Player Matchup

Merlin
Merlin
Diego316616
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 38L
1,196 Elo+
Party 1
The Morrigan
The Morrigan
ThXtsVnfortunXte
The Morrigan
Level 126
God Stats
6W - 5L
1,752 SR
Queue Stats
281W - 317L
1,495 Elo+
Party 1
Da Ji
Da Ji
izzymortal
Da Ji
Level 125
God Stats
16W - 12L
1,533 SR
Queue Stats
81W - 97L
1,383 Elo+
Solo
Team Averages
Level 93
1,595 SR
1,358 Elo+

VS

Team Averages
Level 47
1,516 SR
1,308 Elo+
Sol
Sol
DanielMTG
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,299 Elo+
Party 2
Ullr
Ullr
jjuanfe
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,299 Elo+
Party 2
Fenrir
Fenrir
thatownednoob
Fenrir
Level 106
God Stats
24W - 26L
1,547 SR
Queue Stats
366W - 499L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 6 / 11
11,614
611
6,884
14,627
5,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
ThXtsVnfortunXte
The Morrigan
18
12 / 1 / 10
14,308
753
21,112
6,403
3,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
16
10 / 7 / 10
13,345
702
18,666
14,797
7,762
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 4
11,156
587
5,572
11,993
3,579
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
jjuanfe
Ullr
16
4 / 11 / 8
12,430
654
7,786
21,154
7,559
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
7 / 5 / 3
13,285
699
7,968
19,847
10,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
23
Kills
14
14
Deaths
23
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
Merlin
1
6
11
1.08
W
The Morrigan
ThXtsVnfortunXte
The Morrigan
12
1
10
17
W
Da Ji
10
7
10
2.14
L
Ullr
jjuanfe
Ullr
4
11
8
0.73
L
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,662
Damage
21,326
35,827
Taken
52,994
16,472
Mitigated
22,009
3,478
Healing
7,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,572
1,270
245
2,152
11,993
3,579
61
5,987
6,006
29,745
0
W
Merlin
6,884
887
0
1,340
14,627
5,451
714
3,398
11,229
47,582
0
W
The Morrigan
ThXtsVnfortunXte
The Morrigan
21,112
2,931
0
1,298
6,403
3,259
1,429
933
5,470
60,250
6,318
W
Da Ji
18,666
5,185
0
840
14,797
7,762
272
1,799
12,998
0
28,108
L
Ullr
jjuanfe
Ullr
7,786
3,369
0
2,154
21,154
7,559
1,074
9,976
11,178
0
42,328
L
7,968
2,485
23
2,963
19,847
10,871
0
8,152
11,695
0
35,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,267
Gold Earned
36,871
189
Minions Killed
174
11
Camps Cleared
5
937,155
Distance Traveled
860,991
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,156
587
51
3
0
305,855
1
W
Merlin
11,614
611
89
5
0
267,719
1
W
The Morrigan
14,308
753
79
4
8
353,068
4
W
Da Ji
13,345
702
21
1
3
316,368
3
L
Ullr
12,430
654
79
4
2
278,926
0
L
Fenrir
13,285
699
44
2
3
276,210
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role