312,137
6
L
Skadi
9,684
570
128
8
0
288,997
6
W
Loki
12,423
731
125
7
0
404,359
8
W
Chronos
11,411
671
171
10
0
373,684
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role