Player Matchup

Merlin
Merlin
King Neesko
Merlin
Level 128
God Stats
5W - 2L
1,775 SR
Queue Stats
132W - 122L
1,588 Elo+
Party 1
Chaac
Chaac
Poytruq
Chaac
Level 157
God Stats
15W - 6L
1,715 SR
Queue Stats
433W - 511L
1,542 Elo+
Party 1
Artio
Artio
Trippy Tello
Artio
Level 114
God Stats
7W - 1L
1,780 SR
Queue Stats
104W - 72L
1,631 Elo+
Party 1
Team Averages
Level 133
1,757 SR
1,587 Elo+

VS

Team Averages
Level 68
1,579 SR
1,632 Elo+
Gilgamesh
Gilgamesh
HeyitsGrim
Gilgamesh
Level 37
God Stats
1W - 8L
1,517 SR
Queue Stats
30W - 31L
1,500 Elo+
Party 2
Thanatos
Thanatos
McSlurps
Thanatos
Level 101
God Stats
0W - 2L
1,720 SR
Queue Stats
51W - 53L
1,547 Elo+
Party 2
Agni
Agni
SUPERxSAlYAIN
Agni
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,848 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 4 / 13
12,259
721
19,671
13,640
4,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
Poytruq
Chaac
17
11 / 2 / 9
12,911
759
13,014
16,813
22,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 5 / 12
10,773
634
8,508
20,433
27,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HeyitsGrim
Gilgamesh
13
2 / 4 / 8
10,290
605
13,464
15,955
11,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
McSlurps
Thanatos
14
5 / 9 / 5
11,250
662
15,023
18,810
6,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 7 / 5
10,899
641
13,967
15,264
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
20
Kills
11
11
Deaths
20
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
HeyitsGrim
Gilgamesh
2
4
8
1.5
W
Merlin
6
4
13
3.13
L
Thanatos
McSlurps
Thanatos
5
9
5
0.83
W
Chaac
Poytruq
Chaac
11
2
9
7.75
L
4
7
5
0.93
W
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,193
Damage
42,454
50,886
Taken
50,029
54,652
Mitigated
23,257
18,202
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
HeyitsGrim
Gilgamesh
13,464
4,217
0
669
15,955
11,562
0
10,028
5,380
0
35,160
W
Merlin
19,671
1,084
0
3,304
13,640
4,563
1,657
5,607
8,033
57,053
0
L
Thanatos
McSlurps
Thanatos
15,023
5,766
0
9,795
18,810
6,911
0
10,698
7,506
0
36,160
W
Chaac
Poytruq
Chaac
13,014
1,851
0
7,069
16,813
22,387
1,179
3,966
12,847
0
35,172
L
13,967
569
171
4,274
15,264
4,784
0
7,957
7,001
37,479
0
W
8,508
995
3,023
4,806
20,433
27,702
124
4,718
15,715
21,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,943
Gold Earned
32,439
163
Minions Killed
159
7
Camps Cleared
6
935,854
Distance Traveled
876,799
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,290
605
54
3
1
305,295
0
W
Merlin
12,259
721
93
5
6
279,795
1
L
Thanatos
11,250
662
39
2
3
298,929
7
W
Chaac
12,911
759
46
3
1
335,125
0
L
Agni
10,899
641
66
4
2
272,575
1
W
Artio
10,773
634
24
1
0
320,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role