Player Matchup

Nike
Nike
HankNasty14
Nike
Level 29
God Stats
29W - 41L
1,479 SR
Queue Stats
236W - 331L
1,423 Elo+
Solo
Cernunnos
Cernunnos
Healer-tank
Cernunnos
Level 66
God Stats
1W - 1L
1,557 SR
Queue Stats
7W - 6L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
di5neyprince55
Baron Samedi
Level 66
God Stats
46W - 87L
1,400 SR
Queue Stats
233W - 412L
1,318 Elo+
Solo
Team Averages
Level 54
1,479 SR
1,427 Elo+

VS

Team Averages
Level 25
1,404 SR
1,293 Elo+
He Bo
He Bo
DarkReaper5511
He Bo
Level 42
God Stats
7W - 11L
1,318 SR
Queue Stats
212W - 249L
1,338 Elo+
Solo
Medusa
Medusa
VoidFable
Medusa
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,068 Elo+
Solo
Tyr
Tyr
jaysoflyy
Tyr
Level 25
God Stats
4W - 2L
1,395 SR
Queue Stats
67W - 76L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 8 / 4
10,222
601
10,598
19,101
15,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Healer-tank
Cernunnos
14
4 / 4 / 4
10,478
616
9,702
13,076
4,518
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
di5neyprince55
Baron Samedi
13
1 / 8 / 8
9,896
582
12,038
13,789
5,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 7
12,856
756
19,156
11,282
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
VoidFable
Medusa
14
2 / 6 / 13
10,830
637
6,857
12,174
4,574
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
6 / 4 / 11
11,805
694
13,398
20,194
17,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
10
Kills
20
20
Deaths
11
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
12
1
7
15.5
L
5
8
4
0.88
L
Cernunnos
Healer-tank
Cernunnos
4
4
4
1.5
W
Medusa
VoidFable
Medusa
2
6
13
1.42
L
Baron Samedi
di5neyprince55
Baron Samedi
1
8
8
0.63
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,338
Damage
39,411
45,966
Taken
43,650
25,358
Mitigated
26,055
8,109
Healing
10,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,156
1,477
412
3,306
11,282
4,412
995
1,476
9,432
55,210
0
L
10,598
1,410
0
1,470
19,101
15,353
23
8,869
9,278
0
20,152
L
Cernunnos
Healer-tank
Cernunnos
9,702
4,612
228
3,501
13,076
4,518
0
3,874
8,763
0
37,798
W
Medusa
VoidFable
Medusa
6,857
2,589
666
1,769
12,174
4,574
769
3,474
8,319
0
27,494
L
Baron Samedi
di5neyprince55
Baron Samedi
12,038
1,217
1,147
1,763
13,789
5,487
259
6,248
6,979
34,225
0
W
13,398
1,287
0
4,788
20,194
17,069
841
7,677
11,911
0
26,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,596
Gold Earned
35,491
139
Minions Killed
161
6
Camps Cleared
9
741,286
Distance Traveled
858,135
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,856
756
92
5
6
305,152
1
L
Nike
10,222
601
18
1
1
251,768
2
L
Cernunnos
10,478
616
70
4
4
267,635
7
W
Medusa
10,830
637
41
2
2
249,215
1
L
Baron Samedi
9,896
582
51
3
1
221,883
1
W
Tyr
11,805
694
28
2
1
303,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role