Player Matchup

Erlang Shen
Erlang Shen
Blaznx316
Erlang Shen
Level 29
God Stats
14W - 17L
1,668 SR
Queue Stats
190W - 227L
1,555 Elo+
Solo
Sobek
Sobek
BrutalRedbeard
Sobek
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
130W - 119L
1,500 Elo+
Solo
Ullr
Ullr
Cor_vuuli89
Ullr
Level 18
God Stats
7W - 3L
1,654 SR
Queue Stats
30W - 27L
1,545 Elo+
Solo
Ah Puch
Ah Puch
FlexGodSippy
Ah Puch
Level 27
God Stats
63W - 59L
1,533 SR
Queue Stats
86W - 73L
1,542 Elo+
Solo
Arachne
Arachne
Magnus3453
Arachne
Level 16
God Stats
14W - 4L
1,922 SR
Queue Stats
36W - 14L
1,767 Elo+
Solo
Team Averages
Level 21
1,655 SR
1,582 Elo+

VS

Team Averages
Level 20
1,678 SR
1,527 Elo+
Bellona
Bellona
Carlos-MqL-Punk
Bellona
Level 14
God Stats
4W - 9L
1,412 SR
Queue Stats
20W - 19L
1,549 Elo+
Solo
Ra
Ra
ChromeoGang
Ra
Level 25
God Stats
0W - 1L
1,675 SR
Queue Stats
90W - 84L
1,495 Elo+
Solo
Yemoja
Yemoja
JEFFE11B
Yemoja
Level 11
God Stats
5W - 3L
1,824 SR
Queue Stats
12W - 18L
1,537 Elo+
Solo
Mercury
Mercury
Magic8637
Mercury
Level 26
God Stats
4W - 2L
1,963 SR
Queue Stats
22W - 17L
1,703 Elo+
Solo
Agni
Agni
humorsas1
Agni
Level 22
God Stats
1W - 2L
1,517 SR
Queue Stats
15W - 18L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Blaznx316
Erlang Shen
18
3 / 0 / 4
10,740
632
8,158
11,979
8,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 1 / 6
8,421
495
5,289
9,040
8,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 0 / 5
9,278
546
5,321
7,533
2,991
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ah Puch
FlexGodSippy
Ah Puch
15
4 / 4 / 4
9,684
570
12,249
12,094
4,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Magnus3453
Arachne
17
12 / 0 / 4
10,954
644
9,757
10,078
4,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,560
386
5,909
12,976
10,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 3
6,744
397
4,959
10,480
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
JEFFE11B
Yemoja
10
1 / 2 / 1
6,992
411
3,987
10,774
5,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Magic8637
Mercury
13
3 / 5 / 0
7,909
465
7,219
12,100
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
11
1 / 8 / 0
6,935
408
6,311
8,926
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
25
Kills
5
5
Deaths
25
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Blaznx316
Erlang Shen
3
0
4
5
W
4
1
6
7
L
0
5
1
0.1
L
0
5
3
0.3
W
2
0
5
4.5
W
Ah Puch
FlexGodSippy
Ah Puch
4
4
4
1.5
L
Yemoja
JEFFE11B
Yemoja
1
2
1
0.75
L
Mercury
Magic8637
Mercury
3
5
0
0.6
W
Arachne
Magnus3453
Arachne
12
0
4
14
L
Agni
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,774
Damage
28,385
50,724
Taken
55,256
28,943
Mitigated
26,948
24,875
Healing
14,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Blaznx316
Erlang Shen
8,158
4,317
0
6,665
11,979
8,505
4,752
1,600
9,562
0
73,664
W
5,289
373
0
4,306
9,040
8,389
0
4,105
4,533
16,133
0
L
5,909
2,097
0
3,319
12,976
10,532
90
776
12,200
1,512
27,903
L
4,959
136
746
3,031
10,480
2,926
0
4,215
6,265
40,181
0
W
5,321
1,384
0
2,320
7,533
2,991
878
2,749
4,646
0
71,139
W
Ah Puch
FlexGodSippy
Ah Puch
12,249
363
0
6,653
12,094
4,595
823
3,962
7,665
72,598
0
L
Yemoja
JEFFE11B
Yemoja
3,987
1,081
1,138
3,346
10,774
5,894
0
6,254
4,520
21,240
0
L
Mercury
Magic8637
Mercury
7,219
3,381
0
2,093
12,100
5,105
0
2,397
9,703
0
61,731
W
Arachne
Magnus3453
Arachne
9,757
6,894
0
4,931
10,078
4,463
1,636
2,038
7,736
0
58,824
L
Agni
6,311
826
0
661
8,926
2,491
610
3,896
5,030
32,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,077
Gold Earned
35,140
532
Minions Killed
361
0
Camps Cleared
0
1,585,979
Distance Traveled
1,439,337
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,740
632
145
9
0
343,032
0
W
Sobek
8,421
495
23
1
0
310,732
4
L
Bellona
6,560
386
57
3
0
246,163
3
L
Ra
6,744
397
79
5
0
276,209
6
W
Ullr
9,278
546
115
7
0
307,463
0
W
Ah Puch
9,684
570
142
8
0
302,873
4
L
Yemoja
6,992
411
46
3
0
287,642
4
L
Mercury
7,909
465
106
6
0
360,326
2
W
Arachne
10,954
644
107
6
0
321,879
0
L
Agni
6,935
408
73
4
0
268,997
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role