Player Matchup

Thoth
Thoth
Barristobär
Thoth
Level 62
God Stats
105W - 50L
1,779 SR
Queue Stats
356W - 223L
1,582 Elo+
Party 1
Tyr
Tyr
DAMNATI0N
Tyr
Level 45
God Stats
3W - 2L
1,274 SR
Queue Stats
304W - 251L
1,523 Elo+
Solo
Anhur
Anhur
OoLawdy
Anhur
Level 8
God Stats
7W - 2L
1,677 SR
Queue Stats
114W - 34L
1,436 Elo+
Party 1
Fenrir
Fenrir
PatataPata
Fenrir
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
596W - 387L
1,625 Elo+
Party 1
Pele
Pele
Trubbelkelp
Pele
Level 124
God Stats
6W - 7L
1,550 SR
Queue Stats
503W - 324L
1,617 Elo+
Party 1
Team Averages
Level 73
1,556 SR
1,557 Elo+

VS

Team Averages
Level 38
1,546 SR
1,572 Elo+
Mercury
Mercury
 
Mercury
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AlisaTargaryen
Neith
Level 43
God Stats
19W - 12L
1,638 SR
Queue Stats
189W - 179L
1,605 Elo+
Solo
Sun Wukong
Sun Wukong
AyasakiQwQ
Sun Wukong
Level 18
God Stats
2W - 2L
1,674 SR
Queue Stats
63W - 43L
1,687 Elo+
Party 2
Athena
Athena
Mikeyounger
Athena
Level 32
God Stats
1W - 2L
1,671 SR
Queue Stats
21W - 21L
1,541 Elo+
Solo
Olorun
Olorun
SztywnyNaWejściu
Olorun
Level 38
God Stats
1W - 6L
1,248 SR
Queue Stats
104W - 91L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 3
9,009
693
13,802
6,734
2,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 0 / 8
7,562
582
5,582
10,189
5,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
OoLawdy
Anhur
12
5 / 0 / 3
7,718
594
4,556
6,409
1,754
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
PatataPata
Fenrir
13
1 / 0 / 0
7,601
585
7,000
11,169
8,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 0 / 9
6,781
522
4,401
6,049
1,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 2 / 0
7,118
548
3,281
7,401
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 0
5,190
399
3,866
4,678
423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
AyasakiQwQ
Sun Wukong
12
0 / 1 / 0
7,019
540
7,040
12,505
8,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
7
0 / 7 / 0
5,159
397
2,555
12,731
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 8 / 2
5,870
452
4,837
10,993
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
21
Kills
2
2
Deaths
21
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
2
0
1
L
0
3
0
0
L
Sun Wukong
AyasakiQwQ
Sun Wukong
0
1
0
0
W
10
2
3
5.75
W
4
0
8
8
L
Athena
0
7
0
0
W
Anhur
OoLawdy
Anhur
5
0
3
6.5
W
Fenrir
PatataPata
Fenrir
1
0
0
1
L
0
8
2
0.13
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,341
Damage
21,579
40,550
Taken
48,308
19,531
Mitigated
21,596
19,569
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,281
1,500
0
360
7,401
2,559
0
895
6,268
0
49,971
L
3,866
1,825
0
1,599
4,678
423
0
0
4,527
0
21,920
L
Sun Wukong
AyasakiQwQ
Sun Wukong
7,040
1,106
0
6,998
12,505
8,625
0
557
11,187
0
42,937
W
13,802
267
0
2,362
6,734
2,276
1,667
2,081
4,653
56,957
0
W
5,582
1,300
0
5,201
10,189
5,704
0
3,068
7,121
0
35,297
L
Athena
2,555
508
0
1,927
12,731
5,972
0
5,075
7,064
11,992
0
W
Anhur
OoLawdy
Anhur
4,556
2,946
0
3,916
6,409
1,754
528
467
5,942
0
39,616
W
Fenrir
PatataPata
Fenrir
7,000
847
0
4,627
11,169
8,151
0
0
10,244
0
41,313
L
4,837
2,803
98
2,541
10,993
4,017
220
6,407
3,882
31,263
3,816
W
4,401
467
0
3,463
6,049
1,646
1,233
961
4,999
0
31,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,671
Gold Earned
30,356
389
Minions Killed
324
0
Camps Cleared
0
1,347,351
Distance Traveled
1,165,595
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,118
548
101
8
0
267,309
4
L
Neith
5,190
399
45
3
0
153,667
3
L
Sun Wukong
7,019
540
95
7
0
273,227
1
W
Thoth
9,009
693
98
8
0
266,708
4
W
Tyr
7,562
582
67
5
0
285,707
3
L
Athena
5,159
397
27
2
0
256,886
1
W
Anhur
7,718
594
78
6
0
248,134
1
W
Fenrir
7,601
585
87
7
0
253,058
2
L
Olorun
5,870
452
56
4
0
214,506
5
W
Pele
6,781
522
59
5
0
293,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role