Player Matchup

Hercules
Hercules
D-_-Dani-_-D
Hercules
Level 21
God Stats
1W - 2L
1,673 SR
Queue Stats
1W - 3L
1,306 Elo+
Solo
Charybdis
Charybdis
Kaeoru
Charybdis
Level 29
God Stats
7W - 3L
1,472 SR
Queue Stats
206W - 92L
1,626 Elo+
Party 1
Bastet
Bastet
TonalMemory
Bastet
Level 28
God Stats
15W - 1L
2,022 SR
Queue Stats
232W - 102L
1,626 Elo+
Party 1
Fenrir
Fenrir
n_f_r4
Fenrir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,150 Elo+
Solo
Thanatos
Thanatos
sait123321
Thanatos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,536 Elo+
Solo
Team Averages
Level 18
1,634 SR
1,449 Elo+

VS

Team Averages
Level 12
1,496 SR
1,504 Elo+
Fafnir
Fafnir
Beesirr
Fafnir
Level 18
God Stats
10W - 4L
1,637 SR
Queue Stats
32W - 26L
1,485 Elo+
Solo
Thor
Thor
DogoBito
Thor
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Fallas86
Cthulhu
Level 5
God Stats
3W - 3L
1,505 SR
Queue Stats
3W - 5L
1,386 Elo+
Party 2
Baron Samedi
Baron Samedi
Jonbata
Baron Samedi
Level 29
God Stats
1W - 4L
1,338 SR
Queue Stats
19W - 26L
1,490 Elo+
Party 2
Tyr
Tyr
SterlingSnipey
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D-_-Dani-_-D
Hercules
20
4 / 6 / 13
13,919
994
12,127
27,543
19,195
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Kaeoru
Charybdis
20
13 / 5 / 12
16,481
1,177
32,516
19,319
7,096
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
20
10 / 3 / 19
15,820
1,130
30,893
18,792
7,054
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
n_f_r4
Fenrir
20
4 / 9 / 11
13,362
954
10,776
22,688
8,831
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
sait123321
Thanatos
20
7 / 6 / 14
15,056
1,075
14,614
18,720
7,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

91

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Beesirr
Fafnir
20
6 / 6 / 16
15,541
1,110
19,475
25,557
35,493
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thor
20
9 / 13 / 17
15,645
1,118
27,283
22,684
9,324
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Fallas86
Cthulhu
20
4 / 6 / 12
13,497
964
21,719
31,312
40,612
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Jonbata
Baron Samedi
20
9 / 9 / 18
16,356
1,168
29,152
26,224
12,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 4 / 3
10,629
759
755
5,031
2,281

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
94
38
Kills
28
29
Deaths
38
69
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Beesirr
Fafnir
6
6
16
2.33
W
Hercules
D-_-Dani-_-D
Hercules
4
6
13
1.75
L
Thor
9
13
17
1.35
L
Cthulhu
Fallas86
Cthulhu
4
6
12
1.67
L
Baron Samedi
Jonbata
Baron Samedi
9
9
18
2
W
Charybdis
Kaeoru
Charybdis
13
5
12
3.8
L
0
4
3
0.38
W
Bastet
10
3
19
6.5
W
Fenrir
n_f_r4
Fenrir
4
9
11
1.06
W
Thanatos
sait123321
Thanatos
7
6
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,926
Damage
98,384
107,062
Taken
110,808
49,195
Mitigated
100,007
19,100
Healing
14,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Beesirr
Fafnir
19,475
10,177
849
2,876
25,557
35,493
0
0
25,177
32,017
0
W
Hercules
D-_-Dani-_-D
Hercules
12,127
4,044
0
8,651
27,543
19,195
0
19,956
7,587
0
30,260
L
Thor
27,283
10,325
0
0
22,684
9,324
0
0
22,540
0
42,739
L
Cthulhu
Fallas86
Cthulhu
21,719
1,821
1,172
682
31,312
40,612
0
0
30,323
39,004
0
L
Baron Samedi
Jonbata
Baron Samedi
29,152
4,349
4,724
4,145
26,224
12,297
0
0
26,177
74,300
0
W
Charybdis
Kaeoru
Charybdis
32,516
17,270
0
1,509
19,319
7,096
0
11,135
8,184
0
69,590
L
755
417
0
90
5,031
2,281
0
0
4,992
0
2,456
W
Bastet
30,893
9,680
0
250
18,792
7,054
0
12,978
5,814
0
47,896
W
Fenrir
n_f_r4
Fenrir
10,776
2,932
117
1,578
22,688
8,831
0
14,023
8,303
0
21,330
W
Thanatos
sait123321
Thanatos
14,614
4,699
0
6,995
18,720
7,019
0
12,254
6,466
0
32,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,638
Gold Earned
71,668
218
Minions Killed
235
13
Camps Cleared
4
1,235,679
Distance Traveled
1,100,473
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
15,541
1,110
28
2
1
253,335
2
W
Hercules
13,919
994
44
3
2
237,802
1
L
Thor
15,645
1,118
39
3
1
246,759
0
L
Cthulhu
13,497
964
38
3
1
268,433
0
L
Baron Samedi
16,356
1,168
125
9
1
237,145
0
W
Charybdis
16,481
1,177
71
5
5
208,615
0
L
Tyr
10,629
759
5
0
0
94,801
2
W
Bastet
15,820
1,130
38
3
2
324,476
0
W
Fenrir
13,362
954
25
2
2
210,701
0
W
Thanatos
15,056
1,075
40
3
2
254,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role