Player Matchup

Nu Wa
Nu Wa
Gold IV
J Pruitt 7
Nu Wa
Gold IV
Level 127
God Stats
3W - 2L
1,531 SR
Queue Stats
172W - 180L
1,275 MMR
Solo
Fenrir
Fenrir
Silver II
RedRanger_5oh3
Fenrir
Silver II
Level 102
God Stats
5W - 4L
1,573 SR
Queue Stats
53W - 61L
1,287 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
UndyingImpala
Kuzenbo
Gold V
Level 97
God Stats
6W - 3L
1,569 SR
Queue Stats
174W - 169L
1,423 MMR
Party 1
Sol
Sol
Gold III
legendary1720
Sol
Gold III
Level 147
God Stats
14W - 8L
1,524 SR
Queue Stats
285W - 279L
1,289 MMR
Party 1
Medusa
Medusa
Gold I
redraiderdude35
Medusa
Gold I
Level 159
God Stats
15W - 14L
1,484 SR
Queue Stats
295W - 295L
1,375 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,536 SR
1,330 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,414 SR
1,330 MMR
Gilgamesh
Gilgamesh
Bronze III
GodSlayerShady
Gilgamesh
Bronze III
Level 64
God Stats
1W - 3L
1,164 SR
Queue Stats
51W - 51L
1,367 MMR
Solo
Terra
Terra
Gold V
MuchachoSauce69
Terra
Gold V
Level 135
God Stats
2W - 5L
1,310 SR
Queue Stats
254W - 251L
1,271 MMR
Solo
Vulcan
Vulcan
Gold V
One_Ugly_poTaTo
Vulcan
Gold V
Level 160
God Stats
24W - 26L
1,580 SR
Queue Stats
1,542W - 1,551L
1,306 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
PURPL3MONK3Y23
Cu Chulainn
Silver IV
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,355 MMR
Solo
Rama
Rama
Gold V
XxcreitoxX
Rama
Gold V
Level 106
God Stats
3W - 4L
1,514 SR
Queue Stats
23W - 28L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
5 / 2 / 7
13,107
570
21,047
11,477
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 5 / 8
12,375
538
8,037
19,988
12,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
15
2 / 3 / 11
11,338
493
6,520
15,905
22,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 3 / 4
12,340
537
13,827
15,225
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 3 / 10
13,841
602
14,794
17,117
7,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AthenaMorgan Le FayArachneThanatosAchilles

VS

Bans
TiamatTsukuyomiYmirAwilixBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GodSlayerShady
Gilgamesh
15
6 / 7 / 3
10,322
449
10,667
18,953
7,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 3 / 8
11,149
485
9,591
21,301
23,183
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 5 / 4
11,205
487
10,591
14,016
6,296
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
PURPL3MONK3Y23
Cu Chulainn
16
0 / 3 / 3
9,866
429
5,860
16,669
11,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 7 / 2
11,266
490
5,600
17,312
4,452
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
36
24
Kills
16
16
Deaths
25
40
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
GodSlayerShady
Gilgamesh
6
7
3
1.07
W
Nu Wa
5
2
7
4.25
L
2
3
8
2
L
5
5
4
1.4
L
Cu Chulainn
PURPL3MONK3Y23
Cu Chulainn
0
3
3
0.5
W
4
5
8
1.6
W
Kuzenbo
2
3
11
2.5
L
3
7
2
0.57
W
7
3
4
3
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,225
Damage
42,309
79,712
Taken
88,251
51,375
Mitigated
52,715
30,833
Healing
26,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
GodSlayerShady
Gilgamesh
10,667
2,779
0
6,339
18,953
7,148
0
9,405
9,348
0
68,228
W
Nu Wa
21,047
4,786
0
4,903
11,477
3,800
2,149
1,548
9,544
92,097
0
L
9,591
1,421
1,963
6,444
21,301
23,183
0
11,021
10,104
45,918
0
L
10,591
1,781
0
3,270
14,016
6,296
126
6,633
7,265
78,010
0
L
Cu Chulainn
PURPL3MONK3Y23
Cu Chulainn
5,860
467
0
4,252
16,669
11,636
596
8,617
7,480
0
51,917
W
8,037
1,777
0
8,493
19,988
12,209
38
5,522
14,377
0
97,687
W
Kuzenbo
6,520
2,188
0
3,123
15,905
22,292
1,009
4,872
10,131
32,486
0
L
5,600
4,282
0
4,591
17,312
4,452
1,256
3,755
13,479
0
88,958
W
13,827
6,027
0
8,859
15,225
5,976
4,760
7,241
7,797
76,501
8,972
W
14,794
7,108
0
5,455
17,117
7,098
4,242
5,313
11,804
0
119,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,001
Gold Earned
53,808
648
Minions Killed
556
0
Camps Cleared
0
2,172,782
Distance Traveled
2,038,441
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,322
449
90
4
0
404,341
5
W
Nu Wa
13,107
570
160
7
0
413,482
1
L
Terra
11,149
485
68
3
0
462,745
3
L
Vulcan
11,205
487
145
6
0
396,274
5
L
Cu Chulainn
9,866
429
88
4
0
413,555
0
W
Fenrir
12,375
538
123
5
0
485,626
3
W
Kuzenbo
11,338
493
51
2
0
450,413
4
L
Rama
11,266
490
165
7
0
361,526
5
W
Sol
12,340
537
133
6
0
413,278
2
W
Medusa
13,841
602
181
8
0
409,983
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role