Player Matchup

Merlin
Merlin
Draycoe
Merlin
Level 86
God Stats
11W - 19L
1,607 SR
Queue Stats
94W - 127L
1,549 Elo+
Party 3
Medusa
Medusa
M33pM33pK3k
Medusa
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,716 Elo+
Party 3
Chronos
Chronos
SRTheOriginal
Chronos
Level 153
God Stats
2W - 1L
1,653 SR
Queue Stats
107W - 137L
1,578 Elo+
Party 3
Artio
Artio
TrueZalion
Artio
Level 159
God Stats
3W - 4L
1,709 SR
Queue Stats
94W - 128L
1,563 Elo+
Party 3
Fafnir
Fafnir
megajello
Fafnir
Level 148
God Stats
5W - 3L
1,654 SR
Queue Stats
118W - 135L
1,597 Elo+
Party 3
Team Averages
Level 119
1,624 SR
1,601 Elo+

VS

Team Averages
Level 41
1,434 SR
1,424 Elo+
Heimdallr
Heimdallr
DrDarkHouse
Heimdallr
Level 50
God Stats
0W - 4L
1,137 SR
Queue Stats
46W - 56L
1,447 Elo+
Party 2
Gilgamesh
Gilgamesh
RELAXAT
Gilgamesh
Level 17
God Stats
2W - 2L
1,403 SR
Queue Stats
66W - 65L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
chukskull13
Cthulhu
Level 25
God Stats
4W - 2L
1,875 SR
Queue Stats
21W - 33L
1,523 Elo+
Party 2
Anubis
Anubis
ragefern13
Anubis
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
58W - 49L
1,362 Elo+
Party 1
Set
Set
smiteislite
Set
Level 55
God Stats
5W - 21L
1,255 SR
Queue Stats
149W - 168L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Draycoe
Merlin
11
5 / 2 / 0
6,478
648
4,328
4,021
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
11
8 / 0 / 5
7,103
710
6,884
5,332
1,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
11
3 / 1 / 5
6,204
620
3,766
5,206
1,753
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
10
0 / 0 / 0
5,860
586
2,071
5,933
3,421
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
megajello
Fafnir
10
1 / 1 / 4
6,011
601
4,132
7,336
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrDarkHouse
Heimdallr
7
0 / 4 / 1
4,389
439
2,513
6,171
1,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
RELAXAT
Gilgamesh
9
0 / 1 / 0
5,131
513
2,745
4,123
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
chukskull13
Cthulhu
7
1 / 3 / 1
4,470
447
3,497
7,028
3,332
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
ragefern13
Anubis
9
0 / 5 / 0
4,672
467
1,633
5,897
2,334
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
3 / 4 / 1
5,581
558
2,666
7,199
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
17
Kills
4
4
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DrDarkHouse
Heimdallr
0
4
1
0.13
W
Merlin
Draycoe
Merlin
5
2
0
2.5
W
Medusa
8
0
5
10.5
L
Gilgamesh
RELAXAT
Gilgamesh
0
1
0
0
W
Chronos
3
1
5
5.5
W
Artio
0
0
0
0
L
Cthulhu
chukskull13
Cthulhu
1
3
1
0.5
W
Fafnir
megajello
Fafnir
1
1
4
3
L
Anubis
ragefern13
Anubis
0
5
0
0
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,181
Damage
13,054
27,828
Taken
30,418
13,405
Mitigated
11,842
13,521
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DrDarkHouse
Heimdallr
2,513
1,438
0
1,132
6,171
1,474
0
2,670
3,455
0
18,563
W
Merlin
Draycoe
Merlin
4,328
362
0
504
4,021
1,142
353
1,176
2,845
35,421
0
W
Medusa
6,884
3,238
0
3,010
5,332
1,440
0
691
4,641
0
37,407
L
Gilgamesh
RELAXAT
Gilgamesh
2,745
947
0
912
4,123
2,039
0
1,872
2,251
0
23,974
W
Chronos
3,766
1,040
54
3,335
5,206
1,753
687
1,282
3,924
35,859
0
W
Artio
2,071
336
0
4,166
5,933
3,421
108
0
5,933
28,067
0
L
Cthulhu
chukskull13
Cthulhu
3,497
719
349
445
7,028
3,332
0
3,460
3,500
8,732
0
W
Fafnir
megajello
Fafnir
4,132
1,114
0
2,452
7,336
5,649
54
1,981
5,355
16,269
0
L
Anubis
ragefern13
Anubis
1,633
90
0
917
5,897
2,334
0
2,463
3,235
23,847
0
L
2,666
1,172
0
996
7,199
2,663
0
3,374
3,680
0
22,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,656
Gold Earned
24,243
317
Minions Killed
190
0
Camps Cleared
0
976,504
Distance Traveled
960,431
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,389
439
45
5
0
194,351
5
W
Merlin
6,478
648
91
9
0
180,536
2
W
Medusa
7,103
710
65
7
0
206,861
0
L
Gilgamesh
5,131
513
54
5
0
194,235
0
W
Chronos
6,204
620
73
7
0
199,699
1
W
Artio
5,860
586
69
7
0
193,434
1
L
Cthulhu
4,470
447
5
1
0
181,081
1
W
Fafnir
6,011
601
19
2
0
195,974
3
L
Anubis
4,672
467
41
4
0
180,292
1
L
Set
5,581
558
45
5
0
210,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role