Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Antzzx
Anubis
Level 79
God Stats
7W - 4L
1,605 SR
Queue Stats
113W - 121L
1,473 Elo+
Party 2
Yemoja
Yemoja
MiibseBoy69
Yemoja
Level 28
God Stats
1W - 2L
1,470 SR
Queue Stats
74W - 75L
1,401 Elo+
Party 2
Thoth
Thoth
knifeopg
Thoth
Level 147
God Stats
12W - 12L
1,620 SR
Queue Stats
175W - 178L
1,468 Elo+
Solo
Hun Batz
Hun Batz
michaelmedp
Hun Batz
Level 128
God Stats
6W - 1L
1,674 SR
Queue Stats
568W - 528L
1,583 Elo+
Party 2
Team Averages
Level 108
1,574 SR
1,485 Elo+

VS

Team Averages
Level 75
1,460 SR
1,512 Elo+
Zeus
Zeus
 
Zeus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
HellboyxXx
Odin
Level 41
God Stats
1W - 1L
1,524 SR
Queue Stats
5W - 6L
1,640 Elo+
Solo
Set
Set
MrBatdouce972
Set
Level 107
God Stats
1W - 2L
1,497 SR
Queue Stats
16W - 17L
1,443 Elo+
Solo
Chronos
Chronos
Nature12345
Chronos
Level 89
God Stats
0W - 2L
1,279 SR
Queue Stats
255W - 270L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
5 / 1 / 1
6,144
614
5,671
6,058
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Antzzx
Anubis
11
2 / 1 / 0
6,186
619
2,192
2,784
1,068
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
8
2 / 0 / 4
5,328
533
2,440
3,319
1,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
knifeopg
Thoth
11
3 / 0 / 3
6,543
654
5,432
3,025
827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
michaelmedp
Hun Batz
11
3 / 0 / 2
6,339
634
3,479
3,878
1,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
0 / 5 / 0
4,720
472
2,019
6,792
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
 
Cthulhu
6
1 / 2 / 0
4,592
459
2,410
6,757
2,148
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 0
4,677
468
1,768
5,580
3,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 1
4,956
496
1,924
6,337
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Nature12345
Chronos
9
0 / 3 / 1
5,023
502
1,177
3,994
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
15
Kills
2
2
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
1
1
5.5
L
Zeus
 
Zeus
0
5
0
0
L
Cthulhu
 
Cthulhu
1
2
0
0.5
W
Anubis
Antzzx
Anubis
2
1
0
2
L
1
3
0
0.33
W
Yemoja
2
0
4
4
L
0
2
1
0.25
L
Chronos
Nature12345
Chronos
0
3
1
0.17
W
Thoth
knifeopg
Thoth
3
0
3
4.5
W
Hun Batz
michaelmedp
Hun Batz
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,214
Damage
9,298
19,064
Taken
29,460
7,122
Mitigated
9,833
7,589
Healing
5,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,671
3,362
0
2,725
6,058
1,859
0
2,714
3,298
0
36,119
L
Zeus
 
Zeus
2,019
36
0
838
6,792
1,391
0
3,587
3,205
23,225
0
L
Cthulhu
 
Cthulhu
2,410
376
0
780
6,757
2,148
0
1,665
5,092
8,953
0
W
Anubis
Antzzx
Anubis
2,192
41
0
1,475
2,784
1,068
572
0
2,591
27,130
0
L
1,768
411
0
604
5,580
3,194
0
3,323
2,257
0
11,972
W
Yemoja
2,440
327
80
728
3,319
1,787
0
1,275
1,908
7,994
0
L
1,924
835
0
2,500
6,337
1,784
0
814
5,523
0
22,101
L
Chronos
Nature12345
Chronos
1,177
548
0
960
3,994
1,316
0
675
3,318
20,302
4,153
W
Thoth
knifeopg
Thoth
5,432
406
0
839
3,025
827
0
1,191
1,670
35,112
0
W
Hun Batz
michaelmedp
Hun Batz
3,479
1,271
0
1,742
3,878
1,581
0
145
3,727
0
39,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,540
Gold Earned
23,968
304
Minions Killed
214
0
Camps Cleared
0
944,133
Distance Traveled
919,063
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,144
614
66
7
0
179,339
4
L
Zeus
4,720
472
50
5
0
194,454
3
L
Cthulhu
4,592
459
12
1
0
172,649
2
W
Anubis
6,186
619
67
7
0
137,677
1
L
Odin
4,677
468
33
3
0
152,302
0
W
Yemoja
5,328
533
11
1
0
195,435
0
L
Set
4,956
496
62
6
0
194,062
0
L
Chronos
5,023
502
57
6
0
205,596
0
W
Thoth
6,543
654
80
8
0
198,762
4
W
Hun Batz
6,339
634
80
8
0
232,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role