Player Matchup

Erlang Shen
Erlang Shen
DrMancene
Erlang Shen
Level 154
God Stats
3W - 0L
1,697 SR
Queue Stats
213W - 179L
1,553 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Laucha97
Morgan Le Fay
Level 25
God Stats
2W - 1L
1,150 SR
Queue Stats
166W - 94L
1,543 Elo+
Party 1
Gilgamesh
Gilgamesh
shapeem
Gilgamesh
Level 157
God Stats
34W - 10L
1,750 SR
Queue Stats
303W - 221L
1,515 Elo+
Party 1
Team Averages
Level 112
1,532 SR
1,537 Elo+

VS

Team Averages
Level 96
1,637 SR
1,407 Elo+
He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
GranDoritos
Ne Zha
Level 124
God Stats
0W - 1L
1,911 SR
Queue Stats
77W - 76L
1,507 Elo+
Solo
Sobek
Sobek
el ritno
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DrMancene
Erlang Shen
10
2 / 2 / 6
6,276
785
3,021
6,690
3,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Laucha97
Morgan Le Fay
11
6 / 0 / 6
7,551
944
7,823
2,594
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
shapeem
Gilgamesh
10
5 / 2 / 4
6,957
870
4,654
8,001
4,637
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
4 / 5 / 0
6,739
842
3,084
7,332
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
8
0 / 3 / 3
5,269
659
1,776
4,191
1,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
el ritno
Sobek
7
0 / 5 / 2
4,990
624
379
7,363
4,599
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
13
Kills
4
4
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
5
0
0.8
W
Erlang Shen
DrMancene
Erlang Shen
2
2
6
2.5
L
Ne Zha
0
3
3
0.5
W
Morgan Le Fay
Laucha97
Morgan Le Fay
6
0
6
9
L
Sobek
el ritno
Sobek
0
5
2
0.2
W
Gilgamesh
shapeem
Gilgamesh
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,498
Damage
5,239
17,285
Taken
18,886
9,497
Mitigated
7,789
4,111
Healing
2,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,084
234
45
913
7,332
1,829
0
2,853
4,479
9,154
0
W
Erlang Shen
DrMancene
Erlang Shen
3,021
1,665
0
1,670
6,690
3,947
702
1,790
4,372
0
21,294
L
Ne Zha
1,776
570
0
724
4,191
1,361
0
1,685
2,506
0
6,150
W
Morgan Le Fay
Laucha97
Morgan Le Fay
7,823
1,484
0
1,124
2,594
913
858
266
2,328
25,664
0
L
Sobek
el ritno
Sobek
379
191
0
336
7,363
4,599
0
3,285
4,078
3,517
0
W
Gilgamesh
shapeem
Gilgamesh
4,654
1,247
63
1,254
8,001
4,637
186
1,952
5,118
0
13,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,784
Gold Earned
16,998
76
Minions Killed
26
6
Camps Cleared
1
473,154
Distance Traveled
336,242
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,739
842
14
2
1
124,259
1
W
Erlang Shen
6,276
785
22
3
3
171,171
2
L
Ne Zha
5,269
659
8
1
0
90,850
3
W
Morgan Le Fay
7,551
944
30
4
1
144,402
2
L
Sobek
4,990
624
4
1
0
121,133
0
W
Gilgamesh
6,957
870
24
3
2
157,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role