Player Matchup

Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
BullyHunter298
Tsukuyomi
Diamond III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
2,377 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Petries
Baron Samedi
Masters
Level 160
God Stats
41W - 26L
1,783 SR
Queue Stats
502W - 473L
2,867 MMR
Solo
Chiron
Chiron
Masters
SLÜD
Chiron
Masters
Level 61
God Stats
2W - 0L
1,864 SR
Queue Stats
217W - 184L
2,701 MMR
Party 1
Fafnir
Fafnir
Masters
TxicButtercup
Fafnir
Masters
Level 141
God Stats
2W - 2L
1,497 SR
Queue Stats
1,087W - 1,072L
2,698 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 114
1,629 SR
2,429 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,651 SR
2,680 MMR
Scylla
Scylla
Masters
BigKushGuy
Scylla
Masters
Level 157
God Stats
4W - 14L
1,575 SR
Queue Stats
375W - 342L
2,945 MMR
Party 2
Artio
Artio
Masters
BurgerKingStaff
Artio
Masters
Level 45
God Stats
0W - 1L
1,474 SR
Queue Stats
22W - 8L
2,967 MMR
Party 2
Susano
Susano
Masters
CRUPl
Susano
Masters
Level 159
God Stats
13W - 17L
1,680 SR
Queue Stats
348W - 343L
2,485 MMR
Solo
Izanami
Izanami
Diamond II
Redalert_567
Izanami
Diamond II
Level 133
God Stats
8W - 9L
1,756 SR
Queue Stats
143W - 121L
2,358 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
S2 Executioner
Erlang Shen
Diamond I
Level 158
God Stats
6W - 5L
1,770 SR
Queue Stats
216W - 195L
2,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
5 / 6 / 7
12,574
503
18,463
30,740
18,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
BullyHunter298
Tsukuyomi
20
23 / 2 / 8
16,660
666
45,958
20,910
10,548
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Petries
Baron Samedi
17
1 / 6 / 7
11,419
457
16,096
18,593
9,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
SLÜD
Chiron
20
8 / 3 / 5
14,543
582
22,009
18,505
7,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 2 / 12
12,003
480
6,797
30,658
42,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
OdinGebTiamatPersephoneUllr

VS

Bans
AthenaKhepriKaliAresGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BigKushGuy
Scylla
19
5 / 5 / 4
12,478
499
14,265
19,752
6,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 9 / 6
11,597
464
18,468
30,240
31,241
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Susano
CRUPl
Susano
18
5 / 10 / 9
12,386
495
18,187
26,196
16,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Redalert_567
Izanami
18
2 / 8 / 5
11,323
453
11,350
21,818
7,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
S2 Executioner
Erlang Shen
17
3 / 6 / 11
11,563
463
9,574
33,483
45,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
54
38
Kills
19
19
Deaths
38
39
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
6
7
1.42
L
Scylla
BigKushGuy
Scylla
5
5
4
1.4
W
Tsukuyomi
BullyHunter298
Tsukuyomi
23
2
8
13.5
L
4
9
6
0.78
L
Susano
CRUPl
Susano
5
10
9
0.95
W
Baron Samedi
Petries
Baron Samedi
1
6
7
0.75
L
Izanami
Redalert_567
Izanami
2
8
5
0.56
L
Erlang Shen
S2 Executioner
Erlang Shen
3
6
11
1.42
W
Chiron
SLÜD
Chiron
8
3
5
3.5
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,323
Damage
71,844
119,406
Taken
131,489
88,680
Mitigated
106,668
53,228
Healing
30,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
18,463
915
4,555
15,550
30,740
18,044
1,583
16,795
13,771
85,684
0
L
Scylla
BigKushGuy
Scylla
14,265
601
0
1,906
19,752
6,486
370
6,734
12,636
80,806
0
W
Tsukuyomi
BullyHunter298
Tsukuyomi
45,958
14,385
0
8,661
20,910
10,548
893
5,177
15,648
0
156,793
L
18,468
1,404
1,093
8,841
30,240
31,241
66
12,931
17,115
65,554
0
L
Susano
CRUPl
Susano
18,187
3,143
0
3,599
26,196
16,020
0
6,312
19,752
0
82,676
W
Baron Samedi
Petries
Baron Samedi
16,096
1,232
1,558
5,866
18,593
9,682
1,257
3,228
15,303
84,157
0
L
Izanami
Redalert_567
Izanami
11,350
7,548
0
5,362
21,818
7,375
2,091
5,093
16,439
0
107,314
L
Erlang Shen
S2 Executioner
Erlang Shen
9,574
2,622
433
9,176
33,483
45,546
0
9,839
22,959
0
30,721
W
Chiron
SLÜD
Chiron
22,009
9,734
1,585
7,100
18,505
7,574
1,176
4,130
14,333
0
133,232
W
6,797
1,733
0
8,353
30,658
42,832
348
8,119
22,220
24,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,199
Gold Earned
59,347
688
Minions Killed
588
0
Camps Cleared
0
2,359,079
Distance Traveled
2,138,002
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,574
503
145
6
0
420,075
12
L
Scylla
12,478
499
147
6
0
452,325
10
W
Tsukuyomi
16,660
666
181
7
0
576,296
3
L
Artio
11,597
464
101
4
0
433,625
2
L
Susano
12,386
495
128
5
0
434,273
0
W
Baron Samedi
11,419
457
134
5
0
430,151
5
L
Izanami
11,323
453
177
7
0
376,115
8
L
Erlang Shen
11,563
463
35
1
0
441,664
5
W
Chiron
14,543
582
197
8
0
464,805
0
W
Fafnir
12,003
480
31
1
0
467,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role