Player Matchup

Cthulhu
Cthulhu
DischargeSlurper
Cthulhu
Level 21
God Stats
11W - 15L
1,435 SR
Queue Stats
54W - 66L
1,341 Elo+
Party 1
Neith
Neith
SunzieBunzie
Neith
Level 22
God Stats
11W - 18L
1,450 SR
Queue Stats
30W - 52L
1,274 Elo+
Party 1
Kukulkan
Kukulkan
WonkyMonker
Kukulkan
Level 42
God Stats
39W - 43L
1,471 SR
Queue Stats
82W - 106L
1,384 Elo+
Party 1
Team Averages
Level 28
1,452 SR
1,333 Elo+

VS

Team Averages
Level 46
1,386 SR
1,102 Elo+
Chiron
Chiron
Hivebeetle122
Chiron
Level 13
God Stats
0W - 1L
1,318 SR
Queue Stats
2W - 8L
1,011 Elo+
Party 2
Merlin
Merlin
KarmicOverflow
Merlin
Level 67
God Stats
0W - 1L
1,494 SR
Queue Stats
15W - 29L
1,162 Elo+
Party 2
Yemoja
Yemoja
MsDestroyer
Yemoja
Level 58
God Stats
2W - 12L
1,346 SR
Queue Stats
14W - 26L
1,134 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 8
9,459
788
6,368
13,980
17,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 1 / 4
9,154
763
7,044
6,375
2,871
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
WonkyMonker
Kukulkan
13
4 / 0 / 6
8,981
748
12,094
4,620
1,976
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
7,444
620
9,628
12,099
7,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 0
6,923
577
4,165
7,700
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
10
0 / 3 / 1
7,786
649
5,256
10,461
9,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
13
Kills
1
1
Deaths
13
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
1
6
0
0.17
L
0
4
0
0
L
Yemoja
0
3
1
0.17
W
6
1
4
8
W
Kukulkan
WonkyMonker
Kukulkan
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,506
Damage
19,049
24,975
Taken
30,260
22,094
Mitigated
19,985
3,910
Healing
5,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,368
343
198
1,056
13,980
17,247
0
5,216
8,764
18,551
0
L
9,628
4,776
418
2,726
12,099
7,499
0
6,849
5,249
0
24,782
L
4,165
392
326
376
7,700
2,577
0
5,522
2,178
23,266
0
L
Yemoja
5,256
735
831
828
10,461
9,909
0
6,487
3,974
16,472
0
W
7,044
3,745
0
1,673
6,375
2,871
1,664
2,559
3,816
0
24,375
W
Kukulkan
WonkyMonker
Kukulkan
12,094
1,141
0
983
4,620
1,976
999
1,942
2,678
41,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,594
Gold Earned
22,153
151
Minions Killed
101
8
Camps Cleared
3
702,127
Distance Traveled
615,758
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,459
788
29
2
0
250,272
3
L
Chiron
7,444
620
25
2
1
220,788
1
L
Merlin
6,923
577
48
4
2
196,462
2
L
Yemoja
7,786
649
28
2
0
198,508
3
W
Neith
9,154
763
41
3
2
202,950
2
W
Kukulkan
8,981
748
81
7
6
248,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role