Player Matchup

Nemesis
Nemesis
Aanntwan100
Nemesis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 38L
1,445 Elo+
Solo
Hercules
Hercules
GustafGetU
Hercules
Level 17
God Stats
1W - 2L
1,219 SR
Queue Stats
30W - 27L
1,552 Elo+
Solo
Khepri
Khepri
mo2005-11
Khepri
Level 24
God Stats
5W - 4L
1,468 SR
Queue Stats
140W - 155L
1,417 Elo+
Solo
Olorun
Olorun
piokatotero
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 147L
1,519 Elo+
Solo
Hel
Hel
relentlessgiggle
Hel
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
51W - 42L
1,586 Elo+
Solo
Team Averages
Level 20
1,437 SR
1,504 Elo+

VS

Team Averages
Level 11
1,536 SR
1,588 Elo+
Medusa
Medusa
Im in Danger356
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 3L
1,741 Elo+
Party 1
Neith
Neith
Kalina517
Neith
Level 4
God Stats
2W - 2L
1,526 SR
Queue Stats
2W - 3L
1,397 Elo+
Solo
Cthulhu
Cthulhu
Ketelin2352
Cthulhu
Level 20
God Stats
13W - 24L
1,799 SR
Queue Stats
97W - 127L
1,508 Elo+
Solo
Mercury
Mercury
athena_myro
Mercury
Level 18
God Stats
1W - 2L
1,356 SR
Queue Stats
48W - 39L
1,499 Elo+
Solo
Raijin
Raijin
xXwagwanXx8313
Raijin
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 7L
1,793 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aanntwan100
Nemesis
9
2 / 0 / 3
5,649
565
3,574
7,205
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
GustafGetU
Hercules
11
3 / 0 / 0
6,148
615
3,100
6,284
4,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
mo2005-11
Khepri
9
1 / 1 / 3
5,119
512
2,243
4,619
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
10
2 / 3 / 1
5,688
569
2,627
6,981
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 2
6,521
652
5,497
5,555
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
5,889
589
4,571
5,494
1,649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Kalina517
Neith
6
0 / 3 / 0
3,986
399
1,757
3,960
1,019
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Ketelin2352
Cthulhu
7
0 / 1 / 0
4,404
440
2,899
5,512
2,793
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mercury
athena_myro
Mercury
12
3 / 2 / 0
6,630
663
4,533
7,710
2,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 3 / 1
5,370
537
3,560
5,167
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
11
Kills
5
5
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aanntwan100
Nemesis
2
0
3
3.5
W
Hercules
GustafGetU
Hercules
3
0
0
3
L
2
2
2
1.5
L
Neith
Kalina517
Neith
0
3
0
0
L
Cthulhu
Ketelin2352
Cthulhu
0
1
0
0
L
Mercury
athena_myro
Mercury
3
2
0
1.5
W
Khepri
mo2005-11
Khepri
1
1
3
2.5
W
Olorun
2
3
1
0.83
W
3
1
2
4
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,041
Damage
17,320
30,644
Taken
27,843
11,661
Mitigated
9,543
15,287
Healing
5,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aanntwan100
Nemesis
3,574
964
0
1,734
7,205
2,286
0
1,264
5,871
0
23,601
W
Hercules
GustafGetU
Hercules
3,100
812
0
3,721
6,284
4,045
0
2,404
3,852
0
27,180
L
4,571
1,572
0
1,493
5,494
1,649
0
3,598
1,856
0
32,013
L
Neith
Kalina517
Neith
1,757
1,097
0
958
3,960
1,019
0
818
3,074
0
9,066
L
Cthulhu
Ketelin2352
Cthulhu
2,899
381
0
1,575
5,512
2,793
0
599
4,859
15,704
0
L
Mercury
athena_myro
Mercury
4,533
1,584
0
494
7,710
2,562
0
1,977
5,617
0
43,755
W
Khepri
mo2005-11
Khepri
2,243
397
0
1,156
4,619
1,554
0
1,212
3,349
16,819
0
W
Olorun
2,627
1,117
140
2,848
6,981
2,146
102
190
6,791
29,894
0
W
5,497
250
2,170
3,518
5,555
1,630
0
1,425
4,018
36,834
0
L
3,560
265
0
601
5,167
1,520
0
2,875
2,070
28,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,125
Gold Earned
26,279
276
Minions Killed
252
0
Camps Cleared
0
1,065,247
Distance Traveled
1,009,330
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,649
565
46
5
0
227,633
0
W
Hercules
6,148
615
68
7
0
210,646
0
L
Medusa
5,889
589
73
7
0
204,278
2
L
Neith
3,986
399
10
1
0
172,548
0
L
Cthulhu
4,404
440
22
2
0
207,777
0
L
Mercury
6,630
663
88
9
0
242,074
0
W
Khepri
5,119
512
34
3
0
225,358
0
W
Olorun
5,688
569
53
5
0
178,949
4
W
Hel
6,521
652
75
8
0
222,661
4
L
Raijin
5,370
537
59
6
0
182,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role