Player Matchup

Medusa
Medusa
 
Medusa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BigChow
Merlin
Level 73
God Stats
0W - 1L
1,642 SR
Queue Stats
32W - 26L
1,667 Elo+
Solo
Vulcan
Vulcan
OverhandHammer
Vulcan
Level 160
God Stats
16W - 11L
1,624 SR
Queue Stats
628W - 677L
1,558 Elo+
Solo
King Arthur
King Arthur
RegiusD
King Arthur
Level 144
God Stats
6W - 3L
1,469 SR
Queue Stats
171W - 192L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
SwarmaKebab
Baron Samedi
Level 158
God Stats
1W - 4L
1,042 SR
Queue Stats
322W - 333L
1,408 Elo+
Solo
Team Averages
Level 131
1,456 SR
1,516 Elo+

VS

Team Averages
Level 134
1,623 SR
1,548 Elo+
Olorun
Olorun
 
Olorun
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
FluffJediMaster
Zeus
Level 139
God Stats
14W - 4L
1,610 SR
Queue Stats
470W - 481L
1,424 Elo+
Solo
Odin
Odin
JIN-Wt
Odin
Level 158
God Stats
10W - 5L
1,705 SR
Queue Stats
224W - 142L
1,608 Elo+
Party 1
Ymir
Ymir
KARI-OTU
Ymir
Level 148
God Stats
6W - 2L
1,575 SR
Queue Stats
191W - 120L
1,607 Elo+
Party 1
The Morrigan
The Morrigan
keiichi23
The Morrigan
Level 119
God Stats
10W - 4L
1,728 SR
Queue Stats
179W - 113L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 7 / 8
8,394
600
7,678
12,417
5,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
BigChow
Merlin
18
2 / 3 / 8
10,021
716
10,675
11,519
5,623
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 5 / 7
9,744
696
14,391
13,811
10,749
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
RegiusD
King Arthur
16
4 / 6 / 7
9,691
692
13,747
22,476
27,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SwarmaKebab
Baron Samedi
16
4 / 7 / 2
9,848
703
12,354
14,233
7,755
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
3 / 2 / 14
10,553
754
7,807
10,090
5,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 5 / 15
9,774
698
15,148
11,834
5,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
JIN-Wt
Odin
18
10 / 3 / 13
11,273
805
14,482
16,229
24,014
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
18
6 / 3 / 21
11,693
835
13,989
22,132
31,541
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
keiichi23
The Morrigan
19
8 / 3 / 13
11,308
808
15,266
11,498
5,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
104
14
Kills
28
28
Deaths
16
32
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
7
8
0.57
W
Olorun
 
Olorun
3
2
14
5
L
Merlin
BigChow
Merlin
2
3
8
2
W
1
5
15
1.7
W
Odin
JIN-Wt
Odin
10
3
13
5.5
W
Ymir
6
3
21
5.5
L
4
5
7
1.5
L
King Arthur
RegiusD
King Arthur
4
6
7
1.25
L
Baron Samedi
SwarmaKebab
Baron Samedi
4
7
2
0.71
W
The Morrigan
keiichi23
The Morrigan
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,845
Damage
66,692
74,456
Taken
71,783
57,392
Mitigated
72,005
28,242
Healing
36,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,678
3,251
720
1,518
12,417
5,267
907
8,186
4,231
0
13,849
W
Olorun
 
Olorun
7,807
2,984
7,439
4,862
10,090
5,155
2,497
6,148
3,799
35,744
0
L
Merlin
BigChow
Merlin
10,675
1,341
1,679
3,234
11,519
5,623
674
8,500
3,019
34,939
0
W
15,148
2,240
1,163
1,916
11,834
5,318
1,764
5,711
5,847
34,013
0
W
Odin
JIN-Wt
Odin
14,482
1,725
3,198
2,767
16,229
24,014
200
8,804
7,249
2,749
20,707
W
Ymir
13,989
1,891
3,279
5,433
22,132
31,541
185
10,756
10,983
22,234
0
L
14,391
8,297
1,099
3,260
13,811
10,749
572
6,900
6,911
34,195
0
L
King Arthur
RegiusD
King Arthur
13,747
516
939
7,049
22,476
27,998
0
16,870
5,606
0
21,990
L
Baron Samedi
SwarmaKebab
Baron Samedi
12,354
281
5,011
3,733
14,233
7,755
72
10,112
4,121
30,909
0
W
The Morrigan
keiichi23
The Morrigan
15,266
2,439
2,435
3,534
11,498
5,977
500
5,905
5,274
25,855
2,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,698
Gold Earned
54,601
143
Minions Killed
147
0
Camps Cleared
0
1,155,758
Distance Traveled
1,357,552
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,394
600
14
1
0
238,587
2
W
Olorun
10,553
754
49
4
0
263,077
0
L
Merlin
10,021
716
36
3
0
225,108
0
W
Zeus
9,774
698
45
3
0
245,547
1
W
Odin
11,273
805
7
1
0
308,099
1
W
Ymir
11,693
835
14
1
0
273,366
4
L
Vulcan
9,744
696
35
3
0
264,200
0
L
King Arthur
9,691
692
18
1
0
226,686
1
L
Baron Samedi
9,848
703
40
3
0
201,177
4
W
The Morrigan
11,308
808
32
2
0
267,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role