Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Katzenbaeckerei
Amaterasu
Level 46
God Stats
18W - 19L
1,578 SR
Queue Stats
146W - 124L
1,582 Elo+
Party 2
Nemesis
Nemesis
MrGreninja5357
Nemesis
Level 16
God Stats
13W - 4L
1,546 SR
Queue Stats
42W - 35L
1,497 Elo+
Party 2
Zhong Kui
Zhong Kui
ThePunisher_181
Zhong Kui
Level 96
God Stats
9W - 7L
1,610 SR
Queue Stats
112W - 127L
1,375 Elo+
Solo
Team Averages
Level 82
1,547 SR
1,491 Elo+

VS

Team Averages
Level 54
1,465 SR
1,352 Elo+
Cerberus
Cerberus
 
Cerberus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
MANU-BALTOR
Nu Wa
Level 72
God Stats
210W - 212L
1,428 SR
Queue Stats
252W - 286L
1,328 Elo+
Solo
Cthulhu
Cthulhu
PacoPGD
Cthulhu
Level 69
God Stats
0W - 4L
1,207 SR
Queue Stats
0W - 7L
1,255 Elo+
Party 1
Fenrir
Fenrir
RobinPurves
Fenrir
Level 56
God Stats
4W - 6L
1,581 SR
Queue Stats
255W - 292L
1,341 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
specialkid102938
Morgan Le Fay
Level 27
God Stats
8W - 9L
1,610 SR
Queue Stats
141W - 182L
1,335 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 6
6,868
687
5,946
6,194
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
 
Fenrir
9
10 / 0 / 1
6,427
643
7,434
4,984
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Katzenbaeckerei
Amaterasu
10
3 / 0 / 0
6,138
614
3,695
6,146
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 0 / 1
5,561
556
71
3,506
1,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
ThePunisher_181
Zhong Kui
11
2 / 1 / 3
6,087
609
2,300
6,390
4,238
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 5 / 1
4,697
470
1,303
7,452
4,351
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 6 / 0
4,192
419
2,188
5,600
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
PacoPGD
Cthulhu
8
0 / 0 / 0
4,903
490
3,226
4,188
3,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
2 / 3 / 0
5,889
589
3,523
6,304
1,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
specialkid102938
Morgan Le Fay
7
0 / 5 / 0
4,449
445
3,502
5,269
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
19
Kills
2
2
Deaths
19
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
6
6
W
Fenrir
 
Fenrir
10
0
1
10.5
L
Cerberus
 
Cerberus
0
5
1
0.1
W
Amaterasu
Katzenbaeckerei
Amaterasu
3
0
0
3
L
0
6
0
0
W
1
0
1
1.5
L
Cthulhu
PacoPGD
Cthulhu
0
0
0
0
L
Fenrir
2
3
0
0.67
W
Zhong Kui
ThePunisher_181
Zhong Kui
2
1
3
3.5
L
Morgan Le Fay
specialkid102938
Morgan Le Fay
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,446
Damage
13,742
27,220
Taken
28,813
11,635
Mitigated
12,119
11,329
Healing
3,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,946
3,136
137
2,693
6,194
1,584
2,540
1,816
4,378
43,336
0
W
Fenrir
 
Fenrir
7,434
2,239
0
1,973
4,984
1,662
343
2,693
2,250
0
19,371
L
Cerberus
 
Cerberus
1,303
74
0
1,011
7,452
4,351
0
4,992
2,460
14,037
0
W
Amaterasu
Katzenbaeckerei
Amaterasu
3,695
1,367
0
1,992
6,146
2,896
0
2,438
3,050
0
29,324
L
2,188
886
0
719
5,600
871
0
916
4,684
14,467
0
W
71
0
0
1,151
3,506
1,255
0
90
3,416
0
30,238
L
Cthulhu
PacoPGD
Cthulhu
3,226
34
0
640
4,188
3,917
168
0
4,188
19,747
0
L
Fenrir
3,523
901
0
599
6,304
1,719
0
375
5,929
0
31,128
W
Zhong Kui
ThePunisher_181
Zhong Kui
2,300
500
0
3,383
6,390
4,238
315
2,483
3,907
29,605
0
L
Morgan Le Fay
specialkid102938
Morgan Le Fay
3,502
683
0
394
5,269
1,261
0
1,963
3,306
16,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,081
Gold Earned
24,130
298
Minions Killed
189
0
Camps Cleared
0
1,004,573
Distance Traveled
901,292
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,868
687
84
8
0
196,426
2
W
Fenrir
6,427
643
33
3
0
208,505
0
L
Cerberus
4,697
470
34
3
0
188,821
1
W
Amaterasu
6,138
614
59
6
0
217,186
0
L
Nu Wa
4,192
419
25
3
0
135,713
1
W
Nemesis
5,561
556
62
6
0
197,383
0
L
Cthulhu
4,903
490
40
4
0
207,481
0
L
Fenrir
5,889
589
63
6
0
209,099
3
W
Zhong Kui
6,087
609
60
6
0
185,073
5
L
Morgan Le Fay
4,449
445
27
3
0
160,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role