Player Matchup

Achilles
Achilles
Fox_McCloud31992
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,346 Elo+
Party 1
Apollo
Apollo
SNF Dababy
Apollo
Level 20
God Stats
0W - 2L
1,313 SR
Queue Stats
44W - 42L
1,461 Elo+
Solo
Bastet
Bastet
Wolf_O_Donnel199
Bastet
Level 17
God Stats
0W - 2L
1,317 SR
Queue Stats
15W - 28L
1,333 Elo+
Party 1
Zeus
Zeus
nevergoldfreak
Zeus
Level 29
God Stats
100W - 67L
1,609 SR
Queue Stats
294W - 243L
1,522 Elo+
Solo
Bellona
Bellona
spyki457
Bellona
Level 14
God Stats
32W - 34L
1,566 SR
Queue Stats
63W - 83L
1,430 Elo+
Solo
Team Averages
Level 17
1,461 SR
1,418 Elo+

VS

Team Averages
Level 27
1,571 SR
1,488 Elo+
Medusa
Medusa
CamiloAlvarez25
Medusa
Level 16
God Stats
11W - 8L
1,713 SR
Queue Stats
92W - 76L
1,602 Elo+
Solo
Nu Wa
Nu Wa
Kanae_Noona
Nu Wa
Level 77
God Stats
242W - 274L
1,506 SR
Queue Stats
360W - 381L
1,532 Elo+
Party 2
Khepri
Khepri
Mac-Fliston
Khepri
Level 8
God Stats
8W - 4L
1,677 SR
Queue Stats
27W - 24L
1,653 Elo+
Party 2
Thoth
Thoth
TheSymbolicBard
Thoth
Level 16
God Stats
15W - 12L
1,462 SR
Queue Stats
33W - 28L
1,415 Elo+
Solo
Tyr
Tyr
bulletforce00000
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 4
8,622
862
5,416
22,516
24,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
SNF Dababy
Apollo
15
1 / 6 / 3
9,131
913
7,189
14,041
4,447
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 11 / 2
8,767
877
4,111
19,301
5,681
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 4 / 2
9,130
913
19,101
12,506
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
spyki457
Bellona
15
1 / 2 / 3
9,119
912
6,763
10,861
6,775
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

122

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 12
11,650
1,165
23,569
12,004
5,425
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 0 / 19
10,956
1,096
17,888
7,109
2,642
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
16
1 / 0 / 15
9,822
982
5,374
5,944
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
9 / 0 / 15
12,173
1,217
13,772
5,257
2,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 2 / 17
9,663
966
11,412
15,732
15,884
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
110
4
Kills
32
32
Deaths
4
14
Assists
78
Player
Kills
Deaths
Assists
KDA
W
13
2
12
9.5
L
0
9
4
0.22
W
7
0
19
16.5
W
Khepri
1
0
15
8.5
L
Apollo
SNF Dababy
Apollo
1
6
3
0.42
W
9
0
15
16.5
L
1
11
2
0.18
W
2
2
17
5.25
L
1
4
2
0.5
L
Bellona
spyki457
Bellona
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,580
Damage
72,015
79,225
Taken
46,046
45,513
Mitigated
32,559
5,266
Healing
7,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,569
11,232
0
3,350
12,004
5,425
0
2,798
8,856
0
41,277
L
5,416
1,438
0
1,414
22,516
24,961
0
11,598
10,918
0
19,346
W
17,888
8,358
381
1,795
7,109
2,642
0
4,442
2,200
36,371
0
W
Khepri
5,374
54
0
706
5,944
6,607
0
2,131
3,414
10,849
0
L
Apollo
SNF Dababy
Apollo
7,189
5,629
0
1,339
14,041
4,447
0
6,054
7,987
0
35,109
W
13,772
799
0
250
5,257
2,001
0
2,691
2,210
42,065
0
L
4,111
1,764
0
0
19,301
5,681
0
11,275
8,026
0
17,024
W
11,412
1,968
0
972
15,732
15,884
0
6,006
9,034
9,218
12,483
L
19,101
1,199
0
2,294
12,506
3,649
0
5,862
6,644
51,674
0
L
Bellona
spyki457
Bellona
6,763
1,040
0
219
10,861
6,775
0
6,392
4,469
239
21,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,769
Gold Earned
54,264
223
Minions Killed
195
6
Camps Cleared
7
853,512
Distance Traveled
940,886
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,650
1,165
47
5
3
179,881
0
L
Achilles
8,622
862
14
1
0
157,968
0
W
Nu Wa
10,956
1,096
30
3
0
175,342
0
W
Khepri
9,822
982
14
1
1
200,240
0
L
Apollo
9,131
913
49
5
1
143,734
0
W
Thoth
12,173
1,217
77
8
2
188,066
0
L
Bastet
8,767
877
33
3
1
182,202
0
W
Tyr
9,663
966
27
3
1
197,357
0
L
Zeus
9,130
913
90
9
2
180,008
1
L
Bellona
9,119
912
37
4
2
189,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role