Player Matchup

Sun Wukong
Sun Wukong
Day In Black
Sun Wukong
Level 105
God Stats
15W - 8L
1,641 SR
Queue Stats
182W - 192L
1,495 Elo+
Party 1
Artemis
Artemis
Skoaldipper5426
Artemis
Level 112
God Stats
6W - 5L
1,518 SR
Queue Stats
146W - 155L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
UltraExtra5696
Nu Wa
Level 28
God Stats
14W - 3L
1,853 SR
Queue Stats
619W - 561L
1,550 Elo+
Party 3
Charybdis
Charybdis
divinepower1777
Charybdis
Level 158
God Stats
43W - 43L
1,466 SR
Queue Stats
1,045W - 972L
1,527 Elo+
Party 3
Zeus
Zeus
vergaencaldo
Zeus
Level 148
God Stats
23W - 12L
1,702 SR
Queue Stats
340W - 357L
1,497 Elo+
Solo
Team Averages
Level 110
1,636 SR
1,509 Elo+

VS

Team Averages
Level 64
1,528 SR
1,518 Elo+
Ravana
Ravana
DayOneHomie
Ravana
Level 110
God Stats
0W - 1L
1,317 SR
Queue Stats
34W - 22L
1,551 Elo+
Party 2
Skadi
Skadi
ICESICKLE562
Skadi
Level 33
God Stats
6W - 4L
1,631 SR
Queue Stats
49W - 46L
1,469 Elo+
Solo
Terra
Terra
Tauiino
Terra
Level 69
God Stats
1W - 1L
1,730 SR
Queue Stats
38W - 40L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
bonescape
Danzaburou
Level 8
God Stats
1W - 2L
1,490 SR
Queue Stats
21W - 15L
1,541 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
iFDP
Morgan Le Fay
Level 102
God Stats
3W - 4L
1,469 SR
Queue Stats
107W - 115L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Day In Black
Sun Wukong
19
3 / 2 / 16
11,485
957
12,680
14,102
13,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 0 / 21
12,221
1,018
15,340
7,340
3,064
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
9 / 1 / 15
12,440
1,037
17,560
4,895
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
divinepower1777
Charybdis
19
8 / 1 / 17
13,172
1,098
17,763
11,924
4,539
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
9 / 1 / 14
12,302
1,025
28,095
5,753
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

229

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
1 / 4 / 1
10,377
865
5,009
16,989
7,399
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 9 / 2
9,960
830
8,015
20,636
6,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Terra
Tauiino
Terra
17
0 / 5 / 4
11,139
928
6,660
21,164
26,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
bonescape
Danzaburou
17
0 / 9 / 2
10,541
878
5,381
17,810
6,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
iFDP
Morgan Le Fay
17
4 / 6 / 1
11,447
954
15,218
19,156
6,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
15
33
Kills
5
5
Deaths
33
83
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Day In Black
Sun Wukong
3
2
16
5.5
L
Ravana
1
4
1
0.38
L
0
9
2
0.11
W
4
0
21
14.5
L
Terra
Tauiino
Terra
0
5
4
0.4
W
9
1
15
16.5
L
Danzaburou
bonescape
Danzaburou
0
9
2
0.11
W
Charybdis
divinepower1777
Charybdis
8
1
17
16.5
L
Morgan Le Fay
iFDP
Morgan Le Fay
4
6
1
0.75
W
9
1
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,438
Damage
40,283
44,014
Taken
95,755
24,502
Mitigated
52,692
8,773
Healing
15,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Day In Black
Sun Wukong
12,680
2,283
446
2,564
14,102
13,098
0
6,925
7,177
87
26,256
L
Ravana
5,009
385
0
1,429
16,989
7,399
0
7,315
9,370
0
27,962
L
8,015
4,218
320
1,110
20,636
6,514
0
10,381
9,904
0
27,773
W
15,340
5,476
0
1,389
7,340
3,064
0
4,206
3,134
0
33,475
L
Terra
Tauiino
Terra
6,660
240
4,805
3,664
21,164
26,129
0
8,748
11,981
23,257
0
W
17,560
3,646
98
334
4,895
1,713
0
3,248
1,647
24,292
0
L
Danzaburou
bonescape
Danzaburou
5,381
3,340
0
1,333
17,810
6,031
0
7,633
10,047
0
41,727
W
Charybdis
divinepower1777
Charybdis
17,763
9,247
0
3,644
11,924
4,539
0
4,854
7,070
0
49,096
L
Morgan Le Fay
iFDP
Morgan Le Fay
15,218
2,377
210
2,196
19,156
6,619
0
10,267
8,720
45,641
0
W
28,095
222
0
298
5,753
2,088
0
2,645
3,108
51,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,620
Gold Earned
53,464
219
Minions Killed
243
11
Camps Cleared
7
1,175,272
Distance Traveled
1,141,795
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,485
957
28
2
1
254,021
0
L
Ravana
10,377
865
50
4
3
240,361
0
L
Skadi
9,960
830
30
3
1
216,597
0
W
Artemis
12,221
1,018
47
4
1
228,389
0
L
Terra
11,139
928
26
2
0
264,321
0
W
Nu Wa
12,440
1,037
11
1
2
222,580
2
L
Danzaburou
10,541
878
54
5
3
196,686
0
W
Charybdis
13,172
1,098
84
7
6
231,727
3
L
Morgan Le Fay
11,447
954
83
7
0
223,830
0
W
Zeus
12,302
1,025
49
4
1
238,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role