Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AtomicUnicorn46
Hachiman
Level 149
God Stats
2W - 4L
1,337 SR
Queue Stats
138W - 146L
1,448 Elo+
Solo
Nike
Nike
ElBuhoGP
Nike
Level 87
God Stats
6W - 7L
1,279 SR
Queue Stats
624W - 628L
1,418 Elo+
Party 2
Achilles
Achilles
Nanny95
Achilles
Level 67
God Stats
2W - 3L
1,483 SR
Queue Stats
249W - 256L
1,408 Elo+
Party 2
Cthulhu
Cthulhu
swah97
Cthulhu
Level 103
God Stats
4W - 2L
1,441 SR
Queue Stats
204W - 191L
1,482 Elo+
Solo
Team Averages
Level 103
1,408 SR
1,451 Elo+

VS

Team Averages
Level 72
1,489 SR
1,395 Elo+
Chang'e
Chang'e
ICantHitAShot
Chang'e
Level 68
God Stats
1W - 6L
1,126 SR
Queue Stats
231W - 230L
1,417 Elo+
Party 1
Raijin
Raijin
MNSGShadowdemon
Raijin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,441 Elo+
Solo
Fenrir
Fenrir
Nerch Potato
Fenrir
Level 129
God Stats
8W - 6L
1,492 SR
Queue Stats
423W - 463L
1,286 Elo+
Solo
Nike
Nike
PROTEGEx69
Nike
Level 115
God Stats
1W - 1L
1,592 SR
Queue Stats
122W - 125L
1,502 Elo+
Solo
Skadi
Skadi
no_cap_nas
Skadi
Level 28
God Stats
3W - 1L
1,733 SR
Queue Stats
77W - 87L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
2 / 8 / 6
9,461
676
15,893
18,709
11,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
15
1 / 8 / 9
9,289
664
10,047
15,012
5,489
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
16
4 / 4 / 6
10,021
716
15,185
23,956
17,579
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
Nanny95
Achilles
17
2 / 3 / 8
9,554
682
8,711
23,599
21,320
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
swah97
Cthulhu
19
5 / 2 / 6
10,529
752
18,256
24,170
18,908
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
20
5 / 1 / 18
11,107
793
25,239
14,962
6,596
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 4 / 9
10,730
766
9,023
9,130
3,277
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
18
5 / 3 / 12
10,832
774
17,020
31,834
23,097
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
9 / 4 / 14
12,075
863
23,635
18,684
18,293
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
18
3 / 2 / 17
10,389
742
17,457
12,408
5,135
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
95
14
Kills
25
25
Deaths
14
35
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
8
6
0.63
L
Hachiman
1
8
9
0.69
L
Nike
4
4
6
1.75
W
Chang'e
5
1
18
14
W
3
4
9
1.88
L
Achilles
Nanny95
Achilles
2
3
8
2
W
Fenrir
5
3
12
3.67
W
9
4
14
4
W
Skadi
3
2
17
5.75
L
Cthulhu
swah97
Cthulhu
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,092
Damage
92,374
105,446
Taken
87,018
74,378
Mitigated
56,398
47,547
Healing
48,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
15,893
4,869
7,061
4,316
18,709
11,082
682
8,051
10,658
23,725
3,188
L
Hachiman
10,047
4,226
516
3,112
15,012
5,489
0
4,572
10,440
0
24,682
L
Nike
15,185
2,871
443
7,037
23,956
17,579
50
9,719
14,237
304
23,954
W
Chang'e
25,239
2,362
11,068
8,069
14,962
6,596
885
6,545
8,417
42,698
0
W
9,023
1,245
934
1,156
9,130
3,277
718
2,823
6,307
19,093
0
L
Achilles
Nanny95
Achilles
8,711
1,428
2,208
9,257
23,599
21,320
890
8,173
15,426
0
20,287
W
Fenrir
17,020
3,110
2,712
11,207
31,834
23,097
378
11,779
20,055
0
27,913
W
23,635
2,494
4,598
4,993
18,684
18,293
899
6,691
11,993
13,529
27,487
W
Skadi
17,457
5,993
1,196
2,584
12,408
5,135
2,268
4,826
7,582
0
34,528
L
Cthulhu
swah97
Cthulhu
18,256
711
2,899
10,698
24,170
18,908
0
10,828
13,342
34,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,854
Gold Earned
55,133
126
Minions Killed
155
0
Camps Cleared
0
1,187,902
Distance Traveled
1,280,827
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,461
676
28
2
0
165,159
0
L
Hachiman
9,289
664
35
3
0
215,818
2
L
Nike
10,021
716
17
1
0
260,985
2
W
Chang'e
11,107
793
40
3
0
286,170
0
W
Raijin
10,730
766
17
1
0
204,618
1
L
Achilles
9,554
682
15
1
0
268,287
0
W
Fenrir
10,832
774
25
2
0
284,574
0
W
Nike
12,075
863
34
2
0
253,630
2
W
Skadi
10,389
742
39
3
0
251,835
0
L
Cthulhu
10,529
752
31
2
0
277,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role