Player Matchup

Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Fram0nes
Baron Samedi
Level 115
God Stats
10W - 10L
1,507 SR
Queue Stats
34W - 24L
1,573 Elo+
Solo
Awilix
Awilix
vgokuv676
Awilix
Level 103
God Stats
20W - 25L
1,372 SR
Queue Stats
120W - 115L
1,425 Elo+
Party 1
Team Averages
Level 109
1,460 SR
1,499 Elo+

VS

Team Averages
Level 56
1,487 SR
1,355 Elo+
Cerberus
Cerberus
OlympHelios
Cerberus
Level 45
God Stats
2W - 2L
1,597 SR
Queue Stats
13W - 27L
1,354 Elo+
Solo
Ravana
Ravana
Tubuentiopepe
Ravana
Level 108
God Stats
8W - 14L
1,376 SR
Queue Stats
245W - 244L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
YakupCn51
Baron Samedi
Level 15
God Stats
7W - 11L
1,488 SR
Queue Stats
8W - 16L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 5 / 7
8,904
685
11,013
19,809
13,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
Fram0nes
Baron Samedi
12
4 / 5 / 6
8,920
686
9,258
12,102
3,780
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
vgokuv676
Awilix
12
4 / 5 / 5
8,613
663
8,331
9,690
2,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
OlympHelios
Cerberus
13
4 / 3 / 10
9,171
705
9,073
15,273
14,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
7 / 3 / 7
9,999
769
14,183
9,813
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Baron Samedi
YakupCn51
Baron Samedi
13
4 / 6 / 9
9,104
700
10,893
12,467
4,953
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
12
Kills
15
15
Deaths
12
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
5
7
1.5
L
Baron Samedi
Fram0nes
Baron Samedi
4
5
6
1.4
W
Cerberus
OlympHelios
Cerberus
4
3
10
3
W
7
3
7
3.5
W
Baron Samedi
YakupCn51
Baron Samedi
4
6
9
1.42
L
Awilix
vgokuv676
Awilix
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,602
Damage
34,149
41,601
Taken
37,553
20,319
Mitigated
24,375
11,445
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
11,013
2,553
0
6,531
19,809
13,998
320
9,309
10,500
2,077
16,040
L
Baron Samedi
Fram0nes
Baron Samedi
9,258
1,397
896
4,018
12,102
3,780
210
7,170
4,932
27,201
0
W
Cerberus
OlympHelios
Cerberus
9,073
602
0
3,877
15,273
14,330
570
4,006
10,958
25,198
0
W
14,183
3,220
0
1,931
9,813
5,092
0
1,711
7,664
0
31,657
W
Baron Samedi
YakupCn51
Baron Samedi
10,893
442
681
1,898
12,467
4,953
25
4,685
7,532
26,572
0
L
Awilix
vgokuv676
Awilix
8,331
2,874
0
0
9,690
2,541
0
4,278
5,412
0
30,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,437
Gold Earned
28,274
112
Minions Killed
133
6
Camps Cleared
5
615,101
Distance Traveled
654,157
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,904
685
25
2
2
230,094
2
L
Baron Samedi
8,920
686
39
3
1
183,076
2
W
Cerberus
9,171
705
61
5
1
217,827
4
W
Ravana
9,999
769
43
3
4
243,070
4
W
Baron Samedi
9,104
700
29
2
0
193,260
3
L
Awilix
8,613
663
48
4
3
201,931
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role