Player Matchup

Achilles
Achilles
GottenApollo560
Achilles
Level 136
God Stats
8W - 6L
1,597 SR
Queue Stats
606W - 544L
1,585 Elo+
Party 1
Sylvanus
Sylvanus
Gungun86
Sylvanus
Level 123
God Stats
10W - 11L
1,750 SR
Queue Stats
501W - 478L
1,607 Elo+
Solo
Raijin
Raijin
JulioJaramillo
Raijin
Level 88
God Stats
6W - 4L
1,578 SR
Queue Stats
63W - 67L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
Nomad96
Gilgamesh
Level 96
God Stats
50W - 28L
1,684 SR
Queue Stats
352W - 310L
1,528 Elo+
Party 1
Rama
Rama
iStanTM
Rama
Level 82
God Stats
15W - 13L
1,631 SR
Queue Stats
379W - 370L
1,617 Elo+
Solo
Team Averages
Level 105
1,648 SR
1,579 Elo+

VS

Team Averages
Level 145
1,530 SR
1,539 Elo+
Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Amenal
Medusa
Level 149
God Stats
5W - 6L
1,610 SR
Queue Stats
205W - 187L
1,570 Elo+
Solo
Ne Zha
Ne Zha
Mërli
Ne Zha
Level 160
God Stats
7W - 5L
1,561 SR
Queue Stats
226W - 204L
1,599 Elo+
Solo
Raijin
Raijin
synergyRQC
Raijin
Level 106
God Stats
17W - 17L
1,477 SR
Queue Stats
571W - 519L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
4 / 1 / 6
6,036
604
5,934
5,688
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Gungun86
Sylvanus
9
1 / 2 / 1
5,611
561
5,562
6,228
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 0 / 4
6,971
697
3,993
4,534
1,639
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Nomad96
Gilgamesh
11
3 / 0 / 3
6,022
602
3,758
4,350
1,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Rama
iStanTM
Rama
10
1 / 2 / 5
5,860
586
3,820
6,179
1,721
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 1 / 1
5,862
586
3,045
7,838
4,133
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
 
Athena
8
1 / 1 / 3
5,308
531
3,302
4,758
2,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Amenal
Medusa
9
2 / 3 / 0
5,433
543
4,434
7,748
1,788
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Mërli
Ne Zha
9
0 / 5 / 1
5,353
535
2,364
8,421
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
synergyRQC
Raijin
9
0 / 2 / 0
5,436
544
1,755
5,971
1,884
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
5
5
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
1
2.5
L
Athena
 
Athena
1
1
3
2.5
L
Medusa
Amenal
Medusa
2
3
0
0.67
W
Achilles
4
1
6
7
W
Sylvanus
Gungun86
Sylvanus
1
2
1
0.75
W
3
0
4
5
L
Ne Zha
Mërli
Ne Zha
0
5
1
0.1
W
Gilgamesh
Nomad96
Gilgamesh
3
0
3
4.5
W
Rama
iStanTM
Rama
1
2
5
1.75
L
Raijin
synergyRQC
Raijin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,067
Damage
14,900
26,979
Taken
34,736
12,860
Mitigated
12,253
10,460
Healing
12,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,045
293
0
4,240
7,838
4,133
0
4,361
3,477
28,388
0
L
Athena
 
Athena
3,302
1,127
0
1,002
4,758
2,297
0
437
4,321
12,637
0
L
Medusa
Amenal
Medusa
4,434
2,048
0
2,771
7,748
1,788
0
425
7,323
0
25,784
W
Achilles
5,934
1,739
0
1,990
5,688
3,118
0
1,653
4,035
0
17,492
W
Sylvanus
Gungun86
Sylvanus
5,562
1,935
0
2,396
6,228
4,671
0
2,801
3,427
24,637
7,767
W
3,993
531
69
1,925
4,534
1,639
0
1,590
2,944
47,893
0
L
Ne Zha
Mërli
Ne Zha
2,364
928
0
2,835
8,421
2,151
0
885
7,536
0
28,092
W
Gilgamesh
Nomad96
Gilgamesh
3,758
1,297
0
2,334
4,350
1,711
0
1,212
3,138
0
31,227
W
Rama
iStanTM
Rama
3,820
3,264
0
1,746
6,179
1,721
140
846
5,333
0
34,914
L
Raijin
synergyRQC
Raijin
1,755
235
0
1,642
5,971
1,884
0
2,496
3,475
35,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,500
Gold Earned
27,392
334
Minions Killed
300
0
Camps Cleared
0
990,241
Distance Traveled
1,009,749
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,862
586
84
8
0
192,369
2
L
Athena
5,308
531
16
2
0
222,256
3
L
Medusa
5,433
543
48
5
0
220,949
5
W
Achilles
6,036
604
25
3
0
222,047
2
W
Sylvanus
5,611
561
62
6
0
156,517
3
W
Raijin
6,971
697
105
11
0
202,218
5
L
Ne Zha
5,353
535
65
7
0
198,711
3
W
Gilgamesh
6,022
602
70
7
0
228,160
3
W
Rama
5,860
586
72
7
0
181,299
2
L
Raijin
5,436
544
87
9
0
175,464
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role