Player Matchup

Gilgamesh
Gilgamesh
MadKing339
Gilgamesh
Level 80
God Stats
7W - 13L
1,392 SR
Queue Stats
455W - 508L
1,440 Elo+
Solo
Agni
Agni
ReelableCube
Agni
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 44L
1,471 Elo+
Solo
Neith
Neith
catsup_20
Neith
Level 7
God Stats
2W - 1L
1,903 SR
Queue Stats
2W - 1L
1,743 Elo+
Solo
Team Averages
Level 40
1,598 SR
1,551 Elo+

VS

Team Averages
Level 102
1,584 SR
1,458 Elo+
Sylvanus
Sylvanus
brother13
Sylvanus
Level 150
God Stats
2W - 0L
1,734 SR
Queue Stats
160W - 151L
1,645 Elo+
Solo
Arachne
Arachne
legend21304
Arachne
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,325 Elo+
Solo
Janus
Janus
nikolaikiller98
Janus
Level 87
God Stats
44W - 47L
1,518 SR
Queue Stats
185W - 196L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MadKing339
Gilgamesh
13
1 / 6 / 9
10,010
589
15,045
30,701
27,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
9 / 7 / 1
11,305
665
18,055
20,317
8,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
catsup_20
Neith
13
0 / 7 / 9
9,862
580
7,010
15,672
4,774
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
brother13
Sylvanus
16
4 / 2 / 15
11,980
705
20,365
19,210
20,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
legend21304
Arachne
15
5 / 8 / 8
11,988
705
10,156
22,234
12,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 1 / 8
13,339
785
27,804
14,333
5,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
10
Kills
20
20
Deaths
11
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
MadKing339
Gilgamesh
1
6
9
0.92
L
9
7
1
1.36
W
Sylvanus
brother13
Sylvanus
4
2
15
5.75
L
Neith
catsup_20
Neith
0
7
9
0.64
W
Arachne
legend21304
Arachne
5
8
8
1.13
W
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,110
Damage
58,325
66,690
Taken
55,777
40,656
Mitigated
38,047
20,514
Healing
21,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
MadKing339
Gilgamesh
15,045
2,561
471
12,565
30,701
27,068
0
18,216
12,485
0
33,568
L
18,055
2,670
0
4,771
20,317
8,814
44
14,981
5,336
45,849
0
W
Sylvanus
brother13
Sylvanus
20,365
7,292
3,298
6,464
19,210
20,136
1,081
6,929
11,525
40,302
6,634
L
Neith
catsup_20
Neith
7,010
2,729
0
2,707
15,672
4,774
203
12,597
3,075
0
22,662
W
Arachne
legend21304
Arachne
10,156
7,046
0
6,090
22,234
12,269
1,085
7,341
14,248
0
41,396
W
27,804
284
1,140
4,227
14,333
5,642
63
4,766
8,800
70,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,177
Gold Earned
37,307
189
Minions Killed
208
7
Camps Cleared
8
844,929
Distance Traveled
980,031
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,010
589
48
3
2
318,968
2
L
Agni
11,305
665
97
6
4
268,676
5
W
Sylvanus
11,980
705
71
4
1
267,494
1
L
Neith
9,862
580
44
3
1
257,285
5
W
Arachne
11,988
705
45
3
4
311,195
2
W
Janus
13,339
785
92
5
3
401,342
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role