Player Matchup

Loki
Loki
MAKEOU7Hil
Loki
Level 107
God Stats
3W - 5L
1,405 SR
Queue Stats
13W - 27L
1,318 Elo+
Solo
Tiamat
Tiamat
Mushu Mercy
Tiamat
Level 113
God Stats
21W - 25L
1,451 SR
Queue Stats
607W - 661L
1,514 Elo+
Party 1
Ravana
Ravana
searchingforplr
Ravana
Level 124
God Stats
4W - 1L
1,571 SR
Queue Stats
126W - 143L
1,400 Elo+
Solo
Ares
Ares
xX TreCool Xx
Ares
Level 99
God Stats
17W - 6L
1,568 SR
Queue Stats
350W - 367L
1,455 Elo+
Party 1
Skadi
Skadi
xXTHSxBUFFSXx
Skadi
Level 67
God Stats
47W - 37L
1,573 SR
Queue Stats
163W - 200L
1,427 Elo+
Party 1
Team Averages
Level 102
1,513 SR
1,423 Elo+

VS

Team Averages
Level 100
1,423 SR
1,411 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ForesterPL
Cerberus
Level 71
God Stats
80W - 132L
1,419 SR
Queue Stats
339W - 538L
1,377 Elo+
Party 2
Izanami
Izanami
Sytrysia
Izanami
Level 83
God Stats
47W - 50L
1,506 SR
Queue Stats
350W - 550L
1,377 Elo+
Party 2
Merlin
Merlin
VGeNiuSs
Merlin
Level 110
God Stats
0W - 3L
1,166 SR
Queue Stats
108W - 126L
1,412 Elo+
Solo
Hun Batz
Hun Batz
notorious_cgc
Hun Batz
Level 105
God Stats
3W - 1L
1,524 SR
Queue Stats
127W - 124L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 1
9,159
539
3,837
8,596
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
15
1 / 0 / 3
9,349
550
8,515
6,294
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 3 / 3
9,662
568
9,923
14,124
6,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 1 / 7
8,264
486
10,271
13,194
9,737
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
5 / 2 / 6
8,475
499
8,411
9,098
2,542
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
2 / 2 / 2
8,399
494
7,481
12,343
9,792
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
ForesterPL
Cerberus
11
0 / 5 / 3
6,458
380
4,428
16,062
10,011
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
Sytrysia
Izanami
13
1 / 6 / 1
7,644
450
6,877
11,678
3,441
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
VGeNiuSs
Merlin
15
1 / 1 / 1
8,751
515
6,660
8,187
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
notorious_cgc
Hun Batz
13
1 / 2 / 1
7,699
453
4,646
9,760
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
16
Kills
5
6
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
2
2
1.5
L
Cerberus
ForesterPL
Cerberus
0
5
3
0.3
W
3
0
1
3.5
W
Tiamat
1
0
3
2.5
L
Izanami
Sytrysia
Izanami
1
6
1
0.25
L
Merlin
VGeNiuSs
Merlin
1
1
1
1.5
L
Hun Batz
notorious_cgc
Hun Batz
1
2
1
0.75
W
3
3
3
1.5
W
4
1
7
7.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,957
Damage
30,092
51,306
Taken
58,030
24,904
Mitigated
29,095
19,402
Healing
21,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
7,481
796
1,857
7,788
12,343
9,792
1,254
1,132
11,211
47,628
0
L
Cerberus
ForesterPL
Cerberus
4,428
547
0
3,412
16,062
10,011
0
8,294
7,768
19,640
0
W
3,837
1,348
0
2,608
8,596
3,573
127
1,521
7,075
0
69,290
W
Tiamat
8,515
1,536
0
2,018
6,294
2,767
3,774
2,726
3,568
65,589
0
L
Izanami
Sytrysia
Izanami
6,877
4,308
0
3,024
11,678
3,441
0
4,397
7,281
0
58,536
L
Merlin
VGeNiuSs
Merlin
6,660
209
0
3,502
8,187
2,654
882
3,302
4,885
68,942
0
L
Hun Batz
notorious_cgc
Hun Batz
4,646
1,037
86
1,929
9,760
3,197
375
1,661
8,099
0
48,273
W
9,923
3,535
0
7,107
14,124
6,285
547
7,044
7,080
0
63,802
W
10,271
433
477
3,643
13,194
9,737
53
2,526
10,668
34,025
0
W
8,411
4,135
0
3,549
9,098
2,542
1,375
4,752
4,346
0
55,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,909
Gold Earned
38,951
508
Minions Killed
500
0
Camps Cleared
0
1,537,758
Distance Traveled
1,508,121
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,399
494
94
6
0
257,747
3
L
Cerberus
6,458
380
44
3
0
308,146
7
W
Loki
9,159
539
113
7
0
345,396
3
W
Tiamat
9,349
550
135
8
0
325,368
2
L
Izanami
7,644
450
114
7
0
295,027
4
L
Merlin
8,751
515
150
9
0
323,412
0
L
Hun Batz
7,699
453
98
6
0
323,789
0
W
Ravana
9,662
568
129
8
0
270,299
1
W
Ares
8,264
486
42
2
0
329,870
1
W
Skadi
8,475
499
89
5
0
266,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role