Player Matchup

Thor
Thor
Colipdose
Thor
Level 21
God Stats
1W - 1L
1,425 SR
Queue Stats
1W - 1L
1,254 Elo+
Solo
Discordia
Discordia
IDC491
Discordia
Level 31
God Stats
19W - 12L
1,790 SR
Queue Stats
192W - 209L
1,429 Elo+
Solo
Guan Yu
Guan Yu
Koefte_Levin
Guan Yu
Level 8
God Stats
1W - 2L
1,300 SR
Queue Stats
10W - 11L
1,463 Elo+
Party 3
Olorun
Olorun
TriggaFinga5000
Olorun
Level 27
God Stats
13W - 20L
1,501 SR
Queue Stats
15W - 23L
1,331 Elo+
Solo
Nemesis
Nemesis
gamel_2002_
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,595 Elo+
Party 3
Team Averages
Level 20
1,503 SR
1,414 Elo+

VS

Team Averages
Level 11
1,418 SR
1,347 Elo+
Chaac
Chaac
ALETZIOREN
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,223 Elo+
Party 1
Thanatos
Thanatos
DrizzlyPlains74
Thanatos
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 34L
1,285 Elo+
Party 2
Loki
Loki
EmeraldAss101
Loki
Level 7
God Stats
1W - 4L
1,328 SR
Queue Stats
15W - 24L
1,286 Elo+
Party 2
Kuzenbo
Kuzenbo
KuzenboCommander
Kuzenbo
Level 29
God Stats
149W - 137L
1,582 SR
Queue Stats
176W - 160L
1,575 Elo+
Solo
Artemis
Artemis
SlipperyPeak769
Artemis
Level 5
God Stats
0W - 5L
1,181 SR
Queue Stats
5W - 9L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
12 / 2 / 4
13,854
554
18,006
18,103
8,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
IDC491
Discordia
19
13 / 1 / 12
13,840
554
19,388
10,177
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Koefte_Levin
Guan Yu
16
2 / 6 / 3
10,809
432
2,301
14,794
14,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
18 / 2 / 10
14,131
565
31,635
25,621
13,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
gamel_2002_
Nemesis
16
1 / 4 / 4
11,166
447
2,742
16,106
7,532
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
2 / 5 / 3
10,029
401
12,759
25,187
20,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
13
1 / 18 / 2
9,213
369
6,035
24,036
7,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 15 / 1
10,094
404
3,495
19,775
6,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

3
0 / 1 / 0
6,348
254
223
1,179
947
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
5 / 8 / 2
10,221
409
16,808
21,599
7,302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
46
Kills
11
15
Deaths
47
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
5
3
0.7
W
Thor
12
2
4
7
L
Thanatos
1
18
2
0.11
L
3
15
1
0.23
W
Discordia
IDC491
Discordia
13
1
12
19
W
Guan Yu
Koefte_Levin
Guan Yu
2
6
3
0.58
L
0
1
0
0
L
5
8
2
0.75
W
18
2
10
11.5
W
Nemesis
gamel_2002_
Nemesis
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,072
Damage
39,320
84,801
Taken
91,776
47,429
Mitigated
42,632
34,250
Healing
12,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
12,759
1,246
0
3,975
25,187
20,000
0
17,384
7,479
7,356
37,404
W
Thor
18,006
3,525
0
7,535
18,103
8,546
1,147
586
17,285
0
115,899
L
Thanatos
6,035
2,644
0
5,536
24,036
7,572
159
12,260
11,236
0
35,484
L
3,495
1,586
0
1,113
19,775
6,811
0
7,073
12,498
0
43,426
W
Discordia
IDC491
Discordia
19,388
950
0
2,485
10,177
4,130
1,655
217
9,857
76,995
0
W
Guan Yu
Koefte_Levin
Guan Yu
2,301
304
3,024
4,304
14,794
14,079
1,205
279
14,323
0
33,557
L
223
61
0
101
1,179
947
0
0
1,179
2,433
0
L
16,808
7,717
0
1,694
21,599
7,302
0
13,319
7,966
0
52,407
W
31,635
16,784
432
15,734
25,621
13,142
6,960
901
23,754
119,545
0
W
Nemesis
gamel_2002_
Nemesis
2,742
706
0
736
16,106
7,532
1,838
46
15,871
0
87,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,800
Gold Earned
45,905
621
Minions Killed
271
0
Camps Cleared
0
2,284,454
Distance Traveled
1,634,570
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,029
401
63
3
0
479,233
3
W
Thor
13,854
554
156
6
0
493,287
4
L
Thanatos
9,213
369
51
2
0
323,817
0
L
Loki
10,094
404
63
3
0
334,898
4
W
Discordia
13,840
554
123
5
0
499,317
3
W
Guan Yu
10,809
432
47
2
0
450,275
1
L
Kuzenbo
6,348
254
4
0
0
75,511
1
L
Artemis
10,221
409
90
4
0
421,111
1
W
Olorun
14,131
565
166
7
0
360,272
0
W
Nemesis
11,166
447
129
5
0
481,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role