Player Matchup

Athena
Athena
CavaliereSolaire
Athena
Level 35
God Stats
25W - 34L
1,455 SR
Queue Stats
97W - 108L
1,457 Elo+
Party 1
Merlin
Merlin
I peep kids
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 36L
1,527 Elo+
Solo
Camazotz
Camazotz
ll-_-Kuma-_-ll
Camazotz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 84L
1,433 Elo+
Party 1
Izanami
Izanami
marco_trive
Izanami
Level 29
God Stats
22W - 26L
1,622 SR
Queue Stats
47W - 55L
1,474 Elo+
Party 1
Fenrir
Fenrir
tmat2003
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,481 Elo+
Party 1
Team Averages
Level 30
1,516 SR
1,474 Elo+

VS

Team Averages
Level 23
1,622 SR
1,500 Elo+
Bellona
Bellona
AR-Hitman-_-
Bellona
Level 27
God Stats
2W - 2L
1,720 SR
Queue Stats
65W - 55L
1,508 Elo+
Party 2
Ganesha
Ganesha
ToxicReaper1932
Ganesha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,488 Elo+
Party 3
Bastet
Bastet
ZixcYt
Bastet
Level 27
God Stats
3W - 0L
1,691 SR
Queue Stats
80W - 82L
1,469 Elo+
Party 2
Baron Samedi
Baron Samedi
culinary-pear4
Baron Samedi
Level 13
God Stats
3W - 0L
1,814 SR
Queue Stats
25W - 21L
1,582 Elo+
Solo
Apollo
Apollo
steadyflexin69
Apollo
Level 25
God Stats
11W - 8L
1,384 SR
Queue Stats
40W - 41L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,686
483
4,772
17,782
20,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
18
5 / 1 / 4
10,682
593
7,619
9,863
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
12
1 / 4 / 3
7,922
440
4,341
11,012
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
marco_trive
Izanami
15
4 / 9 / 1
9,133
507
8,097
11,270
4,320
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
tmat2003
Fenrir
13
3 / 3 / 4
8,599
478
5,331
12,611
3,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AR-Hitman-_-
Bellona
13
4 / 3 / 7
8,528
474
7,503
10,616
9,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 4 / 2
6,818
379
3,490
9,094
6,866
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
ZixcYt
Bastet
13
6 / 5 / 7
8,796
489
8,574
12,433
5,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
culinary-pear4
Baron Samedi
19
10 / 0 / 2
11,194
622
12,456
8,047
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 3 / 2
7,551
420
4,846
7,988
2,091
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
14
Kills
21
21
Deaths
15
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
AR-Hitman-_-
Bellona
4
3
7
2.5
L
1
4
4
0.75
L
Merlin
5
1
4
7
W
0
4
2
0.25
W
Bastet
ZixcYt
Bastet
6
5
7
1.9
W
Baron Samedi
culinary-pear4
Baron Samedi
10
0
2
11
L
Camazotz
1
4
3
0.63
L
Izanami
marco_trive
Izanami
4
9
1
0.5
W
1
3
2
0.67
L
Fenrir
tmat2003
Fenrir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,160
Damage
36,869
62,538
Taken
48,178
36,646
Mitigated
27,943
12,118
Healing
9,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AR-Hitman-_-
Bellona
7,503
2,537
0
680
10,616
9,215
428
2,456
8,160
0
31,366
L
4,772
1,123
0
897
17,782
20,135
972
4,719
13,063
30,603
0
L
Merlin
7,619
656
0
3,434
9,863
3,345
216
1,501
8,362
81,611
0
W
3,490
464
701
705
9,094
6,866
301
3,486
5,264
24,265
0
W
Bastet
ZixcYt
Bastet
8,574
3,339
0
2,069
12,433
5,288
0
3,249
9,068
0
44,880
W
Baron Samedi
culinary-pear4
Baron Samedi
12,456
1,044
914
3,167
8,047
4,483
0
1,156
6,839
87,170
0
L
Camazotz
4,341
938
0
3,053
11,012
5,111
0
3,443
7,569
0
40,180
L
Izanami
marco_trive
Izanami
8,097
6,368
0
0
11,270
4,320
1,878
3,465
7,805
0
63,581
W
4,846
2,245
0
1,196
7,988
2,091
1,186
1,971
5,799
0
44,023
L
Fenrir
tmat2003
Fenrir
5,331
1,710
0
4,734
12,611
3,735
0
2,818
9,793
162
38,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,022
Gold Earned
42,887
474
Minions Killed
413
0
Camps Cleared
0
1,608,600
Distance Traveled
1,606,067
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,528
474
54
3
0
323,118
0
L
Athena
8,686
483
51
3
0
344,056
0
L
Merlin
10,682
593
153
9
0
325,142
4
W
Ganesha
6,818
379
1
0
0
305,456
5
W
Bastet
8,796
489
64
4
0
314,924
2
W
Baron Samedi
11,194
622
173
10
0
376,025
3
L
Camazotz
7,922
440
77
4
0
343,505
0
L
Izanami
9,133
507
121
7
0
293,180
2
W
Apollo
7,551
420
121
7
0
286,544
4
L
Fenrir
8,599
478
72
4
0
302,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role