Player Matchup

Scylla
Scylla
BuyWards00
Scylla
Level 16
God Stats
7W - 3L
1,693 SR
Queue Stats
102W - 86L
1,453 Elo+
Solo
Artemis
Artemis
Djaanssen
Artemis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,442 Elo+
Party 2
Arachne
Arachne
Zikoo69
Arachne
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 82L
1,498 Elo+
Solo
Sobek
Sobek
fransiewillem
Sobek
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 2L
1,487 Elo+
Party 2
Osiris
Osiris
yorkshireteababy
Osiris
Level 13
God Stats
6W - 1L
1,555 SR
Queue Stats
33W - 19L
1,502 Elo+
Solo
Team Averages
Level 33
1,550 SR
1,476 Elo+

VS

Team Averages
Level 19
1,520 SR
1,578 Elo+
Thanatos
Thanatos
CrashBandicooTik
Thanatos
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 6L
1,582 Elo+
Party 3
Ymir
Ymir
Joltorn
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,553 Elo+
Party 1
Zhong Kui
Zhong Kui
LordBatke
Zhong Kui
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,575 Elo+
Solo
Tiamat
Tiamat
PohmeL77
Tiamat
Level 18
God Stats
15W - 10L
1,602 SR
Queue Stats
27W - 20L
1,548 Elo+
Party 3
Bellona
Bellona
soppo2
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BuyWards00
Scylla
14
7 / 3 / 3
9,084
568
9,591
8,398
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Djaanssen
Artemis
13
4 / 1 / 7
8,325
520
11,713
8,325
3,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Zikoo69
Arachne
15
9 / 3 / 6
9,516
595
9,038
12,955
4,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 10
7,797
487
2,938
11,725
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 2 / 1
9,533
596
7,065
12,149
10,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
8,578
536
3,227
9,779
4,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
Joltorn
Ymir
11
1 / 6 / 2
7,303
456
8,922
12,425
13,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
LordBatke
Zhong Kui
11
1 / 3 / 1
6,876
430
6,885
8,085
5,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
PohmeL77
Tiamat
13
3 / 5 / 2
8,225
514
6,998
11,188
6,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
soppo2
Bellona
9
2 / 6 / 1
6,550
409
6,457
14,477
10,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
25
Kills
11
11
Deaths
25
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
BuyWards00
Scylla
7
3
3
2.83
L
4
5
1
0.9
W
Artemis
Djaanssen
Artemis
4
1
7
7.5
L
Ymir
Joltorn
Ymir
1
6
2
0.33
L
Zhong Kui
LordBatke
Zhong Kui
1
3
1
0.5
L
Tiamat
PohmeL77
Tiamat
3
5
2
0.8
W
Arachne
Zikoo69
Arachne
9
3
6
4
W
1
2
10
3
L
Bellona
soppo2
Bellona
2
6
1
0.42
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,345
Damage
32,489
53,552
Taken
55,954
29,285
Mitigated
40,129
11,949
Healing
12,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BuyWards00
Scylla
9,591
1,052
0
1,401
8,398
2,415
0
4,179
3,967
54,283
0
L
3,227
559
0
6,830
9,779
4,229
0
2,888
6,715
0
41,288
W
Artemis
Djaanssen
Artemis
11,713
5,888
0
2,682
8,325
3,098
330
1,795
6,486
0
65,228
L
Ymir
Joltorn
Ymir
8,922
1,922
0
436
12,425
13,773
0
2,387
10,024
29,641
0
L
Zhong Kui
LordBatke
Zhong Kui
6,885
1,268
0
1,130
8,085
5,582
266
740
7,345
23,475
2,389
L
Tiamat
PohmeL77
Tiamat
6,998
626
0
2,636
11,188
6,036
0
3,924
7,006
52,439
0
W
Arachne
Zikoo69
Arachne
9,038
7,342
0
1,726
12,955
4,331
422
5,868
6,867
0
50,042
W
2,938
442
0
2,316
11,725
8,983
78
5,449
6,254
9,910
0
L
Bellona
soppo2
Bellona
6,457
2,138
0
1,401
14,477
10,509
0
2,760
11,618
0
29,332
W
7,065
1,359
0
3,824
12,149
10,458
7
4,420
7,729
6,795
51,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,255
Gold Earned
37,532
416
Minions Killed
321
0
Camps Cleared
0
1,497,756
Distance Traveled
1,523,924
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,084
568
102
6
0
295,343
9
L
Thanatos
8,578
536
80
5
0
344,074
5
W
Artemis
8,325
520
91
6
0
283,761
4
L
Ymir
7,303
456
46
3
0
287,996
3
L
Zhong Kui
6,876
430
60
4
0
289,390
6
L
Tiamat
8,225
514
108
7
0
315,405
6
W
Arachne
9,516
595
88
6
0
342,002
1
W
Sobek
7,797
487
18
1
0
272,065
3
L
Bellona
6,550
409
27
2
0
287,059
1
W
Osiris
9,533
596
117
7
0
304,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role