Player Matchup

Neith
Neith
BestAD
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 55L
1,500 Elo+
Party 2
Set
Set
ChuBoDoi69
Set
Level 16
God Stats
1W - 1L
1,769 SR
Queue Stats
65W - 60L
1,460 Elo+
Party 2
Thor
Thor
LeoKiller2696
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 60L
1,649 Elo+
Party 2
Olorun
Olorun
conqueror23
Olorun
Level 13
God Stats
0W - 1L
1,486 SR
Queue Stats
1W - 1L
1,800 Elo+
Solo
Sun Wukong
Sun Wukong
浅小奇fell
Sun Wukong
Level 3
God Stats
0W - 2L
1,282 SR
Queue Stats
1W - 2L
1,495 Elo+
Solo
Team Averages
Level 7
1,507 SR
1,581 Elo+

VS

Team Averages
Level 36
1,579 SR
1,532 Elo+
Athena
Athena
Asunace
Athena
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
425W - 446L
1,592 Elo+
Party 1
Raijin
Raijin
BaconLord123
Raijin
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
222W - 221L
1,522 Elo+
Party 1
Yemoja
Yemoja
CutePapaya69
Yemoja
Level 16
God Stats
7W - 5L
1,799 SR
Queue Stats
83W - 87L
1,534 Elo+
Party 1
Neith
Neith
Straightenin
Neith
Level 18
God Stats
18W - 26L
1,502 SR
Queue Stats
136W - 164L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
Traplandpat
Cthulhu
Level 24
God Stats
19W - 20L
1,593 SR
Queue Stats
103W - 108L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BestAD
Neith
8
2 / 4 / 0
5,316
532
4,154
6,342
1,724
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 5 / 0
5,182
518
2,558
6,889
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 6 / 0
4,050
405
1,882
6,481
1,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
8
1 / 3 / 3
5,268
527
3,173
5,642
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
浅小奇fell
Sun Wukong
7
0 / 6 / 0
4,379
438
1,223
7,471
2,874
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Asunace
Athena
12
8 / 0 / 4
7,258
726
7,943
6,978
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
9
6 / 3 / 1
5,798
580
3,356
4,984
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
8
0 / 1 / 6
5,490
549
1,650
5,259
1,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
4 / 1 / 5
5,969
597
3,391
6,038
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Traplandpat
Cthulhu
11
6 / 0 / 2
6,570
657
4,540
6,101
5,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
5
Kills
24
24
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
Asunace
Athena
8
0
4
10
W
Raijin
6
3
1
2.17
L
Neith
BestAD
Neith
2
4
0
0.5
L
2
5
0
0.4
W
Yemoja
0
1
6
3
L
0
6
0
0
W
4
1
5
6.5
W
Cthulhu
Traplandpat
Cthulhu
6
0
2
7
L
Olorun
1
3
3
0.83
L
Sun Wukong
浅小奇fell
Sun Wukong
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,990
Damage
20,880
32,825
Taken
29,360
10,602
Mitigated
12,995
4,582
Healing
12,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Asunace
Athena
7,943
2,603
0
2,592
6,978
3,028
29
933
6,045
39,903
0
W
Raijin
3,356
472
0
562
4,984
1,512
0
1,570
3,414
19,241
0
L
Neith
BestAD
Neith
4,154
2,769
0
1,297
6,342
1,724
0
2,327
3,991
0
26,213
L
2,558
824
0
1,106
6,889
2,549
30
3,484
3,357
0
25,059
W
Yemoja
1,650
346
1,508
1,708
5,259
1,585
131
475
4,784
10,983
0
L
1,882
616
0
227
6,481
1,648
0
2,742
3,666
0
8,000
W
3,391
2,032
0
2,663
6,038
1,732
600
195
5,843
0
23,824
W
Cthulhu
Traplandpat
Cthulhu
4,540
358
109
3,031
6,101
5,138
295
0
6,101
32,625
0
L
Olorun
3,173
1,542
0
1,295
5,642
1,807
0
3,906
1,516
17,170
0
L
Sun Wukong
浅小奇fell
Sun Wukong
1,223
319
0
657
7,471
2,874
0
4,625
2,806
0
13,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,195
Gold Earned
31,085
173
Minions Killed
264
0
Camps Cleared
0
992,817
Distance Traveled
930,520
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,258
726
85
9
0
242,654
0
W
Raijin
5,798
580
29
3
0
151,010
2
L
Neith
5,316
532
44
4
0
182,055
0
L
Set
5,182
518
54
5
0
224,290
0
W
Yemoja
5,490
549
26
3
0
191,635
0
L
Thor
4,050
405
13
1
0
203,459
2
W
Neith
5,969
597
57
6
0
160,835
3
W
Cthulhu
6,570
657
67
7
0
184,386
0
L
Olorun
5,268
527
34
3
0
191,079
1
L
Sun Wukong
4,379
438
28
3
0
191,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role