Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Capitan Wakanda
Kumbhakarna
Level 136
God Stats
3W - 2L
1,405 SR
Queue Stats
264W - 259L
1,558 Elo+
Party 2
Ra
Ra
Deedjee93
Ra
Level 104
God Stats
11W - 19L
1,575 SR
Queue Stats
764W - 795L
1,536 Elo+
Solo
Bakasura
Bakasura
Sutokkingu
Bakasura
Level 123
God Stats
7W - 2L
1,680 SR
Queue Stats
743W - 686L
1,580 Elo+
Solo
Fenrir
Fenrir
chavmauel
Fenrir
Level 154
God Stats
3W - 7L
1,044 SR
Queue Stats
371W - 362L
1,589 Elo+
Party 2
Team Averages
Level 129
1,441 SR
1,553 Elo+

VS

Team Averages
Level 132
1,472 SR
1,611 Elo+
Apollo
Apollo
DrogtenYT
Apollo
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,740 Elo+
Party 1
Thanatos
Thanatos
Kaevek
Thanatos
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 25L
1,576 Elo+
Solo
Merlin
Merlin
Peytonimus
Merlin
Level 132
God Stats
8W - 8L
1,540 SR
Queue Stats
203W - 209L
1,512 Elo+
Solo
Nox
Nox
TECTORLUIS
Nox
Level 127
God Stats
0W - 3L
1,320 SR
Queue Stats
198W - 162L
1,670 Elo+
Party 1
Ullr
Ullr
gabrielgustameji
Ullr
Level 158
God Stats
5W - 7L
1,501 SR
Queue Stats
543W - 550L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
10 / 2 / 4
10,307
606
13,582
9,224
3,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Capitan Wakanda
Kumbhakarna
12
2 / 4 / 10
8,304
488
2,832
17,201
12,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 2 / 7
9,592
564
8,254
9,888
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Sutokkingu
Bakasura
17
5 / 2 / 4
10,435
614
5,996
12,459
6,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
chavmauel
Fenrir
16
7 / 1 / 8
9,592
564
14,828
15,162
16,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DrogtenYT
Apollo
11
1 / 7 / 4
7,545
444
7,823
13,035
3,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Kaevek
Thanatos
13
2 / 6 / 2
8,284
487
6,420
12,944
4,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Peytonimus
Merlin
13
5 / 5 / 2
8,428
496
13,641
10,807
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 5
7,415
436
5,462
9,332
5,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 7 / 0
8,617
507
6,477
14,094
5,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
27
Kills
11
11
Deaths
27
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
2
4
6
W
Kumbhakarna
Capitan Wakanda
Kumbhakarna
2
4
10
1.75
W
3
2
7
3.25
L
Apollo
DrogtenYT
Apollo
1
7
4
0.43
L
Thanatos
Kaevek
Thanatos
2
6
2
0.5
L
Merlin
Peytonimus
Merlin
5
5
2
1.2
W
Bakasura
Sutokkingu
Bakasura
5
2
4
3.5
L
2
2
5
2.25
W
Fenrir
chavmauel
Fenrir
7
1
8
11
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,492
Damage
39,823
63,934
Taken
60,212
41,992
Mitigated
21,694
27,008
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,582
5,603
0
2,845
9,224
3,032
623
1,495
7,661
0
71,617
W
Kumbhakarna
Capitan Wakanda
Kumbhakarna
2,832
587
501
5,283
17,201
12,761
0
8,412
8,471
8,647
0
W
8,254
600
2,614
4,782
9,888
3,534
0
3,325
6,413
72,083
0
L
Apollo
DrogtenYT
Apollo
7,823
5,539
0
1,457
13,035
3,651
0
2,029
10,902
0
40,430
L
Thanatos
Kaevek
Thanatos
6,420
1,821
0
8,367
12,944
4,073
0
4,376
8,062
0
50,531
L
Merlin
Peytonimus
Merlin
13,641
987
66
1,342
10,807
3,348
0
3,503
6,819
47,637
0
W
Bakasura
Sutokkingu
Bakasura
5,996
3,731
0
7,682
12,459
6,416
59
2,931
9,296
0
58,934
L
5,462
1,131
0
1,693
9,332
5,321
0
1,403
7,333
36,122
0
W
Fenrir
chavmauel
Fenrir
14,828
3,727
0
3,301
15,162
16,249
0
2,038
12,990
12,763
35,549
L
6,477
2,557
0
2,526
14,094
5,301
639
1,902
11,148
0
49,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,230
Gold Earned
40,289
481
Minions Killed
415
0
Camps Cleared
0
1,780,534
Distance Traveled
1,572,789
23
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,307
606
120
7
0
319,003
7
W
Kumbhakarna
8,304
488
11
1
0
344,250
2
W
Ra
9,592
564
147
9
0
350,884
6
L
Apollo
7,545
444
75
4
0
304,414
3
L
Thanatos
8,284
487
94
6
0
344,543
8
L
Merlin
8,428
496
66
4
0
293,526
4
W
Bakasura
10,435
614
129
8
0
399,420
6
L
Nox
7,415
436
72
4
0
341,149
11
W
Fenrir
9,592
564
74
4
0
366,977
2
L
Ullr
8,617
507
108
6
0
289,157
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role