Player Matchup

Odin
Odin
Bioshibby
Odin
Level 29
God Stats
16W - 11L
1,736 SR
Queue Stats
63W - 67L
1,473 Elo+
Party 1
Kukulkan
Kukulkan
OmG Im on tO u
Kukulkan
Level 5
God Stats
1W - 5L
1,511 SR
Queue Stats
3W - 14L
1,500 Elo+
Party 1
Ullr
Ullr
xHardsscoperx
Ullr
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
224W - 393L
1,266 Elo+
Solo
Team Averages
Level 21
1,582 SR
1,413 Elo+

VS

Team Averages
Level 51
1,480 SR
1,380 Elo+
Merlin
Merlin
P-U-S-G-O
Merlin
Level 29
God Stats
6W - 12L
1,314 SR
Queue Stats
105W - 133L
1,338 Elo+
Party 2
Neith
Neith
PITBULL3105
Neith
Level 60
God Stats
45W - 48L
1,495 SR
Queue Stats
371W - 357L
1,449 Elo+
Solo
Ganesha
Ganesha
ghost_lee_zockt
Ganesha
Level 64
God Stats
2W - 2L
1,630 SR
Queue Stats
246W - 306L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
2 / 4 / 2
7,484
624
3,486
11,489
10,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
10
1 / 5 / 2
7,031
586
9,539
8,052
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 6 / 3
6,650
554
1,783
9,013
2,582
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
P-U-S-G-O
Merlin
11
3 / 2 / 6
8,215
685
6,249
8,174
3,252
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
12 / 0 / 3
10,385
865
13,378
7,395
3,103
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 2 / 11
8,749
729
5,064
11,202
12,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
3
Kills
15
15
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Odin
2
4
2
0.75
L
Kukulkan
1
5
2
0.4
W
Merlin
P-U-S-G-O
Merlin
3
2
6
3
W
12
0
3
13.5
W
0
2
11
2.75
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,808
Damage
24,691
28,554
Taken
26,771
15,440
Mitigated
18,938
2,823
Healing
6,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
3,486
479
197
853
11,489
10,447
0
4,943
6,546
0
15,110
L
Kukulkan
9,539
836
0
0
8,052
2,411
0
3,182
4,870
23,431
0
W
Merlin
P-U-S-G-O
Merlin
6,249
47
159
1,759
8,174
3,252
560
3,176
4,814
23,602
0
W
13,378
5,365
0
1,916
7,395
3,103
1,566
1,463
5,828
0
40,121
W
5,064
488
0
2,783
11,202
12,583
312
4,811
5,923
19,782
0
L
1,783
756
130
1,643
9,013
2,582
0
3,421
5,592
0
12,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,165
Gold Earned
27,349
91
Minions Killed
124
2
Camps Cleared
6
521,773
Distance Traveled
659,355
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,484
624
27
2
0
224,089
0
L
Kukulkan
7,031
586
40
3
1
170,434
1
W
Merlin
8,215
685
41
3
4
208,900
1
W
Neith
10,385
865
81
7
2
230,038
2
W
Ganesha
8,749
729
2
0
0
220,417
0
L
Ullr
6,650
554
24
2
1
127,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role