Player Matchup

Sun Wukong
Sun Wukong
Dager77
Sun Wukong
Level 46
God Stats
10W - 14L
1,557 SR
Queue Stats
37W - 68L
1,369 Elo+
Party 2
Sobek
Sobek
DarkSlayer1811
Sobek
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 39L
1,160 Elo+
Party 1
Tiamat
Tiamat
GuyWithASpatula
Tiamat
Level 25
God Stats
3W - 5L
1,458 SR
Queue Stats
6W - 24L
1,046 Elo+
Party 1
Skadi
Skadi
Sosunishka
Skadi
Level 59
God Stats
13W - 14L
1,491 SR
Queue Stats
36W - 51L
1,363 Elo+
Party 2
Fenrir
Fenrir
veest33
Fenrir
Level 71
God Stats
25W - 29L
1,400 SR
Queue Stats
400W - 505L
1,394 Elo+
Solo
Team Averages
Level 49
1,481 SR
1,267 Elo+

VS

Team Averages
Level 50
1,518 SR
1,377 Elo+
Anubis
Anubis
Pcix
Anubis
Level 35
God Stats
5W - 3L
1,500 SR
Queue Stats
6W - 5L
1,248 Elo+
Solo
Bellona
Bellona
Senpaix3x3
Bellona
Level 21
God Stats
4W - 3L
1,507 SR
Queue Stats
39W - 43L
1,422 Elo+
Party 3
Artemis
Artemis
Xellcy
Artemis
Level 53
God Stats
27W - 20L
1,516 SR
Queue Stats
279W - 346L
1,326 Elo+
Party 3
Ao Kuang
Ao Kuang
cg0213
Ao Kuang
Level 78
God Stats
2W - 2L
1,531 SR
Queue Stats
311W - 299L
1,462 Elo+
Party 3
Artio
Artio
tinynad
Artio
Level 64
God Stats
16W - 12L
1,535 SR
Queue Stats
423W - 479L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dager77
Sun Wukong
18
5 / 7 / 6
11,545
462
17,454
24,721
29,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 6 / 10
10,235
409
7,722
21,632
24,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 8 / 4
11,422
457
7,573
19,049
9,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
18
6 / 10 / 3
12,314
493
17,103
18,840
4,934
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
veest33
Fenrir
17
3 / 9 / 4
10,785
431
12,105
20,789
7,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Pcix
Anubis
18
8 / 6 / 6
12,447
498
23,114
17,873
9,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
Senpaix3x3
Bellona
20
5 / 1 / 1
14,968
599
9,508
16,541
18,195
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Xellcy
Artemis
19
7 / 5 / 8
12,847
514
22,127
19,052
8,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
cg0213
Ao Kuang
20
15 / 5 / 5
14,397
576
20,634
28,701
17,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
tinynad
Artio
16
5 / 1 / 13
12,274
491
9,082
23,236
37,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
73
18
Kills
40
40
Deaths
18
27
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Dager77
Sun Wukong
5
7
6
1.14
L
1
6
10
1
L
3
8
4
0.63
W
Anubis
Pcix
Anubis
8
6
6
1.83
W
Bellona
Senpaix3x3
Bellona
5
1
1
5.5
L
Skadi
6
10
3
0.75
W
Artemis
Xellcy
Artemis
7
5
8
2.2
W
Ao Kuang
cg0213
Ao Kuang
15
5
5
3.5
W
Artio
tinynad
Artio
5
1
13
11.5
L
Fenrir
veest33
Fenrir
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,957
Damage
84,465
105,031
Taken
105,403
75,485
Mitigated
90,733
21,728
Healing
37,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Dager77
Sun Wukong
17,454
2,849
52
5,045
24,721
29,036
206
10,199
14,522
1,370
68,190
L
7,722
392
0
5,000
21,632
24,671
0
9,646
11,986
38,724
0
L
7,573
992
0
5,016
19,049
9,107
238
11,814
7,235
62,981
0
W
Anubis
Pcix
Anubis
23,114
402
0
6,965
17,873
9,747
745
5,076
12,144
81,282
0
W
Bellona
Senpaix3x3
Bellona
9,508
2,935
0
4,533
16,541
18,195
5,386
400
15,596
0
124,038
L
Skadi
17,103
7,888
0
1,553
18,840
4,934
0
9,703
9,137
0
51,740
W
Artemis
Xellcy
Artemis
22,127
15,094
0
3,896
19,052
8,068
6,545
4,188
14,669
0
95,234
W
Ao Kuang
cg0213
Ao Kuang
20,634
5,183
0
14,243
28,701
17,052
7,778
3,033
25,454
92,577
14,376
W
Artio
tinynad
Artio
9,082
1,735
1,788
6,515
23,236
37,671
1,163
4,298
18,891
29,226
0
L
Fenrir
veest33
Fenrir
12,105
2,434
0
5,062
20,789
7,737
0
10,337
10,452
0
64,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,301
Gold Earned
66,933
440
Minions Killed
690
0
Camps Cleared
0
2,092,225
Distance Traveled
2,279,826
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,545
462
94
4
0
407,145
4
L
Sobek
10,235
409
48
2
0
474,832
3
L
Tiamat
11,422
457
131
5
0
368,618
1
W
Anubis
12,447
498
124
5
0
369,702
4
W
Bellona
14,968
599
221
9
0
501,969
3
L
Skadi
12,314
493
75
3
0
396,940
0
W
Artemis
12,847
514
154
6
0
408,528
7
W
Ao Kuang
14,397
576
154
6
0
481,696
3
W
Artio
12,274
491
37
1
0
517,931
7
L
Fenrir
10,785
431
92
4
0
444,690
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role