Player Matchup

Sobek
Sobek
 
Sobek
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
AizzaRin
Nemesis
Level 7
God Stats
0W - 2L
1,295 SR
Queue Stats
1W - 5L
1,060 Elo+
Party 2
Gilgamesh
Gilgamesh
OctaveKey
Gilgamesh
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Thanatos
Thanatos
Wuziuzi
Thanatos
Level 14
God Stats
0W - 1L
1,739 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
issalyssa95
Baron Samedi
Level 20
God Stats
0W - 1L
1,623 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 12
1,531 SR
1,412 Elo+

VS

Team Averages
Level 20
1,497 SR
1,395 Elo+
Merlin
Merlin
Crimsoneyerose
Merlin
Level 28
God Stats
3W - 6L
1,466 SR
Queue Stats
37W - 47L
1,310 Elo+
Solo
Charybdis
Charybdis
Gilga0900
Charybdis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 95L
1,353 Elo+
Solo
Nemesis
Nemesis
crfox0511
Nemesis
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 31L
1,353 Elo+
Solo
Ymir
Ymir
shayyyyyy
Ymir
Level 22
God Stats
17W - 12L
1,518 SR
Queue Stats
112W - 109L
1,458 Elo+
Solo
Thor
Thor
swagmasa
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 3 / 6
6,202
443
923
7,739
5,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
AizzaRin
Nemesis
9
3 / 4 / 4
6,116
437
2,861
6,587
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
OctaveKey
Gilgamesh
12
3 / 6 / 3
7,580
541
7,328
12,280
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Wuziuzi
Thanatos
14
12 / 2 / 4
8,846
632
14,069
13,458
4,429
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
issalyssa95
Baron Samedi
9
1 / 7 / 6
6,436
460
4,628
10,606
3,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 3
8,741
624
9,905
7,313
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Gilga0900
Charybdis
11
2 / 4 / 2
6,623
473
4,397
6,002
1,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nemesis
crfox0511
Nemesis
11
6 / 5 / 2
7,675
548
5,196
10,837
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
11
3 / 3 / 4
7,369
526
6,782
9,600
7,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
13
4 / 4 / 4
8,502
607
8,138
11,099
5,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
20
Kills
22
22
Deaths
20
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
6
1.33
L
Nemesis
AizzaRin
Nemesis
3
4
4
1.25
W
7
4
3
2.13
W
Charybdis
Gilga0900
Charybdis
2
4
2
0.75
L
Gilgamesh
OctaveKey
Gilgamesh
3
6
3
0.75
L
Thanatos
Wuziuzi
Thanatos
12
2
4
7
W
Nemesis
crfox0511
Nemesis
6
5
2
1.4
L
Baron Samedi
issalyssa95
Baron Samedi
1
7
6
0.57
W
Ymir
3
3
4
1.67
W
Thor
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,809
Damage
34,418
50,670
Taken
44,851
20,392
Mitigated
19,750
20,649
Healing
9,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
923
131
0
1,422
7,739
5,712
0
4,211
3,404
9,551
0
L
Nemesis
AizzaRin
Nemesis
2,861
1,324
0
430
6,587
2,650
0
2,801
3,742
0
11,919
W
9,905
881
0
410
7,313
2,361
0
1,440
5,873
53,710
0
W
Charybdis
Gilga0900
Charybdis
4,397
2,542
19
1,371
6,002
1,582
248
1,116
4,886
0
38,423
L
Gilgamesh
OctaveKey
Gilgamesh
7,328
2,701
72
3,857
12,280
3,958
192
1,340
10,894
0
37,716
L
Thanatos
Wuziuzi
Thanatos
14,069
4,544
0
11,802
13,458
4,429
0
1,815
11,559
0
42,166
W
Nemesis
crfox0511
Nemesis
5,196
2,626
0
2,888
10,837
2,629
0
1,193
9,644
0
30,951
L
Baron Samedi
issalyssa95
Baron Samedi
4,628
1,376
465
2,601
10,606
3,643
0
5,922
4,384
21,955
0
W
Ymir
6,782
966
0
2,002
9,600
7,791
414
1,623
7,977
22,752
0
W
Thor
8,138
3,877
0
2,350
11,099
5,387
364
179
10,920
0
36,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,180
Gold Earned
38,910
223
Minions Killed
337
0
Camps Cleared
0
1,419,417
Distance Traveled
1,353,241
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,202
443
17
1
0
279,998
0
L
Nemesis
6,116
437
30
2
0
288,052
0
W
Merlin
8,741
624
99
7
0
250,750
3
W
Charybdis
6,623
473
73
5
0
242,967
0
L
Gilgamesh
7,580
541
79
6
0
301,223
1
L
Thanatos
8,846
632
60
4
0
314,840
0
W
Nemesis
7,675
548
62
4
0
311,225
0
L
Baron Samedi
6,436
460
37
3
0
235,304
1
W
Ymir
7,369
526
28
2
0
287,409
5
W
Thor
8,502
607
75
5
0
260,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role