Player Matchup

Janus
Janus
Gold IV
Abracadabri
Janus
Gold IV
Level 92
God Stats
5W - 10L
1,391 SR
Queue Stats
730W - 737L
1,537 MMR
Solo
Khepri
Khepri
Gold II
CubicStingay55
Khepri
Gold II
Level 153
God Stats
48W - 27L
1,640 SR
Queue Stats
319W - 301L
1,507 MMR
Party 1
Medusa
Medusa
Gold I
ElGamer45
Medusa
Gold I
Level 152
God Stats
1W - 0L
1,205 SR
Queue Stats
68W - 70L
1,515 MMR
Solo
Mercury
Mercury
Gold II
ElJeff3
Mercury
Gold II
Level 134
God Stats
47W - 27L
1,697 SR
Queue Stats
159W - 167L
1,682 MMR
Solo
Osiris
Osiris
Gold V
ToNINHoH
Osiris
Gold V
Level 146
God Stats
15W - 11L
1,554 SR
Queue Stats
278W - 256L
1,384 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,497 SR
1,525 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,534 SR
1,556 MMR
Tsukuyomi
Tsukuyomi
Silver I
Mike4MMA2
Tsukuyomi
Silver I
Level 34
God Stats
0W - 1L
1,645 SR
Queue Stats
43W - 32L
1,571 MMR
Solo
Hercules
Hercules
Gold V
SirFarnof
Hercules
Gold V
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,444 MMR
Solo
Persephone
Persephone
Platinum V
SixGöd
Persephone
Platinum V
Level 157
God Stats
3W - 4L
1,531 SR
Queue Stats
231W - 225L
1,671 MMR
Solo
Fenrir
Fenrir
Gold V
Suhhmefirst
Fenrir
Gold V
Level 129
God Stats
6W - 6L
1,435 SR
Queue Stats
288W - 283L
1,294 MMR
Solo
Ullr
Ullr
Platinum III
carrymeplsv1
Ullr
Platinum III
Level 148
God Stats
13W - 20L
1,558 SR
Queue Stats
764W - 758L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,047
536
9,206
6,278
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 0 / 7
8,178
545
2,938
5,954
6,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
ElGamer45
Medusa
14
1 / 2 / 1
8,307
554
6,414
9,764
2,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
ElJeff3
Mercury
15
7 / 0 / 3
8,827
588
7,523
8,551
4,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
ToNINHoH
Osiris
14
5 / 1 / 3
9,127
608
6,854
8,713
12,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatAthenaArtemisOdinGilgamesh

VS

Bans
Morgan Le FayGebErlang ShenYmirJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Mike4MMA2
Tsukuyomi
12
0 / 3 / 1
6,882
459
4,360
7,494
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
SirFarnof
Hercules
14
1 / 4 / 0
7,925
528
4,078
10,762
7,183
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Persephone
SixGöd
Persephone
11
1 / 4 / 0
7,081
472
6,270
7,251
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
1 / 4 / 0
6,358
424
2,871
12,274
7,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
1 / 4 / 1
8,207
547
6,553
9,599
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
19
Kills
4
4
Deaths
19
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
3
0
7
6.5
W
Medusa
ElGamer45
Medusa
1
2
1
0.75
W
Mercury
ElJeff3
Mercury
7
0
3
8.5
L
Tsukuyomi
Mike4MMA2
Tsukuyomi
0
3
1
0.17
L
Hercules
SirFarnof
Hercules
1
4
0
0.25
L
Persephone
SixGöd
Persephone
1
4
0
0.25
L
Fenrir
1
4
0
0.25
W
Osiris
ToNINHoH
Osiris
5
1
3
6.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,935
Damage
24,132
39,260
Taken
47,380
27,978
Mitigated
23,472
8,795
Healing
8,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,206
287
0
1,116
6,278
2,560
264
1,723
4,465
45,062
0
W
2,938
405
0
1,566
5,954
6,318
45
1,261
4,561
20,779
0
W
Medusa
ElGamer45
Medusa
6,414
2,497
0
998
9,764
2,733
132
387
9,377
0
63,508
W
Mercury
ElJeff3
Mercury
7,523
4,292
0
4,029
8,551
4,218
548
1,833
6,510
0
66,689
L
Tsukuyomi
Mike4MMA2
Tsukuyomi
4,360
1,110
0
2,656
7,494
2,652
0
2,281
5,071
0
41,998
L
Hercules
SirFarnof
Hercules
4,078
1,294
0
1,854
10,762
7,183
0
2,705
7,913
0
43,001
L
Persephone
SixGöd
Persephone
6,270
270
92
1,498
7,251
2,359
0
4,076
2,973
46,041
0
L
Fenrir
2,871
608
0
1,222
12,274
7,717
0
2,657
9,445
0
22,953
W
Osiris
ToNINHoH
Osiris
6,854
2,713
0
1,086
8,713
12,149
418
955
7,690
666
51,856
L
6,553
2,190
0
1,488
9,599
3,561
0
397
9,202
0
59,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,486
Gold Earned
36,453
454
Minions Killed
439
0
Camps Cleared
0
1,534,380
Distance Traveled
1,408,700
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,047
536
101
7
0
313,669
6
W
Khepri
8,178
545
38
3
0
294,506
5
W
Medusa
8,307
554
119
8
0
275,232
2
W
Mercury
8,827
588
100
7
0
361,803
5
L
Tsukuyomi
6,882
459
97
6
0
322,196
7
L
Hercules
7,925
528
95
6
0
274,382
1
L
Persephone
7,081
472
80
5
0
253,107
6
L
Fenrir
6,358
424
48
3
0
293,156
4
W
Osiris
9,127
608
96
6
0
289,170
4
L
Ullr
8,207
547
119
8
0
265,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role