Player Matchup

Cernunnos
Cernunnos
Silver III
Drakester1992
Cernunnos
Silver III
Level 77
God Stats
8W - 11L
1,380 SR
Queue Stats
47W - 59L
1,171 MMR
Solo
Geb
Geb
Silver II
Mlg_Tcorriea
Geb
Silver II
Level 65
God Stats
5W - 9L
1,531 SR
Queue Stats
17W - 24L
1,251 MMR
Party 2
Ymir
Ymir
Silver I
Prince-allibabe
Ymir
Silver I
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 100L
1,174 MMR
Solo
Mercury
Mercury
Silver I
StrideMyGiraffe
Mercury
Silver I
Level 69
God Stats
5W - 4L
1,667 SR
Queue Stats
215W - 233L
1,129 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
Zcorriea
Morgan Le Fay
Silver III
Level 78
God Stats
1W - 5L
1,531 SR
Queue Stats
43W - 63L
1,079 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 69
1,522 SR
1,161 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,457 SR
1,064 MMR
Jormungandr
Jormungandr
Silver I
BG_Entertainment
Jormungandr
Silver I
Level 103
God Stats
1W - 0L
1,221 SR
Queue Stats
84W - 93L
1,179 MMR
Solo
Nu Wa
Nu Wa
Bronze II
I0wish0I
Nu Wa
Bronze II
Level 115
God Stats
52W - 49L
1,466 SR
Queue Stats
520W - 568L
-298 MMR
Solo
Hun Batz
Hun Batz
Silver I
II Mane II
Hun Batz
Silver I
Level 143
God Stats
4W - 1L
1,278 SR
Queue Stats
16W - 14L
1,554 MMR
Party 1
Neith
Neith
Silver I
frank__ocean_
Neith
Silver I
Level 154
God Stats
4W - 0L
1,585 SR
Queue Stats
9W - 11L
1,362 MMR
Solo
Artio
Artio
Silver III
iCBodies
Artio
Silver III
Level 144
God Stats
2W - 0L
1,733 SR
Queue Stats
8W - 8L
1,523 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Drakester1992
Cernunnos
15
1 / 4 / 1
9,374
446
3,975
13,121
5,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 4 / 2
7,345
350
6,465
15,633
12,019
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 5 / 1
10,125
482
7,783
19,009
13,809
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 8 / 2
9,695
462
7,389
16,693
7,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Zcorriea
Morgan Le Fay
15
2 / 7 / 1
9,687
461
9,790
16,595
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ArachneGilgameshApolloAthenaArtemis

VS

Bans
TiamatAwilixCu ChulainnIzanamiChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BG_Entertainment
Jormungandr
17
5 / 0 / 10
11,007
524
9,335
17,847
18,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
I0wish0I
Nu Wa
18
3 / 3 / 8
10,865
517
13,359
9,596
4,048
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
II Mane II
Hun Batz
19
10 / 1 / 5
12,037
573
15,360
15,744
6,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
4 / 2 / 9
11,140
530
13,422
9,776
3,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
iCBodies
Artio
18
6 / 2 / 10
10,765
513
10,908
18,768
17,815
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
8
Kills
28
28
Deaths
8
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BG_Entertainment
Jormungandr
5
0
10
10
L
Cernunnos
Drakester1992
Cernunnos
1
4
1
0.38
W
Nu Wa
I0wish0I
Nu Wa
3
3
8
2.33
W
Hun Batz
II Mane II
Hun Batz
10
1
5
12.5
L
0
4
2
0.25
L
2
5
1
0.5
L
3
8
2
0.5
L
Morgan Le Fay
Zcorriea
Morgan Le Fay
2
7
1
0.36
W
4
2
9
4.25
W
Artio
iCBodies
Artio
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,402
Damage
62,384
81,051
Taken
71,731
43,840
Mitigated
50,762
16,229
Healing
24,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BG_Entertainment
Jormungandr
9,335
2,577
1,022
5,370
17,847
18,198
1,434
6,338
11,502
42,630
0
L
Cernunnos
Drakester1992
Cernunnos
3,975
895
588
3,979
13,121
5,329
1,254
4,586
8,535
0
68,815
W
Nu Wa
I0wish0I
Nu Wa
13,359
4,649
0
2,753
9,596
4,048
838
4,103
5,493
78,467
0
W
Hun Batz
II Mane II
Hun Batz
15,360
5,170
0
4,867
15,744
6,758
1,251
5,528
10,216
0
92,858
L
6,465
355
861
1,792
15,633
12,019
210
6,572
9,061
30,272
0
L
7,783
1,325
0
2,945
19,009
13,809
798
8,752
10,257
56,050
0
L
7,389
3,342
0
3,028
16,693
7,084
0
6,845
9,848
0
60,223
L
Morgan Le Fay
Zcorriea
Morgan Le Fay
9,790
143
0
3,036
16,595
5,599
0
6,965
9,630
72,266
0
W
13,422
3,452
0
2,074
9,776
3,943
6,336
3,318
6,458
0
71,340
W
Artio
iCBodies
Artio
10,908
693
329
7,758
18,768
17,815
829
4,751
14,017
55,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,226
Gold Earned
55,814
487
Minions Killed
552
0
Camps Cleared
0
1,821,510
Distance Traveled
1,989,368
8
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,007
524
74
4
0
389,056
5
L
Cernunnos
9,374
446
123
6
0
340,885
1
W
Nu Wa
10,865
517
102
5
0
376,424
10
W
Hun Batz
12,037
573
151
7
0
443,516
6
L
Geb
7,345
350
28
1
0
376,014
1
L
Ymir
10,125
482
116
6
0
311,593
2
L
Mercury
9,695
462
98
5
0
430,040
2
L
Morgan Le Fay
9,687
461
122
6
0
362,978
2
W
Neith
11,140
530
142
7
0
375,786
3
W
Artio
10,765
513
83
4
0
404,586
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role