Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
iProject-Shadow
Sobek
Level 129
God Stats
0W - 3L
1,610 SR
Queue Stats
117W - 85L
1,640 Elo+
Party 2
Hel
Hel
xxMattyBoy
Hel
Level 124
God Stats
2W - 5L
1,447 SR
Queue Stats
424W - 459L
1,488 Elo+
Solo
Team Averages
Level 137
1,519 SR
1,543 Elo+

VS

Team Averages
Level 74
1,639 SR
1,829 Elo+
Bacchus
Bacchus
Gusgusthemoiwer
Bacchus
Level 88
God Stats
1W - 0L
1,691 SR
Queue Stats
10W - 0L
1,944 Elo+
Party 1
Nu Wa
Nu Wa
IEsmostwanted
Nu Wa
Level 69
God Stats
8W - 3L
1,726 SR
Queue Stats
85W - 62L
1,599 Elo+
Solo
Neith
Neith
mchkillers
Neith
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,944 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
4 / 2 / 0
7,990
726
6,210
9,527
3,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 3
7,128
648
3,154
13,199
10,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 5 / 4
6,740
613
6,157
12,377
3,984
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,794
709
6,536
10,209
10,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 3 / 6
6,842
622
8,864
5,509
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
7 / 1 / 2
8,285
753
14,613
8,007
3,023
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
9
9
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
4
2
0
2
W
2
1
5
4.5
W
0
3
6
1
L
1
2
3
1.25
W
Neith
7
1
2
8
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,521
Damage
30,013
35,103
Taken
23,725
17,662
Mitigated
15,505
12,772
Healing
7,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,210
2,193
0
632
9,527
3,574
0
3,368
5,849
0
26,389
W
6,536
711
248
1,283
10,209
10,915
20
4,428
5,781
15,534
0
W
8,864
1,980
0
1,199
5,509
1,567
163
2,773
2,736
23,199
0
L
3,154
19
680
2,754
13,199
10,104
0
4,933
7,956
8,586
0
W
Neith
14,613
7,202
0
4,941
8,007
3,023
828
2,390
5,617
0
43,363
L
6,157
372
3,881
4,825
12,377
3,984
0
6,326
5,695
17,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,858
Gold Earned
22,921
81
Minions Killed
133
2
Camps Cleared
6
551,009
Distance Traveled
589,035
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,990
726
52
5
0
182,759
1
W
Bacchus
7,794
709
12
1
1
217,399
2
W
Nu Wa
6,842
622
31
3
2
182,824
0
L
Sobek
7,128
648
6
1
0
168,107
1
W
Neith
8,285
753
90
8
3
188,812
4
L
Hel
6,740
613
23
2
2
200,143
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role