Player Matchup

Loki
Loki
Hemiony
Loki
Level 18
God Stats
1W - 2L
1,300 SR
Queue Stats
70W - 69L
1,518 Elo+
Party 1
Merlin
Merlin
Mantos986
Merlin
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
72W - 67L
1,386 Elo+
Party 1
Ymir
Ymir
Twitch_Ciruzz
Ymir
Level 26
God Stats
2W - 3L
1,439 SR
Queue Stats
34W - 38L
1,386 Elo+
Party 2
Neith
Neith
clify45
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
xTheuz19_
Odin
Level 25
God Stats
3W - 7L
1,141 SR
Queue Stats
252W - 248L
1,348 Elo+
Party 2
Team Averages
Level 16
1,376 SR
1,427 Elo+

VS

Team Averages
Level 19
1,493 SR
1,396 Elo+
Anubis
Anubis
 
Anubis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Mooooze
Ullr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,382 Elo+
Solo
Chronos
Chronos
dijqk
Chronos
Level 25
God Stats
2W - 2L
1,495 SR
Queue Stats
120W - 128L
1,304 Elo+
Solo
Ao Kuang
Ao Kuang
flame90999
Ao Kuang
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 8L
1,464 Elo+
Solo
Jormungandr
Jormungandr
Незердрейк
Jormungandr
Level 8
God Stats
2W - 1L
1,470 SR
Queue Stats
4W - 5L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Hemiony
Loki
8
5 / 6 / 1
5,949
541
5,509
6,815
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Mantos986
Merlin
9
1 / 7 / 4
5,618
511
3,705
6,620
1,465
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 0
4,865
442
1,399
7,129
3,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
clify45
Neith
2
0 / 2 / 0
3,819
347
1,033
1,326
306
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
11
3 / 1 / 0
5,964
542
1,991
5,636
3,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
6 / 2 / 3
7,504
682
5,420
6,426
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
Mooooze
Ullr
9
1 / 4 / 1
5,951
541
2,661
5,136
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
dijqk
Chronos
12
7 / 1 / 2
7,437
676
6,732
4,776
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
flame90999
Ao Kuang
10
5 / 1 / 0
6,750
614
2,995
5,286
1,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 6
5,815
529
1,471
5,493
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
19
19
Deaths
10
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
2
3
3.75
L
Loki
Hemiony
Loki
5
6
1
0.92
L
Merlin
Mantos986
Merlin
1
7
4
0.43
W
Ullr
Mooooze
Ullr
1
4
1
0.38
L
0
3
0
0
L
Neith
clify45
Neith
0
2
0
0
W
Chronos
dijqk
Chronos
7
1
2
8
W
Ao Kuang
flame90999
Ao Kuang
5
1
0
5
L
Odin
3
1
0
3
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,637
Damage
19,279
27,526
Taken
27,117
10,144
Mitigated
11,552
2,999
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,420
197
0
2,232
6,426
2,316
1,220
1,886
4,540
39,472
0
L
Loki
Hemiony
Loki
5,509
1,502
0
894
6,815
2,102
0
4,143
2,672
0
20,991
L
Merlin
Mantos986
Merlin
3,705
478
0
127
6,620
1,465
367
5,070
1,550
21,412
0
W
Ullr
Mooooze
Ullr
2,661
1,161
0
281
5,136
1,966
1,162
464
4,672
0
22,135
L
1,399
0
0
443
7,129
3,125
0
4,452
2,677
14,460
0
L
Neith
clify45
Neith
1,033
836
0
129
1,326
306
0
943
383
0
2,105
W
Chronos
dijqk
Chronos
6,732
3,242
467
2,372
4,776
1,794
3,174
1,685
3,091
26,325
5,008
W
Ao Kuang
flame90999
Ao Kuang
2,995
879
0
778
5,286
1,342
0
370
4,916
29,991
0
L
Odin
1,991
267
0
1,406
5,636
3,146
401
1,043
4,593
5,664
15,277
W
1,471
355
0
382
5,493
4,134
130
902
4,591
15,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,215
Gold Earned
33,457
155
Minions Killed
273
0
Camps Cleared
0
853,117
Distance Traveled
963,793
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,504
682
82
7
0
204,055
3
L
Loki
5,949
541
36
3
0
196,712
0
L
Merlin
5,618
511
37
3
0
171,235
1
W
Ullr
5,951
541
47
4
0
199,932
0
L
Ymir
4,865
442
32
3
0
200,930
1
L
Neith
3,819
347
3
0
0
52,108
1
W
Chronos
7,437
676
59
5
0
178,150
1
W
Ao Kuang
6,750
614
54
5
0
181,598
0
L
Odin
5,964
542
47
4
0
232,132
2
W
Jormungandr
5,815
529
31
3
0
200,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role