Player Matchup

Zhong Kui
Zhong Kui
Cheeks McGridle
Zhong Kui
Level 154
God Stats
1W - 0L
1,844 SR
Queue Stats
47W - 57L
1,605 Elo+
Party 1
Rama
Rama
DirtyxAstronaut
Rama
Level 141
God Stats
1W - 0L
1,401 SR
Queue Stats
36W - 39L
1,591 Elo+
Party 1
Fenrir
Fenrir
SB ECH0
Fenrir
Level 160
God Stats
5W - 1L
1,829 SR
Queue Stats
294W - 236L
1,646 Elo+
Party 1
Team Averages
Level 152
1,691 SR
1,614 Elo+

VS

Team Averages
Level 133
1,634 SR
1,652 Elo+
Neith
Neith
Salve666
Neith
Level 120
God Stats
17W - 20L
1,671 SR
Queue Stats
328W - 260L
1,626 Elo+
Solo
Vamana
Vamana
oxzzi
Vamana
Level 126
God Stats
5W - 7L
1,623 SR
Queue Stats
135W - 116L
1,552 Elo+
Solo
Ra
Ra
shadowshark22
Ra
Level 154
God Stats
9W - 6L
1,607 SR
Queue Stats
232W - 141L
1,778 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cheeks McGridle
Zhong Kui
16
7 / 7 / 11
12,691
747
16,870
26,381
19,294
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 7 / 7
12,639
743
14,723
12,920
4,116
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
SB ECH0
Fenrir
16
5 / 10 / 10
12,315
724
14,760
23,469
18,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Salve666
Neith
17
10 / 5 / 7
13,094
770
13,289
16,395
6,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
oxzzi
Vamana
14
4 / 7 / 7
11,049
650
15,083
21,033
19,825
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
9 / 7 / 11
13,762
810
20,983
19,109
7,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
48
19
Kills
23
24
Deaths
19
28
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Cheeks McGridle
Zhong Kui
7
7
11
1.79
W
7
7
7
1.5
W
Fenrir
SB ECH0
Fenrir
5
10
10
1
L
Neith
Salve666
Neith
10
5
7
2.7
L
Vamana
oxzzi
Vamana
4
7
7
1.07
L
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,353
Damage
49,355
62,770
Taken
56,537
42,197
Mitigated
33,733
14,235
Healing
17,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Cheeks McGridle
Zhong Kui
16,870
813
0
8,170
26,381
19,294
1,534
7,402
18,494
47,091
0
W
14,723
8,792
0
1,291
12,920
4,116
1,473
6,446
6,219
0
48,881
W
Fenrir
SB ECH0
Fenrir
14,760
3,629
1,450
3,324
23,469
18,787
97
6,422
16,647
0
31,999
L
Neith
Salve666
Neith
13,289
6,573
0
4,563
16,395
6,066
1,785
6,739
9,656
0
62,981
L
Vamana
oxzzi
Vamana
15,083
8,263
0
4,932
21,033
19,825
249
5,403
15,630
0
31,042
L
20,983
1,474
1,479
6,940
19,109
7,842
1,029
5,222
13,887
58,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,645
Gold Earned
37,905
172
Minions Killed
202
5
Camps Cleared
10
806,067
Distance Traveled
895,921
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,691
747
74
4
2
267,370
4
W
Rama
12,639
743
62
4
1
243,413
0
W
Fenrir
12,315
724
36
2
2
295,284
3
L
Neith
13,094
770
90
5
6
295,633
1
L
Vamana
11,049
650
25
1
3
290,534
1
L
Ra
13,762
810
87
5
1
309,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role