Player Matchup

Hel
Hel
Grebehok
Hel
Level 8
God Stats
8W - 7L
1,475 SR
Queue Stats
42W - 24L
1,629 Elo+
Solo
Tiamat
Tiamat
Satse10
Tiamat
Level 29
God Stats
2W - 1L
1,802 SR
Queue Stats
30W - 20L
1,651 Elo+
Solo
Ares
Ares
WaxenNine5
Ares
Level 17
God Stats
13W - 7L
1,621 SR
Queue Stats
45W - 41L
1,661 Elo+
Solo
Olorun
Olorun
YoungKhepri
Olorun
Level 16
God Stats
1W - 3L
1,619 SR
Queue Stats
147W - 119L
1,539 Elo+
Solo
The Morrigan
The Morrigan
omar1221
The Morrigan
Level 28
God Stats
0W - 1L
1,754 SR
Queue Stats
11W - 10L
1,662 Elo+
Solo
Team Averages
Level 20
1,654 SR
1,628 Elo+

VS

Team Averages
Level 25
1,591 SR
1,594 Elo+
The Morrigan
The Morrigan
Akkoneuz
The Morrigan
Level 26
God Stats
2W - 2L
1,532 SR
Queue Stats
69W - 35L
1,684 Elo+
Solo
Loki
Loki
Taraksias
Loki
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,522 Elo+
Solo
Neith
Neith
Vibach
Neith
Level 28
God Stats
8W - 3L
1,783 SR
Queue Stats
149W - 134L
1,530 Elo+
Solo
Artio
Artio
Zuunna
Artio
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 12L
1,622 Elo+
Solo
Raijin
Raijin
amanitore
Raijin
Level 24
God Stats
3W - 1L
1,640 SR
Queue Stats
77W - 58L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,938
540
6,146
7,646
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Satse10
Tiamat
11
1 / 0 / 0
6,050
550
1,929
4,815
1,872
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 4 / 1
4,670
425
2,728
8,801
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
9
1 / 5 / 1
5,515
501
4,506
8,076
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
omar1221
The Morrigan
10
0 / 2 / 2
5,817
529
3,652
5,461
1,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Akkoneuz
The Morrigan
11
1 / 0 / 1
6,255
569
4,465
4,568
1,738
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Loki
8
0 / 1 / 2
5,090
463
1,531
5,708
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Neith
Vibach
Neith
11
6 / 2 / 1
6,920
629
8,301
6,762
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Artio
Zuunna
Artio
10
2 / 0 / 8
5,723
520
5,528
9,325
6,094
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
amanitore
Raijin
11
4 / 0 / 2
6,093
554
4,806
7,332
2,523
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
13
13
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Akkoneuz
The Morrigan
1
0
1
1.5
L
1
2
0
0.5
L
Tiamat
Satse10
Tiamat
1
0
0
1
W
Loki
0
1
2
1
W
Neith
Vibach
Neith
6
2
1
3.25
L
0
4
1
0.13
L
Olorun
1
5
1
0.3
W
Artio
Zuunna
Artio
2
0
8
6
W
Raijin
amanitore
Raijin
4
0
2
5
L
The Morrigan
omar1221
The Morrigan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,961
Damage
24,631
34,799
Taken
33,695
11,320
Mitigated
14,596
13,482
Healing
14,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Akkoneuz
The Morrigan
4,465
698
0
2,461
4,568
1,738
0
1,658
2,910
39,866
262
L
6,146
251
387
2,919
7,646
2,443
0
3,627
4,019
36,633
0
L
Tiamat
Satse10
Tiamat
1,929
270
0
3,322
4,815
1,872
77
3,094
1,721
31,969
0
W
Loki
1,531
251
0
2,310
5,708
1,969
0
1,905
3,730
0
28,669
W
Neith
Vibach
Neith
8,301
3,825
0
2,102
6,762
2,272
0
3,874
2,880
0
42,158
L
2,728
222
180
1,434
8,801
3,708
0
4,815
3,986
8,530
0
L
Olorun
4,506
2,947
164
2,621
8,076
1,912
78
2,398
5,678
30,450
0
W
Artio
Zuunna
Artio
5,528
451
524
3,902
9,325
6,094
0
5,565
3,629
15,789
0
W
Raijin
amanitore
Raijin
4,806
680
0
3,142
7,332
2,523
0
4,976
1,930
34,220
0
L
The Morrigan
omar1221
The Morrigan
3,652
798
0
2,455
5,461
1,385
0
603
4,858
34,486
792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,990
Gold Earned
30,081
300
Minions Killed
315
0
Camps Cleared
0
1,018,383
Distance Traveled
1,048,614
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,255
569
99
9
0
203,161
3
L
Hel
5,938
540
73
7
0
209,635
2
L
Tiamat
6,050
550
86
8
0
214,846
4
W
Loki
5,090
463
58
5
0
227,095
2
W
Neith
6,920
629
81
7
0
192,523
2
L
Ares
4,670
425
14
1
0
215,402
1
L
Olorun
5,515
501
52
5
0
180,088
3
W
Artio
5,723
520
14
1
0
217,178
4
W
Raijin
6,093
554
63
6
0
208,657
3
L
The Morrigan
5,817
529
75
7
0
198,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role