Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Bigherooo
Fafnir
Level 55
God Stats
0W - 2L
1,247 SR
Queue Stats
212W - 207L
1,543 Elo+
Solo
Chang'e
Chang'e
CHLENExoi
Chang'e
Level 128
God Stats
3W - 3L
1,565 SR
Queue Stats
145W - 128L
1,535 Elo+
Party 1
Chernobog
Chernobog
Cuanit
Chernobog
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 29L
1,619 Elo+
Party 2
Nike
Nike
TiiSTz
Nike
Level 129
God Stats
1W - 1L
1,564 SR
Queue Stats
51W - 31L
1,596 Elo+
Party 2
Team Averages
Level 106
1,475 SR
1,559 Elo+

VS

Team Averages
Level 130
1,650 SR
1,531 Elo+
Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
EscobarBMuaviye
Tyr
Level 129
God Stats
7W - 5L
1,568 SR
Queue Stats
693W - 689L
1,485 Elo+
Solo
Chaac
Chaac
Itsun
Chaac
Level 107
God Stats
2W - 0L
1,875 SR
Queue Stats
131W - 120L
1,574 Elo+
Solo
Merlin
Merlin
NimotheDino
Merlin
Level 125
God Stats
3W - 1L
1,725 SR
Queue Stats
214W - 207L
1,512 Elo+
Party 3
Chang'e
Chang'e
replicant420
Chang'e
Level 144
God Stats
3W - 0L
1,582 SR
Queue Stats
131W - 110L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
4 / 6 / 4
9,970
831
14,760
11,983
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Bigherooo
Fafnir
1
0 / 2 / 0
2,912
243
0
1,173
248
Chang'e
CHLENExoi
Chang'e
14
2 / 7 / 5
8,552
713
10,627
14,024
4,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chernobog
Cuanit
Chernobog
15
1 / 8 / 5
8,473
706
13,725
14,295
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
TiiSTz
Nike
16
5 / 8 / 4
9,939
828
13,629
18,309
17,776
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 2 / 13
10,146
846
8,255
18,959
14,369
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
8 / 2 / 12
10,043
837
5,319
16,205
16,773
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Itsun
Chaac
16
4 / 4 / 15
10,171
848
12,369
17,019
19,633
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
17
7 / 2 / 13
10,525
877
14,935
10,624
5,358
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
replicant420
Chang'e
17
6 / 3 / 12
10,291
858
12,241
14,872
6,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
96
12
Kills
31
31
Deaths
13
18
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
6
4
1
W
Fenrir
 
Fenrir
6
2
13
6.25
L
Fafnir
Bigherooo
Fafnir
0
2
0
0
L
Chang'e
CHLENExoi
Chang'e
2
7
5
0.64
L
Chernobog
Cuanit
Chernobog
1
8
5
0.44
W
8
2
12
7
W
Chaac
Itsun
Chaac
4
4
15
2.88
W
Merlin
7
2
13
6.75
L
Nike
TiiSTz
Nike
5
8
4
0.88
W
Chang'e
replicant420
Chang'e
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,741
Damage
53,119
59,784
Taken
77,679
34,354
Mitigated
62,828
14,685
Healing
36,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
14,760
7,844
0
1,462
11,983
5,123
0
4,891
7,092
0
32,693
W
Fenrir
 
Fenrir
8,255
1,598
331
5,928
18,959
14,369
586
3,500
15,459
0
16,420
L
Fafnir
Bigherooo
Fafnir
0
0
0
0
1,173
248
0
1,027
146
0
0
L
Chang'e
CHLENExoi
Chang'e
10,627
785
4,152
3,959
14,024
4,910
0
5,051
8,973
17,581
0
L
Chernobog
Cuanit
Chernobog
13,725
5,084
0
2,055
14,295
6,297
0
6,200
8,095
0
26,594
W
5,319
500
1,180
3,169
16,205
16,773
60
1,862
12,715
0
10,257
W
Chaac
Itsun
Chaac
12,369
1,791
2,508
5,397
17,019
19,633
1,457
1,521
15,498
0
28,235
W
Merlin
14,935
1,508
1,050
1,397
10,624
5,358
2,317
773
9,851
32,693
0
L
Nike
TiiSTz
Nike
13,629
1,751
867
2,190
18,309
17,776
0
10,007
8,302
0
22,731
W
Chang'e
replicant420
Chang'e
12,241
1,091
9,145
6,680
14,872
6,695
1,489
2,971
11,901
24,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,846
Gold Earned
51,176
90
Minions Killed
111
0
Camps Cleared
0
705,724
Distance Traveled
1,203,190
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,970
831
41
3
0
159,727
0
W
Fenrir
10,146
846
11
1
0
254,780
0
L
Fafnir
2,912
243
0
0
0
75
0
L
Chang'e
8,552
713
13
1
0
188,056
1
L
Chernobog
8,473
706
25
2
0
167,232
0
W
Tyr
10,043
837
12
1
0
257,312
0
W
Chaac
10,171
848
26
2
0
238,216
0
W
Merlin
10,525
877
40
3
0
218,497
0
L
Nike
9,939
828
11
1
0
190,634
0
W
Chang'e
10,291
858
22
2
0
234,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role