Player Matchup

Fafnir
Fafnir
BGIFF64
Fafnir
Level 145
God Stats
4W - 10L
1,551 SR
Queue Stats
225W - 189L
1,509 Elo+
Party 1
Neith
Neith
Hulksmaaaashh
Neith
Level 48
God Stats
15W - 8L
1,671 SR
Queue Stats
77W - 73L
1,534 Elo+
Solo
Scylla
Scylla
RipperMcStiffer
Scylla
Level 118
God Stats
3W - 2L
1,410 SR
Queue Stats
33W - 40L
1,497 Elo+
Party 1
Team Averages
Level 104
1,544 SR
1,513 Elo+

VS

Team Averages
Level 52
1,378 SR
1,288 Elo+
Izanami
Izanami
Angelfire635
Izanami
Level 129
God Stats
18W - 11L
1,569 SR
Queue Stats
238W - 239L
1,502 Elo+
Solo
Jormungandr
Jormungandr
fulldelirium
Jormungandr
Level 14
God Stats
0W - 2L
1,254 SR
Queue Stats
2W - 15L
1,161 Elo+
Party 2
Merlin
Merlin
kotmeow
Merlin
Level 14
God Stats
0W - 3L
1,310 SR
Queue Stats
5W - 17L
1,200 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BGIFF64
Fafnir
14
3 / 1 / 16
10,720
825
7,496
14,459
16,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 1 / 9
10,136
780
11,145
4,987
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
8 / 2 / 8
9,986
768
10,634
7,778
2,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Angelfire635
Izanami
9
2 / 6 / 0
7,431
572
5,755
9,962
3,415
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
fulldelirium
Jormungandr
12
2 / 4 / 2
8,516
655
2,962
11,688
10,358
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
kotmeow
Merlin
10
0 / 9 / 2
7,430
572
4,419
11,289
4,031
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
19
Kills
4
4
Deaths
19
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
Angelfire635
Izanami
2
6
0
0.33
W
Fafnir
BGIFF64
Fafnir
3
1
16
11
W
8
1
9
12.5
W
8
2
8
6
L
Jormungandr
fulldelirium
Jormungandr
2
4
2
0.75
L
Merlin
kotmeow
Merlin
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,275
Damage
13,136
27,224
Taken
32,939
21,677
Mitigated
17,804
9,186
Healing
2,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Angelfire635
Izanami
5,755
3,952
0
1,262
9,962
3,415
0
5,610
4,090
0
30,344
W
Fafnir
BGIFF64
Fafnir
7,496
1,873
0
5,807
14,459
16,608
27
4,557
8,759
18,161
0
W
11,145
5,991
0
1,461
4,987
2,097
2,064
1,878
3,109
0
44,107
W
10,634
68
0
1,918
7,778
2,972
363
1,568
6,210
37,742
0
L
Jormungandr
fulldelirium
Jormungandr
2,962
176
245
382
11,688
10,358
0
4,486
6,882
12,929
0
L
Merlin
kotmeow
Merlin
4,419
191
0
340
11,289
4,031
0
7,336
3,668
19,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,842
Gold Earned
23,377
157
Minions Killed
107
9
Camps Cleared
1
715,246
Distance Traveled
586,909
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,431
572
64
5
1
182,304
3
W
Fafnir
10,720
825
19
1
6
257,695
0
W
Neith
10,136
780
74
6
1
214,768
1
W
Scylla
9,986
768
64
5
2
242,783
4
L
Jormungandr
8,516
655
14
1
0
236,717
0
L
Merlin
7,430
572
29
2
0
167,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role