Player Matchup

Sol
Sol
 
Sol
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
LordHviid
Charybdis
Level 67
God Stats
0W - 4L
1,041 SR
Queue Stats
36W - 23L
1,459 Elo+
Party 2
Team Averages
Level 78
1,347 SR
1,486 Elo+

VS

Team Averages
Level 93
1,557 SR
1,666 Elo+
Odin
Odin
DøømDønuts
Odin
Level 104
God Stats
32W - 18L
1,519 SR
Queue Stats
351W - 213L
1,694 Elo+
Party 1
Thoth
Thoth
JimmyGee
Thoth
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
356W - 212L
1,697 Elo+
Party 1
Heimdallr
Heimdallr
thestrangemoose
Heimdallr
Level 26
God Stats
102W - 37L
1,650 SR
Queue Stats
109W - 48L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 5 / 0
6,477
648
4,881
7,778
2,007
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
 
Cthulhu
8
0 / 6 / 0
5,959
596
5,293
14,495
8,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
LordHviid
Charybdis
10
0 / 5 / 1
6,330
633
1,650
7,549
1,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 7
8,012
801
5,675
7,163
4,330
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
JimmyGee
Thoth
12
9 / 0 / 7
8,705
871
13,529
5,607
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
thestrangemoose
Heimdallr
12
1 / 0 / 15
7,723
772
7,767
5,568
1,963
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
16
16
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
0
0.2
L
Cthulhu
 
Cthulhu
0
6
0
0
W
6
1
7
9.5
W
Thoth
JimmyGee
Thoth
9
0
7
12.5
L
Charybdis
LordHviid
Charybdis
0
5
1
0.1
W
Heimdallr
thestrangemoose
Heimdallr
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,824
Damage
26,971
29,822
Taken
18,338
12,106
Mitigated
8,077
1,478
Healing
4,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,881
770
0
378
7,778
2,007
43
3,783
3,765
21,176
0
L
Cthulhu
 
Cthulhu
5,293
33
0
545
14,495
8,129
0
5,764
8,384
11,579
0
W
5,675
827
0
555
7,163
4,330
182
2,996
3,884
1,816
14,020
W
Thoth
JimmyGee
Thoth
13,529
222
75
1,483
5,607
1,784
424
3,187
2,094
30,560
0
L
Charybdis
LordHviid
Charybdis
1,650
913
0
555
7,549
1,970
0
3,983
3,358
0
13,240
W
Heimdallr
thestrangemoose
Heimdallr
7,767
4,362
0
2,093
5,568
1,963
1,195
3,817
1,542
0
30,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,766
Gold Earned
24,440
99
Minions Killed
122
4
Camps Cleared
5
540,183
Distance Traveled
641,948
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,477
648
47
5
3
170,893
1
L
Cthulhu
5,959
596
17
2
0
196,309
0
W
Odin
8,012
801
23
2
3
230,234
3
W
Thoth
8,705
871
48
5
2
221,275
3
L
Charybdis
6,330
633
35
4
1
172,981
3
W
Heimdallr
7,723
772
51
5
0
190,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role