Player Matchup

Zeus
Zeus
 
Zeus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AmgDilara
Izanami
Level 28
God Stats
16W - 21L
1,451 SR
Queue Stats
75W - 102L
1,401 Elo+
Party 2
Ao Kuang
Ao Kuang
Lorsay
Ao Kuang
Level 89
God Stats
38W - 36L
1,551 SR
Queue Stats
600W - 604L
1,496 Elo+
Party 2
Fenrir
Fenrir
OMGodix
Fenrir
Level 29
God Stats
0W - 1L
1,554 SR
Queue Stats
65W - 75L
1,563 Elo+
Party 1
Geb
Geb
zzlietozz
Geb
Level 79
God Stats
2W - 3L
1,654 SR
Queue Stats
169W - 153L
1,548 Elo+
Party 1
Team Averages
Level 66
1,542 SR
1,502 Elo+

VS

Team Averages
Level 74
1,612 SR
1,537 Elo+
Neith
Neith
Hannodeus
Neith
Level 50
God Stats
4W - 1L
1,784 SR
Queue Stats
24W - 43L
1,350 Elo+
Party 4
Sol
Sol
KingKreb
Sol
Level 122
God Stats
4W - 2L
1,485 SR
Queue Stats
271W - 238L
1,547 Elo+
Party 3
Cerberus
Cerberus
KroblBeans
Cerberus
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 92L
1,670 Elo+
Party 3
Khepri
Khepri
RagnaDestroyBeer
Khepri
Level 30
God Stats
5W - 4L
1,620 SR
Queue Stats
15W - 17L
1,483 Elo+
Party 4
Nemesis
Nemesis
Rûsh
Nemesis
Level 128
God Stats
11W - 3L
1,669 SR
Queue Stats
525W - 481L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 9 / 4
9,544
530
11,929
10,556
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
AmgDilara
Izanami
12
0 / 6 / 2
7,985
444
4,368
12,502
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Lorsay
Ao Kuang
15
6 / 9 / 2
9,855
548
15,447
18,635
6,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
OMGodix
Fenrir
14
6 / 8 / 3
10,096
561
8,800
14,132
5,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 8
8,976
499
4,970
13,570
12,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hannodeus
Neith
14
5 / 2 / 9
9,354
520
10,449
9,018
3,353
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
9 / 2 / 7
10,967
609
12,067
13,147
4,814
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
KroblBeans
Cerberus
16
5 / 5 / 6
10,014
556
9,079
16,343
11,748
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 1 / 9
8,499
472
4,345
7,462
8,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Rûsh
Nemesis
18
12 / 4 / 8
11,292
627
15,817
16,369
6,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
72
14
Kills
33
33
Deaths
14
19
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
9
4
0.33
L
Izanami
AmgDilara
Izanami
0
6
2
0.17
W
Neith
Hannodeus
Neith
5
2
9
4.75
W
9
2
7
6.25
W
Cerberus
KroblBeans
Cerberus
5
5
6
1.6
L
Ao Kuang
Lorsay
Ao Kuang
6
9
2
0.78
L
Fenrir
OMGodix
Fenrir
6
8
3
0.94
W
2
1
9
6.5
W
Nemesis
Rûsh
Nemesis
12
4
8
4
L
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,514
Damage
51,757
69,395
Taken
62,339
29,834
Mitigated
35,489
15,723
Healing
23,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,929
769
0
551
10,556
2,303
75
5,399
5,157
54,506
0
L
Izanami
AmgDilara
Izanami
4,368
3,250
0
3,160
12,502
2,745
1,834
1,908
10,594
0
56,400
W
Neith
Hannodeus
Neith
10,449
4,553
0
2,246
9,018
3,353
96
3,032
5,986
0
50,820
W
12,067
2,866
0
7,398
13,147
4,814
226
9,109
4,038
74,322
0
W
Cerberus
KroblBeans
Cerberus
9,079
835
0
5,535
16,343
11,748
100
8,926
7,417
60,534
0
L
Ao Kuang
Lorsay
Ao Kuang
15,447
6,297
0
7,155
18,635
6,861
1,140
7,589
11,046
43,938
7,362
L
Fenrir
OMGodix
Fenrir
8,800
1,451
0
2,981
14,132
5,640
781
4,683
9,449
0
48,137
W
4,345
576
0
1,293
7,462
8,682
249
3,836
3,626
23,178
0
W
Nemesis
Rûsh
Nemesis
15,817
7,043
0
6,718
16,369
6,892
943
5,782
10,587
0
88,214
L
4,970
639
0
1,876
13,570
12,285
302
6,029
7,541
13,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,456
Gold Earned
50,126
365
Minions Killed
512
0
Camps Cleared
0
1,630,736
Distance Traveled
1,726,683
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,544
530
104
6
0
292,868
1
L
Izanami
7,985
444
95
5
0
306,240
4
W
Neith
9,354
520
88
5
0
326,882
7
W
Sol
10,967
609
139
8
0
311,239
5
W
Cerberus
10,014
556
140
8
0
310,121
2
L
Ao Kuang
9,855
548
72
4
0
332,060
2
L
Fenrir
10,096
561
79
4
0
369,346
3
W
Khepri
8,499
472
25
1
0
352,984
9
W
Nemesis
11,292
627
120
7
0
425,457
2
L
Geb
8,976
499
15
1
0
330,222
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role