Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Abstrath
Merlin
Level 18
God Stats
1W - 1L
1,750 SR
Queue Stats
41W - 36L
1,448 Elo+
Solo
Jormungandr
Jormungandr
BamoZS
Jormungandr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,458 Elo+
Solo
Ah Puch
Ah Puch
Juankazam
Ah Puch
Level 29
God Stats
8W - 11L
1,533 SR
Queue Stats
28W - 29L
1,395 Elo+
Solo
Kali
Kali
maksim03399
Kali
Level 21
God Stats
0W - 3L
1,200 SR
Queue Stats
8W - 9L
1,411 Elo+
Solo
Team Averages
Level 20
1,497 SR
1,442 Elo+

VS

Team Averages
Level 21
1,541 SR
1,412 Elo+
Hera
Hera
Flämez
Hera
Level 45
God Stats
8W - 2L
1,803 SR
Queue Stats
135W - 107L
1,519 Elo+
Party 1
Nu Wa
Nu Wa
Natrisha
Nu Wa
Level 11
God Stats
16W - 6L
1,468 SR
Queue Stats
70W - 61L
1,394 Elo+
Solo
Persephone
Persephone
Nitrolazer
Persephone
Level 15
God Stats
5W - 2L
1,520 SR
Queue Stats
19W - 14L
1,510 Elo+
Party 1
Baron Samedi
Baron Samedi
TrueCamper
Baron Samedi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,262 Elo+
Solo
Yemoja
Yemoja
laurazealien
Yemoja
Level 20
God Stats
19W - 19L
1,413 SR
Queue Stats
147W - 139L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
1 / 5 / 2
9,881
898
3,665
19,434
6,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Abstrath
Merlin
17
0 / 8 / 5
9,930
903
10,867
21,368
6,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
BamoZS
Jormungandr
16
3 / 5 / 3
10,817
983
7,662
20,141
26,543
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
Juankazam
Ah Puch
16
1 / 6 / 3
10,120
920
13,620
17,920
6,056
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 11 / 2
10,550
959
7,065
20,826
7,402
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

68

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Flämez
Hera
20
9 / 2 / 20
13,115
1,192
33,402
8,725
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
Natrisha
Nu Wa
18
6 / 3 / 18
11,401
1,036
12,107
6,384
2,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
Nitrolazer
Persephone
20
11 / 1 / 19
13,347
1,213
25,439
10,264
3,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
TrueCamper
Baron Samedi
18
5 / 1 / 16
11,176
1,016
14,290
8,733
3,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
18
4 / 1 / 18
11,826
1,075
5,962
11,874
9,867
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
126
8
Kills
35
35
Deaths
8
15
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
2
0.4
L
Merlin
Abstrath
Merlin
0
8
5
0.31
L
Jormungandr
BamoZS
Jormungandr
3
5
3
0.9
W
Hera
Flämez
Hera
9
2
20
9.5
L
Ah Puch
Juankazam
Ah Puch
1
6
3
0.42
W
Nu Wa
Natrisha
Nu Wa
6
3
18
5
W
Persephone
Nitrolazer
Persephone
11
1
19
20.5
W
Baron Samedi
TrueCamper
Baron Samedi
5
1
16
13
W
Yemoja
4
1
18
13
L
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,879
Damage
91,200
99,689
Taken
45,980
53,320
Mitigated
22,745
3,917
Healing
12,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,665
686
0
1,293
19,434
6,398
0
16,521
2,913
0
24,091
L
Merlin
Abstrath
Merlin
10,867
995
81
480
21,368
6,921
0
20,467
901
23,920
0
L
Jormungandr
BamoZS
Jormungandr
7,662
1,367
0
206
20,141
26,543
0
18,088
2,053
28,870
0
W
Hera
Flämez
Hera
33,402
7,638
0
1,327
8,725
3,141
0
6,477
2,248
55,683
0
L
Ah Puch
Juankazam
Ah Puch
13,620
721
0
924
17,920
6,056
0
16,797
1,123
60,766
0
W
Nu Wa
Natrisha
Nu Wa
12,107
3,093
0
0
6,384
2,397
0
4,033
2,351
27,490
0
W
Persephone
Nitrolazer
Persephone
25,439
2,605
70
2,578
10,264
3,711
0
7,830
2,433
43,752
0
W
Baron Samedi
TrueCamper
Baron Samedi
14,290
288
2,970
2,854
8,733
3,629
0
6,698
2,035
26,435
0
W
Yemoja
5,962
469
1,576
1,110
11,874
9,867
0
7,111
4,763
20,296
0
L
7,065
3,407
0
933
20,826
7,402
0
19,327
1,499
0
19,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,298
Gold Earned
60,865
208
Minions Killed
226
6
Camps Cleared
6
1,051,564
Distance Traveled
1,084,792
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,881
898
39
4
2
225,562
0
L
Merlin
9,930
903
28
3
2
192,116
1
L
Jormungandr
10,817
983
32
3
1
219,344
0
W
Hera
13,115
1,192
56
5
4
232,119
1
L
Ah Puch
10,120
920
75
7
1
186,615
0
W
Nu Wa
11,401
1,036
35
3
0
192,048
0
W
Persephone
13,347
1,213
66
6
1
220,528
1
W
Baron Samedi
11,176
1,016
29
3
0
215,339
0
W
Yemoja
11,826
1,075
40
4
1
224,758
0
L
Kali
10,550
959
34
3
0
227,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role