Player Matchup

Artemis
Artemis
Alergiacheetos
Artemis
Level 101
God Stats
1W - 2L
1,704 SR
Queue Stats
10W - 20L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Hendrikronald
Cthulhu
Level 63
God Stats
26W - 25L
1,471 SR
Queue Stats
162W - 168L
1,413 Elo+
Solo
Janus
Janus
IMAFIABUZZD1
Janus
Level 28
God Stats
0W - 1L
1,609 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
R3formedData
Morgan Le Fay
Level 47
God Stats
2W - 2L
1,623 SR
Queue Stats
75W - 91L
1,321 Elo+
Solo
Fenrir
Fenrir
bearanon
Fenrir
Level 47
God Stats
0W - 2L
1,266 SR
Queue Stats
88W - 113L
1,373 Elo+
Solo
Team Averages
Level 57
1,534 SR
1,411 Elo+

VS

Team Averages
Level 109
1,556 SR
1,564 Elo+
Ne Zha
Ne Zha
DaquansMixtape69
Ne Zha
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 42L
1,526 Elo+
Party 1
Sobek
Sobek
KingPercival
Sobek
Level 20
God Stats
4W - 1L
1,592 SR
Queue Stats
47W - 15L
1,735 Elo+
Party 1
Jing Wei
Jing Wei
NJPIII
Jing Wei
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 82L
1,508 Elo+
Party 1
He Bo
He Bo
ObamaTookMyPC
He Bo
Level 115
God Stats
1W - 0L
1,662 SR
Queue Stats
50W - 27L
1,486 Elo+
Party 1
Bastet
Bastet
S3npaiKUSH
Bastet
Level 144
God Stats
5W - 0L
1,526 SR
Queue Stats
106W - 54L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
8,236
634
6,081
9,543
2,995
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
17
3 / 6 / 10
10,927
841
9,048
15,660
12,878
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
9 / 6 / 4
12,218
940
12,686
12,038
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
R3formedData
Morgan Le Fay
17
2 / 8 / 11
10,664
820
9,173
11,893
4,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
bearanon
Fenrir
14
2 / 10 / 7
8,793
676
3,869
15,099
7,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 4 / 8
13,225
1,017
13,163
12,408
5,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
3 / 0 / 17
10,325
794
4,482
14,854
15,592
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
NJPIII
Jing Wei
18
5 / 3 / 11
10,951
842
11,057
10,423
4,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 6 / 10
10,050
773
9,092
9,483
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
S3npaiKUSH
Bastet
19
13 / 4 / 15
13,313
1,024
21,386
12,846
5,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
97
17
Kills
36
36
Deaths
17
36
Assists
61
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
12
4
8
4
L
Cthulhu
3
6
10
1.33
L
9
6
4
1.83
W
3
0
17
11.5
W
Jing Wei
NJPIII
Jing Wei
5
3
11
3.5
W
3
6
10
1.33
L
Morgan Le Fay
R3formedData
Morgan Le Fay
2
8
11
0.94
W
Bastet
S3npaiKUSH
Bastet
13
4
15
5.13
L
Fenrir
bearanon
Fenrir
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,857
Damage
59,180
64,233
Taken
60,014
31,248
Mitigated
35,761
3,675
Healing
12,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,081
1,792
0
555
9,543
2,995
0
1,914
7,629
0
15,902
W
13,163
6,008
0
2,032
12,408
5,959
3,005
6,386
5,556
0
38,190
L
Cthulhu
9,048
307
1,026
462
15,660
12,878
0
5,708
9,952
29,383
0
L
12,686
1,788
0
501
12,038
3,294
1
1,624
10,414
32,968
0
W
4,482
881
33
6,351
14,854
15,592
577
5,657
8,405
19,658
0
W
Jing Wei
NJPIII
Jing Wei
11,057
8,811
0
3,134
10,423
4,711
2,616
5,246
4,645
0
51,468
W
9,092
666
0
754
9,483
3,694
726
5,314
3,787
27,977
0
L
Morgan Le Fay
R3formedData
Morgan Le Fay
9,173
1,042
0
205
11,893
4,254
0
1,613
10,280
27,700
0
W
Bastet
S3npaiKUSH
Bastet
21,386
6,106
0
570
12,846
5,805
201
6,237
6,343
0
45,371
L
Fenrir
bearanon
Fenrir
3,869
592
0
926
15,099
7,827
0
2,825
12,274
0
12,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,838
Gold Earned
57,864
233
Minions Killed
326
6
Camps Cleared
10
1,058,070
Distance Traveled
1,249,420
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,236
634
27
2
1
196,793
2
W
Ne Zha
13,225
1,017
57
4
1
236,247
1
L
Cthulhu
10,927
841
65
5
0
239,716
3
L
Janus
12,218
940
62
5
1
229,098
2
W
Sobek
10,325
794
38
3
2
269,780
1
W
Jing Wei
10,951
842
105
8
1
242,689
4
W
He Bo
10,050
773
66
5
1
224,160
2
L
Morgan Le Fay
10,664
820
54
4
1
193,310
0
W
Bastet
13,313
1,024
60
5
5
276,544
3
L
Fenrir
8,793
676
25
2
3
199,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role