Player Matchup

Thor
Thor
PP3_AR
Thor
Level 45
God Stats
2W - 1L
1,877 SR
Queue Stats
14W - 17L
1,469 Elo+
Solo
Charybdis
Charybdis
R-WASH34
Charybdis
Level 110
God Stats
2W - 4L
1,288 SR
Queue Stats
372W - 402L
1,416 Elo+
Solo
Cthulhu
Cthulhu
ardent_19
Cthulhu
Level 83
God Stats
2W - 1L
1,493 SR
Queue Stats
19W - 22L
1,427 Elo+
Solo
Team Averages
Level 79
1,553 SR
1,437 Elo+

VS

Team Averages
Level 26
1,590 SR
1,530 Elo+
Artemis
Artemis
CoLarGol50
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
IIllIIIVlIllIIIl
Cthulhu
Level 25
God Stats
2W - 2L
1,676 SR
Queue Stats
45W - 38L
1,524 Elo+
Solo
Poseidon
Poseidon
groovy_petouzz
Poseidon
Level 27
God Stats
1W - 1L
1,594 SR
Queue Stats
6W - 7L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
PP3_AR
Thor
13
5 / 1 / 4
9,407
724
6,687
11,621
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
R-WASH34
Charybdis
12
2 / 4 / 5
8,137
626
5,545
9,563
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
ardent_19
Cthulhu
13
3 / 2 / 7
9,086
699
9,678
17,702
14,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CoLarGol50
Artemis
6
0 / 5 / 3
6,853
527
3,229
5,725
1,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
2 / 2 / 5
8,711
670
12,855
10,618
11,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
14
5 / 3 / 1
9,176
706
13,835
9,061
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
10
Kills
7
7
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
CoLarGol50
Artemis
0
5
3
0.3
L
2
2
5
2.25
W
Thor
PP3_AR
Thor
5
1
4
7
W
Charybdis
R-WASH34
Charybdis
2
4
5
1.13
W
Cthulhu
ardent_19
Cthulhu
3
2
7
3.25
L
Poseidon
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,910
Damage
29,919
38,886
Taken
25,404
22,416
Mitigated
16,142
12,182
Healing
3,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CoLarGol50
Artemis
3,229
1,904
0
206
5,725
1,531
99
1,964
3,761
0
4,490
L
12,855
830
0
1,977
10,618
11,151
192
3,352
7,266
26,795
0
W
Thor
PP3_AR
Thor
6,687
455
0
3,618
11,621
4,053
0
7,276
3,751
0
35,933
W
Charybdis
R-WASH34
Charybdis
5,545
2,375
518
1,341
9,563
3,430
486
7,592
1,301
0
27,335
W
Cthulhu
ardent_19
Cthulhu
9,678
484
504
6,201
17,702
14,933
84
9,847
6,577
26,004
0
L
Poseidon
13,835
924
0
1,621
9,061
3,460
456
4,560
4,501
47,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,630
Gold Earned
24,740
154
Minions Killed
134
7
Camps Cleared
5
673,824
Distance Traveled
597,213
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,853
527
2
0
0
97,395
0
L
Cthulhu
8,711
670
39
3
2
256,076
2
W
Thor
9,407
724
54
4
3
242,479
3
W
Charybdis
8,137
626
59
5
2
193,468
2
W
Cthulhu
9,086
699
41
3
2
237,877
2
L
Poseidon
9,176
706
93
7
3
243,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role