Player Matchup

King Arthur
King Arthur
Aeade
King Arthur
Level 7
God Stats
1W - 8L
1,214 SR
Queue Stats
3W - 13L
1,127 Elo+
Party 1
Yemoja
Yemoja
Dmxz
Yemoja
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,757 Elo+
Solo
Jing Wei
Jing Wei
Hildegardea
Jing Wei
Level 6
God Stats
3W - 6L
1,214 SR
Queue Stats
20W - 36L
1,127 Elo+
Party 1
Agni
Agni
MingtheMan
Agni
Level 20
God Stats
8W - 9L
1,684 SR
Queue Stats
26W - 26L
1,335 Elo+
Solo
Tsukuyomi
Tsukuyomi
toasty4327
Tsukuyomi
Level 29
God Stats
0W - 4L
1,284 SR
Queue Stats
101W - 97L
1,634 Elo+
Solo
Team Averages
Level 15
1,379 SR
1,396 Elo+

VS

Team Averages
Level 20
1,502 SR
1,472 Elo+
Artio
Artio
 
Artio
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Nicorinho
Neith
Level 6
God Stats
6W - 3L
1,595 SR
Queue Stats
7W - 8L
1,490 Elo+
Solo
Skadi
Skadi
NuWaMain420
Skadi
Level 26
God Stats
18W - 15L
1,506 SR
Queue Stats
134W - 156L
1,492 Elo+
Solo
Loki
Loki
benjamenartmnt
Loki
Level 16
God Stats
15W - 19L
1,410 SR
Queue Stats
30W - 37L
1,362 Elo+
Solo
Sylvanus
Sylvanus
我是嫩叠叠
Sylvanus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 70L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aeade
King Arthur
6
0 / 5 / 0
3,981
442
844
5,527
2,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
Dmxz
Yemoja
8
0 / 1 / 0
4,691
521
1,053
4,023
1,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Hildegardea
Jing Wei
6
0 / 6 / 1
4,169
463
2,023
5,791
1,150
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

3
0 / 1 / 0
3,550
394
205
973
150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
toasty4327
Tsukuyomi
9
3 / 4 / 0
5,743
638
4,601
7,383
2,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
2 / 0 / 1
5,170
574
2,421
3,781
2,178
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Nicorinho
Neith
8
4 / 2 / 4
5,407
601
3,060
4,767
1,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
3 / 1 / 1
5,427
603
1,338
2,830
702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 4
5,603
623
3,165
3,934
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
8
5 / 0 / 5
5,661
629
2,348
4,442
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
15
17
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
1
2.5
L
King Arthur
Aeade
King Arthur
0
5
0
0
L
Yemoja
Dmxz
Yemoja
0
1
0
0
L
Jing Wei
Hildegardea
Jing Wei
0
6
1
0.08
L
0
1
0
0
W
Neith
Nicorinho
Neith
4
2
4
3
W
3
1
1
3.5
W
1
0
4
3
L
Tsukuyomi
toasty4327
Tsukuyomi
3
4
0
0.75
W
Sylvanus
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,726
Damage
12,332
23,697
Taken
19,754
7,457
Mitigated
7,726
4,146
Healing
9,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,421
532
0
2,557
3,781
2,178
0
1,053
2,728
17,127
0
L
King Arthur
Aeade
King Arthur
844
310
0
823
5,527
2,230
0
778
4,749
0
8,686
L
Yemoja
Dmxz
Yemoja
1,053
299
0
250
4,023
1,805
532
1,778
2,245
15,488
0
L
Jing Wei
Hildegardea
Jing Wei
2,023
1,646
0
768
5,791
1,150
0
1,261
4,530
0
14,952
L
205
70
0
0
973
150
0
0
973
520
0
W
Neith
Nicorinho
Neith
3,060
1,272
0
1,776
4,767
1,138
1,756
0
4,767
0
27,036
W
1,338
715
0
1,155
2,830
702
320
0
2,830
0
26,840
W
3,165
742
0
2,489
3,934
1,141
0
165
3,729
0
27,913
L
Tsukuyomi
toasty4327
Tsukuyomi
4,601
1,228
0
2,305
7,383
2,122
0
823
6,560
0
28,365
W
Sylvanus
2,348
1,046
187
1,325
4,442
2,567
30
0
4,442
9,689
3,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,134
Gold Earned
27,268
136
Minions Killed
230
0
Camps Cleared
0
735,949
Distance Traveled
807,623
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,170
574
37
4
0
158,248
2
L
King Arthur
3,981
442
19
2
0
184,177
0
L
Yemoja
4,691
521
34
4
0
130,545
0
L
Jing Wei
4,169
463
21
2
0
174,284
0
L
Agni
3,550
394
1
0
0
76,748
0
W
Neith
5,407
601
46
5
0
135,613
3
W
Skadi
5,427
603
56
6
0
168,238
1
W
Loki
5,603
623
65
7
0
193,651
2
L
Tsukuyomi
5,743
638
61
7
0
170,195
0
W
Sylvanus
5,661
629
26
3
0
151,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role